Page 2 of 3 FirstFirst 1 2 3 LastLast
Results 11 to 20 of 23
  1. #11
    Player
    Thorauku's Avatar
    Join Date
    Oct 2013
    Posts
    931
    Character
    Yvaine Isaulde
    World
    Tonberry
    Main Class
    Lancer Lv 50
    People who's saying that RoD -10% evasion is good for adjusting the accuracy build of other partymates are pretty naive.

    There is in no way you can keep up RoD debuff for the whole duration of the fight (i.e Twintania fight).

    As for the PvP purpose, seriously? This shouldn't happen in the first place, incorporating a PvE skill mechnics into PvP? That's just genius, another reason why I'm not fond of the PvP system in this game.

    There should be a separate skill adjustment when it comes to PvP and PvE, that way people who don't care about PvP won't get affected by the skill changes especially if it's for the sake of PvP.
    (3)
    IGN: Yvaine Isaulde
    World: Tonberry

  2. #12
    Player
    Kitkat's Avatar
    Join Date
    Aug 2011
    Posts
    157
    Character
    Kaliga Moonshade
    World
    Diabolos
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by nostrade View Post
    and get constant 30% damage reduction ? 10% warrior + 10% str reduce + 10% rod? not going to happen
    Not sure if this was directed at what I said when I talked about reverting, but to clarify - not what I meant by reverting to 1.20 version. In 1.20 the strongest combo we had was Heavy Shot>Quick Knock>Rain of Death and the only tp used was on initiating attack where the others triggered as free-cast and either gained and add effect or had behavior changes (I don't want the free-cost trigger activation as that would create inbalance, but having the combo back would be nice). However, this combo couldn't be spammed as Quick Knock had a very long cool down (3 minutes), which is why I stated it should only have a 15% activation rate (we all know how often this is, and it isn't very often at all). The potency of Rain of Death was also much stronger than it is now and only had an add effect when used in a combo, but for this change I wouldn't want RoD to always have a stronger potency, but instead keep its 100 potency, but when combo procs gain an increase. That and when the combo did activate the 4-5 fold attack of Quick Knock would actually have a decrease in potency, but would go from conal attack to single target multi fold.

    This wouldn't make brd especially stronger than it is now, but it would give us a more beneficial use of our AOE skills that currently serve an otherwise lowered priority and highly situational use. I would also die to have the old Rain of Death animation back too =/ it was much cooler than what it is now (Multi-directional multiple light arrow projectiles).
    (0)
    Last edited by Kitkat; 12-23-2013 at 08:16 AM.

  3. #13
    Player
    Lecreuset's Avatar
    Join Date
    Sep 2013
    Posts
    287
    Character
    Leera Myr
    World
    Midgardsormr
    Main Class
    Archer Lv 50
    Change the name to rain of wet noodles. I don't see any deaths happening with it anytime soon
    (3)

  4. #14
    Player
    Kaelon79's Avatar
    Join Date
    Aug 2013
    Location
    Uldah
    Posts
    17
    Character
    Maren Elizabeth
    World
    Faerie
    Main Class
    Gladiator Lv 70
    They obviously changed it for pvp because having an aoe dmg debuff was too powerful completely gutting in pve to the point of not even keeping it on the skill bar.

    Free proc... that would mean you would use wide volley which you don't do atm because of its mana inefficiency to dps compared to quick nock nullifying the whole proc chain. Which imo they got all backwards in the first place since you get nock as your first aoe it should proc wide volley and it proc rain and rain have an added effect while making the added affect of say 10% more dmg taken. But, to make this not OP in pvp make it only work when completing the chain similar to the monk silence.
    (0)
    Maren Elizabeth
    Recruitment Officer of TLP-FFXIV - Faerie Server
    Apply @ http://tlp-guild.com/ff/join/



    "Any fool can criticize, condemn and complain - and most fools do." - Benjamin Franklin

  5. #15
    Player
    SirGazuntai's Avatar
    Join Date
    Nov 2013
    Posts
    172
    Character
    Sir Gazuntai
    World
    Moogle
    Main Class
    Thaumaturge Lv 50
    If Bards had to choose what the debuff on RoD was, and you can't choose the damage reduction debuff, what would you choose? The only thing I can see it being useful for is a big accuracy debuff (20-25%, maybe) or a low defense debuff like 10%. Accuracy debuff might make tanking even easier again (in which case you might as well give the damage reduction debuff back), so I'd pick low defense debuff.
    (0)
    Moogle: Black Mage ftw.

    http://forum.square-enix.com/ffxiv/threads/129860-So-I-tested-some-BLM-rotations...

    Here's a link to a bunch of rotation and DPS numbers I wrote up to try help BLM see they aren't as weak as they might think.

  6. #16
    Player
    Dyne_Fellpool's Avatar
    Join Date
    Sep 2013
    Posts
    297
    Character
    Dyne Fellpool
    World
    Goblin
    Main Class
    Archer Lv 50
    I'd like to see it be a 5% damage taken debuff (mob takes 5% more damage from all sources). Good for burn phases, but too much TP to keep up all the time.
    Otherwise, I'd just like it to have increased Potency to justify the huge TP cost. Something like 150 Potency.
    Either of these would make the name of the ability actually make sense, lol.
    (1)

  7. #17
    Player
    WhaleBiologist's Avatar
    Join Date
    Sep 2013
    Posts
    54
    Character
    Sol Lothaire
    World
    Behemoth
    Main Class
    Archer Lv 50
    If they refuse to give us back our -damage debuff, then + damage taken would be a useful replacement. But if they did this change for PVP purposes then + damage taken probably won;t be given to us as that would probably be even more OP in a PVP setting.
    (0)

  8. #18
    Player RyuDragnier's Avatar
    Join Date
    Oct 2013
    Location
    New Gridania
    Posts
    5,465
    Character
    Hayk Farsight
    World
    Exodus
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by WhaleBiologist View Post
    If they refuse to give us back our -damage debuff, then + damage taken would be a useful replacement. But if they did this change for PVP purposes then + damage taken probably won;t be given to us as that would probably be even more OP in a PVP setting.
    Except everything already dies fast if the healer goes down, which most players aim for from the getgo. Won't be much of a change IMO as of PvP right now.
    (0)

  9. #19
    Player
    Zumi's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,966
    Character
    Zumi Kasumi
    World
    Sargatanas
    Main Class
    Paladin Lv 100
    Basically they wanted people to go pld+war instead of double paladin.
    (0)

  10. #20
    Player
    Kayko's Avatar
    Join Date
    Aug 2013
    Posts
    79
    Character
    Kayko Kitsune
    World
    Gilgamesh
    Main Class
    Archer Lv 60
    First off, in a PvP setting, BRD has already has it's nuts cut off by the broken ranged penalty. Might as well play a melee since a BRD has to be in that range to not take a near 50% damage penalty. (btw, WAR toss hits for well harder at max range then anything a BRD will do in melee range) If this change was really a PvP issue, then they should look into lowering the debuff time on Player targets to something like 6 seconds just like they need to look into the sleep timer on player targets. Also, in PvP , TTK is so quick, there isn't that much point to have a BRD in your group over someone who can do more damage or bring actual utility to a group, if the opposing team is close enough to get an AoE debuff, then I can assure you that the choice of sleep is far preferred over 10% less damage for 20 seconds. MNK or DRG for damage has as much mobility as needed right now and does far more burst damage then BRD.



    As far as WAR+PLD vs PLD+PLD or even WAR+WAR.. that shouldn't matter. There are 6 group buffs available, as long as you have them covered, you should be able to have access to just about every debuff/buff in the game be it very slightly different duration or versions via the cross class abilities with main job being slightly stronger then cross class. Another Job should have access to this ability and I believe it should be BRD with the current state of the game.
    (0)
    You can go anywhere you want in this world with a single blade.
    This may be a virtual world, but I feel more alive here than in the real world.
    -Kazuto Kirigaya

Page 2 of 3 FirstFirst 1 2 3 LastLast