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  1. #1
    Player
    Kayko's Avatar
    Join Date
    Aug 2013
    Posts
    79
    Character
    Kayko Kitsune
    World
    Gilgamesh
    Main Class
    Archer Lv 60

    Revert BRD RoD debuff

    I don't see the reason that the 10% damage reduction was completely removed from BRD and in place something just so amazingly useless. In the current 2.1 state of Rain of Death, it just might not even worth using when it is a free cast for anything other then trash or random :blank:ing around.

    I completely understand the debuff being added to another class like a WAR , I understand having like buffs/debuffs being available to different jobs.
    BRD is still good, don't get me wrong here, I'm not making a case that we should be all powerful for every situation. The songs are fantastic, but lets try to be honest here, they are highly situational that has more dependency on group composition then anything else.

    Can't we come up with at least a compromise here? Shorter duration? 15 seconds? even 10 seconds? Slightly higher TP cost? Lower damage? (though the damage on it is laughable as it is) or even add a single target shot that provides that debuff?

    If the ability is going to keep giving this same accuracy debuff, how about at least having it give a... lets say 100% chance to give a free quick knock? Yes 100%, that seems about right. That's 2 GCDs costing 180 TP for a total of 240 potency (also have to get in range for quick knock)? I still doubt it is worth using in any other scenario other then just fluffing around or the 2 minutes of trash mobs, but what's really the difference? For me at least, the ability is doing the same thing on or off my hotbars aside from the occasional misclick.
    (1)
    You can go anywhere you want in this world with a single blade.
    This may be a virtual world, but I feel more alive here than in the real world.
    -Kazuto Kirigaya

  2. #2
    Player
    NeonC's Avatar
    Join Date
    Aug 2013
    Posts
    352
    Character
    Neon Sea
    World
    Excalibur
    Main Class
    Archer Lv 50
    They wont revert it, they should just make it a ogcd skill since there is zero reason to ever use it now.
    (1)

  3. #3
    Player
    Venom's Avatar
    Join Date
    Apr 2012
    Posts
    168
    Character
    Omega Venom
    World
    Cerberus
    Main Class
    Archer Lv 72
    I don't think they should revert it back to DMG debuff. Now war has that. I don't think evasion debuff was the right thing to do either. ROD should have been totally replaced by a song to buff Melee DPS like we have for Magic DPS. I would have like to see a slight TP redeuction on wide volley from 160 to 145 due to not getting a free ROD if the song was replaced.
    (0)
    Last edited by Venom; 12-22-2013 at 09:02 AM.

  4. #4
    Player
    Id_Slayer's Avatar
    Join Date
    Sep 2013
    Posts
    63
    Character
    Lacaan Vasiim
    World
    Cactuar
    Main Class
    Archer Lv 92
    What I'm getting out of the accuracy changes to our abilities is that we can now comfortably fit into all the allagan gear that has no accuracy and not worry about the accuracy 'cap' for things. Hawk's eye for your cd burn spike, and RoD to bump you back into the cap for any other important short burn spots where you need the accuracy. :O Makes elfin bow more viable! Until you get allagan pants at least, then these acc buffs become pointless again. ;o
    (0)

  5. #5
    Player
    Viridiana's Avatar
    Join Date
    Mar 2011
    Posts
    3,481
    Character
    Aria Placida
    World
    Lamia
    Main Class
    Ninja Lv 88
    Quote Originally Posted by Id_Slayer View Post
    What I'm getting out of the accuracy changes to our abilities is that we can now comfortably fit into all the allagan gear that has no accuracy and not worry about the accuracy 'cap' for things. Hawk's eye for your cd burn spike, and RoD to bump you back into the cap for any other important short burn spots where you need the accuracy. :O Makes elfin bow more viable! Until you get allagan pants at least, then these acc buffs become pointless again. ;o
    RoD destroys your TP. What are you going to do if you miss RoD and have to recast it immediately? There goes 1/3 of your TP, or almost an entire Invigorate. It's seriously not worth it.
    (3)

  6. #6
    Player
    Ferth's Avatar
    Join Date
    Jul 2011
    Location
    Uldah
    Posts
    1,329
    Character
    Ferth Fontaine
    World
    Hyperion
    Main Class
    Thaumaturge Lv 70
    Quote Originally Posted by Venom View Post
    I don't think they should revert it back to DMG debuff. Now war has that.
    The biggest problem with the reasoning that it has been replaced by the warrior damage debuff is that the opportunity cost of the warrior ability is way more restricted than it was for the bard. Even if you don't factor in that it was an AOE the fact that they could use it out of sequence, whenever it was necessary made it way more reliable than the Warrior version, but factor in the AOE as well and there is just no comparison.

    Whether they thought they were doing it or not, moving this debuff to warriors, putting it at the end of a chain of abilities and making it single target actually nerfed it by quite a bit.

    Though that could have been their intention as well... but I have to say, I do miss the old RoD sometimes.
    (0)

  7. #7
    Player
    Luso's Avatar
    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    295
    Character
    Sally Syrup
    World
    Sargatanas
    Main Class
    Ninja Lv 60
    Rain of death is not worth the cost anymore. While its nice when its a free-cast during aoe, the upkeep for an evasion down status cost too much.
    (0)
    Adventure, that's the life for me!

  8. #8
    Player
    Kitkat's Avatar
    Join Date
    Aug 2011
    Posts
    157
    Character
    Kaliga Moonshade
    World
    Diabolos
    Main Class
    Red Mage Lv 100
    I personally think they need to revert RoD to how it was back in 1.20 along with Quick Knock which includes the old combo they two had. RoD should return to a AOE skill that has a potency upgrade when used in a combo that starts off with a chance proc from our Heavy shot. The combo could be a 15% proc chance that Quick Knock will go from AOE to single target 4 strike attack at 75 potency. This would then trigger a potency upgrade to RoD from 100 to 150 and give an add effect (old one was an AOE stun effect). Would even be nice if it had a potency upgrade or chance to proc when damage reducing songs are up also.

    Why SE had to totally destroy all of brds combos that resulted in all of our AOE just having a 15% proc on free tp use is beyond me, but with current changes they aren't really leaving much reason to used them aside for speed-run or basic trash adds with low hp to begin with.
    (0)

  9. #9
    Player
    nostrade's Avatar
    Join Date
    Oct 2013
    Posts
    84
    Character
    Nos Chiru
    World
    Tonberry
    Main Class
    Archer Lv 50
    and get constant 30% damage reduction ? 10% warrior + 10% str reduce + 10% rod? not going to happen
    (0)

  10. #10
    Player RyuDragnier's Avatar
    Join Date
    Oct 2013
    Location
    New Gridania
    Posts
    5,465
    Character
    Hayk Farsight
    World
    Exodus
    Main Class
    Dark Knight Lv 100
    They should at least change the 10% evasion drop to something else more useful...like a 10% damage taken increase. Or if they think that's still OP, 5% less damage output AND 5% less evasion. I just want something more useful than a simple evasion drop, previously it seriously was the only group support we could use regardless of circumstances to help the party. Now we have nothing that we can use no matter the party setup to help everybody without wasting it. Requiem only really helps spellcasters, and the Ballad only really helps WHM, while the new RoD isn't that helpful when evasion only comes into play when fighting something you're not geared for.
    (0)

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