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  1. #1
    Player
    nostrade's Avatar
    Join Date
    Oct 2013
    Posts
    84
    Character
    Nos Chiru
    World
    Tonberry
    Main Class
    Archer Lv 50
    and get constant 30% damage reduction ? 10% warrior + 10% str reduce + 10% rod? not going to happen
    (0)

  2. #2
    Player
    Kitkat's Avatar
    Join Date
    Aug 2011
    Posts
    157
    Character
    Kaliga Moonshade
    World
    Diabolos
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by nostrade View Post
    and get constant 30% damage reduction ? 10% warrior + 10% str reduce + 10% rod? not going to happen
    Not sure if this was directed at what I said when I talked about reverting, but to clarify - not what I meant by reverting to 1.20 version. In 1.20 the strongest combo we had was Heavy Shot>Quick Knock>Rain of Death and the only tp used was on initiating attack where the others triggered as free-cast and either gained and add effect or had behavior changes (I don't want the free-cost trigger activation as that would create inbalance, but having the combo back would be nice). However, this combo couldn't be spammed as Quick Knock had a very long cool down (3 minutes), which is why I stated it should only have a 15% activation rate (we all know how often this is, and it isn't very often at all). The potency of Rain of Death was also much stronger than it is now and only had an add effect when used in a combo, but for this change I wouldn't want RoD to always have a stronger potency, but instead keep its 100 potency, but when combo procs gain an increase. That and when the combo did activate the 4-5 fold attack of Quick Knock would actually have a decrease in potency, but would go from conal attack to single target multi fold.

    This wouldn't make brd especially stronger than it is now, but it would give us a more beneficial use of our AOE skills that currently serve an otherwise lowered priority and highly situational use. I would also die to have the old Rain of Death animation back too =/ it was much cooler than what it is now (Multi-directional multiple light arrow projectiles).
    (0)
    Last edited by Kitkat; 12-23-2013 at 08:16 AM.