Page 6 of 8 FirstFirst ... 4 5 6 7 8 LastLast
Results 51 to 60 of 73
  1. #51
    Player

    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    296
    Not the game I purchased. Not the game I want to play.
    (1)

  2. #52
    Player
    AreeyaJaidee's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    704
    Character
    Mewt Naeun
    World
    Exodus
    Main Class
    Marauder Lv 100
    It seems a few people clearly haven't read the thread in it's entirety.

    I am not suggesting SE make us ALL able to do these transformations.

    I AM, however, suggesting that it would be nice as a Job capability. IT WILL BE JOB SPECIFIC! ONLY THAT JOB WILL BE ABLE TO USE IT.

    Let's focus this some more so everyone can understand.

    Here is the scope:
    - Beastmaster could be a Pet Class in FFXIV
    - Players could advance BST Class to 30~ in order to gain access to Morpher
    - Advancing Beastmaster could teach the player how the Beast affinities work (a diagram which dictates what mob type is strong or weak against another mob type) AND the unique qualities of each mob as a pet.
    - Morpher could be an advanced form of Beastmaster AND it will be unique
    - Morpher could have its own specific skill set and attacks when not "Morphed"
    - Morpher could be able to "Learn" the form of a mob
    - Morpher could have a listing of mob forms it has "Learn"ed
    - Morpher could be able to "Morph" into a previously "Learn"ed form
    - Morpher could be able to choose to "Morph" into either Full or Half form (Beast or Humanoid/Beast)
    - Full Form Morphing would endow the Morpher with all the characteristics of the mob it "Morph"s into
    - Half Form Morphing would endow the Morpher with half of the Job skills and half of the characteristics of the mob

    Let's recap:
    - Morpher would be a Advanced form of Beastmaster.
    - The ability to Morph would be only available to the Job Morpher.
    - Morphing would be the Morphers prime means of fighting within a party OR solo

    *Please keep on topic and let's work on fine tuning this idea* :3

    *hugs*
    Areeya Jaidee~
    (1)
    Last edited by AreeyaJaidee; 06-08-2011 at 07:55 AM.
    Living life one day at a time~!
    Mending the past with the joys of today!

  3. #53
    Player

    Join Date
    May 2011
    Location
    Gridania
    Posts
    112
    Quote Originally Posted by AreeyaJaidee View Post
    Let's recap:
    - Morpher would be a Advanced form of Beastmaster.
    - The ability to Morph would be only available to the Job Morpher.
    - Morphing would be the Morphers prime means of fighting withing a party OR solo

    Areeya Jaidee~
    I completely agree. This is the direction this post needs to take. The idea of having a job/class whose ability is to morph is a good idea. Most of the comments that said this was a bad idea were pertaining to the idea of all classes being able to morph. When you put it as a job specific skill then it makes a lot of sense. Some may like it. Some will not. That is what choosing jobs is all about. I don't enjoy playing casters. That does not mean that casters should not be in the game.

    Did people say no to Blue Mage in FFXI? This is very similar with the exception of taking on all aspects of the mob itself. I enjoy seeing classes that have been in the FF series, but people don't know much about. Die hard fans appreciate every bit of the Final Fantasy Series.
    (3)

  4. #54
    Player
    AreeyaJaidee's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    704
    Character
    Mewt Naeun
    World
    Exodus
    Main Class
    Marauder Lv 100
    I would also like to point out that:

    This would also bring light to the fact that the Devs, sometime in the future, would benefit from tailoring all mob skills to be more unique to that mob.

    As I think about it now: more mobs in FFXI had unique attributes and attacks than the mobs you see in FFXIV

    This would make the game more challenging AND enjoyable in general IMHO
    (2)
    Last edited by AreeyaJaidee; 06-08-2011 at 06:34 AM.
    Living life one day at a time~!
    Mending the past with the joys of today!

  5. #55
    Player
    Malevolance's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    66
    Character
    Malevolence Apathy
    World
    Balmung
    Main Class
    Gladiator Lv 50
    True very true areeya that is what made the battle very intense and difficult you didn't always know what to expect.
    (1)

  6. #56
    Player
    Lienn's Avatar
    Join Date
    Mar 2011
    Posts
    1,949
    Character
    Lienn Deleene
    World
    Gungnir
    Main Class
    Alchemist Lv 50
    Quote Originally Posted by ClashBlades View Post
    I completely agree. This is the direction this post needs to take. The idea of having a job/class whose ability is to morph is a good idea. Most of the comments that said this was a bad idea were pertaining to the idea of all classes being able to morph. When you put it as a job specific skill then it makes a lot of sense. Some may like it. Some will not. That is what choosing jobs is all about. I don't enjoy playing casters. That does not mean that casters should not be in the game.

    Did people say no to Blue Mage in FFXI? This is very similar with the exception of taking on all aspects of the mob itself. I enjoy seeing classes that have been in the FF series, but people don't know much about. Die hard fans appreciate every bit of the Final Fantasy Series.
    Indeed! This topic had some random trollage for a few pages, but now it seems to be back on rails. Unfortunately the last Q&A said theyhave no plas of adding "another" gatherer class, which means shepherd might be gone for good. So, right now, i guess beastmaster does would be the most logic way of branching such jobs.

    And you got a good point. Morpher and Blue mage are pretty similar jobs...and while it's the most asked class at wanted jobs' topic, here people bash the morpher. I think its in part due the rarity of morpher appearing in games so more recent fans actually don't know the job...because in short comparing BLU and morpher is like comparing BLM and RDM...blu has one skill from each monster and morpher, instead, uses the full aspects of a single monster.

    Hopefully we will have more constructive posts here since devs does said they might be adding more batches f jobs later on so morpher does have a chance of going live someday! ^^
    (2)

  7. #57
    Player
    AreeyaJaidee's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    704
    Character
    Mewt Naeun
    World
    Exodus
    Main Class
    Marauder Lv 100
    Quote Originally Posted by Malevolance View Post
    True very true areeya that is what made the battle very intense and difficult you didn't always know what to expect.
    Quote Originally Posted by Lienn View Post
    Indeed! This topic had some random trollage for a few pages, but now it seems to be back on rails. Unfortunately the last Q&A said theyhave no plas of adding "another" gatherer class, which means shepherd might be gone for good. So, right now, i guess beastmaster does would be the most logic way of branching such jobs.

    And you got a good point. Morpher and Blue mage are pretty similar jobs...and while it's the most asked class at wanted jobs' topic, here people bash the morpher. I think its in part due the rarity of morpher appearing in games so more recent fans actually don't know the job...because in short comparing BLU and morpher is like comparing BLM and RDM...blu has one skill from each monster and morpher, instead, uses the full aspects of a single monster.

    Hopefully we will have more constructive posts here since devs does said they might be adding more batches f jobs later on so morpher does have a chance of going live someday! ^^
    Thanks

    Yes, very good points. We need more unique jobs. Pet jobs in FFXIV are eventual. It may not come today or tomorrow but it will certainly be in the game in the future. Because there is a heavy fan base for Pet Jobs.

    Thanks for all the positive feedback guys.
    (0)
    Living life one day at a time~!
    Mending the past with the joys of today!

  8. #58
    Player
    Tanathya's Avatar
    Join Date
    Jun 2011
    Location
    Limsa Lominsa
    Posts
    659
    Character
    Selena Schwarz
    World
    Ragnarok
    Main Class
    Samurai Lv 90
    I've always thought of that, and talked to friends about it on FFXI. Kinda like a, let's say, 3hr ability, every job would transform into something. An example would be a dark knight becoming some kind of demon, etc. I would LOVE to see something like that, and the idea here exposed makes me want to see it even more.

    Also, in FFVII Vincent would transform into beasts. It's not that CRAZY of an idea.
    (1)

  9. #59
    Player
    Atma's Avatar
    Join Date
    Jun 2011
    Posts
    143
    Character
    Shiari Eventide
    World
    Excalibur
    Main Class
    Samurai Lv 100
    I could see maybe something like this being implemented.

    Way, way down the line.

    The simple problem with your idea, Areeya, is that right now, right now, FFXIV needs an extremely solid foundation on which to lay the framework for esoteric things like this. It may have appeal, but to what portion of the player base?

    The majority of MMO players become very attached to their avatar, in a sense it becomes an idealized projection of themselves. I don't think there would be a high demand for this sort of thing in the beginning, because it in essence takes that away. I will use druids in wow as my example - until they were made completely, mind-numbingly overpowered, they were the least played class in the game. And so many complained about the shifting aspect of the class's visual aspect, in the most recent expansion one of the trees's shifting style abilities were removed so that it spent the majority of time in the player's base form.

    I think that we need to see a solid representation of the fundamental classes, and then a branching of other classes that have large fanbases from the franchise that have never seen an implementation in the MMO side, such as geomancer, chemist, etc first. I think there's a market for this style of play, I just see it as a 3rd or 4th expansion pack, not an "oh my god, we need to get this game fixed yesterday" class concept.
    (1)
    Last edited by Atma; 06-09-2011 at 02:09 PM.

  10. #60
    Player

    Join Date
    Mar 2011
    Posts
    359
    No thank you, I don't think it would foster the customization I would want from it in order for it to be feasible. I would rather not have it than have a secondary class system tacked onto whatever we're going to end up with. Cool in theory, dislike your execution. Gl though.
    (0)

Page 6 of 8 FirstFirst ... 4 5 6 7 8 LastLast