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  1. #1
    Player
    AreeyaJaidee's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    704
    Character
    Mewt Naeun
    World
    Exodus
    Main Class
    Marauder Lv 100
    I would also like to point out that:

    This would also bring light to the fact that the Devs, sometime in the future, would benefit from tailoring all mob skills to be more unique to that mob.

    As I think about it now: more mobs in FFXI had unique attributes and attacks than the mobs you see in FFXIV

    This would make the game more challenging AND enjoyable in general IMHO
    (2)
    Last edited by AreeyaJaidee; 06-08-2011 at 06:34 AM.
    Living life one day at a time~!
    Mending the past with the joys of today!

  2. #2
    Player
    Lienn's Avatar
    Join Date
    Mar 2011
    Posts
    1,949
    Character
    Lienn Deleene
    World
    Gungnir
    Main Class
    Alchemist Lv 50
    Quote Originally Posted by ClashBlades View Post
    I completely agree. This is the direction this post needs to take. The idea of having a job/class whose ability is to morph is a good idea. Most of the comments that said this was a bad idea were pertaining to the idea of all classes being able to morph. When you put it as a job specific skill then it makes a lot of sense. Some may like it. Some will not. That is what choosing jobs is all about. I don't enjoy playing casters. That does not mean that casters should not be in the game.

    Did people say no to Blue Mage in FFXI? This is very similar with the exception of taking on all aspects of the mob itself. I enjoy seeing classes that have been in the FF series, but people don't know much about. Die hard fans appreciate every bit of the Final Fantasy Series.
    Indeed! This topic had some random trollage for a few pages, but now it seems to be back on rails. Unfortunately the last Q&A said theyhave no plas of adding "another" gatherer class, which means shepherd might be gone for good. So, right now, i guess beastmaster does would be the most logic way of branching such jobs.

    And you got a good point. Morpher and Blue mage are pretty similar jobs...and while it's the most asked class at wanted jobs' topic, here people bash the morpher. I think its in part due the rarity of morpher appearing in games so more recent fans actually don't know the job...because in short comparing BLU and morpher is like comparing BLM and RDM...blu has one skill from each monster and morpher, instead, uses the full aspects of a single monster.

    Hopefully we will have more constructive posts here since devs does said they might be adding more batches f jobs later on so morpher does have a chance of going live someday! ^^
    (2)

  3. #3
    Player
    AreeyaJaidee's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    704
    Character
    Mewt Naeun
    World
    Exodus
    Main Class
    Marauder Lv 100
    Quote Originally Posted by Malevolance View Post
    True very true areeya that is what made the battle very intense and difficult you didn't always know what to expect.
    Quote Originally Posted by Lienn View Post
    Indeed! This topic had some random trollage for a few pages, but now it seems to be back on rails. Unfortunately the last Q&A said theyhave no plas of adding "another" gatherer class, which means shepherd might be gone for good. So, right now, i guess beastmaster does would be the most logic way of branching such jobs.

    And you got a good point. Morpher and Blue mage are pretty similar jobs...and while it's the most asked class at wanted jobs' topic, here people bash the morpher. I think its in part due the rarity of morpher appearing in games so more recent fans actually don't know the job...because in short comparing BLU and morpher is like comparing BLM and RDM...blu has one skill from each monster and morpher, instead, uses the full aspects of a single monster.

    Hopefully we will have more constructive posts here since devs does said they might be adding more batches f jobs later on so morpher does have a chance of going live someday! ^^
    Thanks

    Yes, very good points. We need more unique jobs. Pet jobs in FFXIV are eventual. It may not come today or tomorrow but it will certainly be in the game in the future. Because there is a heavy fan base for Pet Jobs.

    Thanks for all the positive feedback guys.
    (0)
    Living life one day at a time~!
    Mending the past with the joys of today!

  4. #4
    Player
    AreeyaJaidee's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    704
    Character
    Mewt Naeun
    World
    Exodus
    Main Class
    Marauder Lv 100
    Quote Originally Posted by Seikninkuru View Post
    No thank you, I don't think it would foster the customization I would want from it in order for it to be feasible. I would rather not have it than have a secondary class system tacked onto whatever we're going to end up with. Cool in theory, dislike your execution. Gl though.
    Thanks for the "Cool in theory, dislike your execution."

    However, I regret to inform you that I merely have "suggested" a concept here yet I am not responsible for the "execution" of the development of this Job or it's mechanics

    Nor am I responsible for the "execution"/implementation of this Job into the game world known as FFXIV

    That is the job of S E Development teams

    *hugs*
    ~Areeya Jaidee~
    (0)
    Living life one day at a time~!
    Mending the past with the joys of today!

  5. #5
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    2
    One reference needed: Vincent from FF7

    He could transform with a limit break.
    Lets say you could have a job that could do such things, I believe for in order for it to work, it must be an attack, and not a form. not like WoW's shaman and druid.

    Perhaps initiate the attack and you briefly see your char turn into a monster to attack the enemy, then your character reverts back to normal form after the attack is completed. Worked with summons in earlier ffs so why cant it work now?

    Details would be left up to Devs
    (0)

  6. #6
    Player
    Alaltus's Avatar
    Join Date
    May 2011
    Location
    Gridania
    Posts
    938
    Character
    Mementus Veventus
    World
    Sargatanas
    Main Class
    Lancer Lv 60
    Quote Originally Posted by suragata View Post
    One reference needed: Vincent from FF7

    He could transform with a limit break.
    Lets say you could have a job that could do such things, I believe for in order for it to work, it must be an attack, and not a form. not like WoW's shaman and druid.

    Perhaps initiate the attack and you briefly see your char turn into a monster to attack the enemy, then your character reverts back to normal form after the attack is completed. Worked with summons in earlier ffs so why cant it work now?

    Details would be left up to Devs
    But then wouldnt morpher just be blue mage with a fancy transformation animation?
    (0)
    Last edited by Alaltus; 06-11-2011 at 12:08 PM.

  7. #7
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    Gridania
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    Quote Originally Posted by Alaltus View Post
    But then wouldnt morpher just be blue mage with a fancy transformation animation?
    The difference would be that morpher takes on the stats and ele resistances of the mob. This is different from blue mage which just takes the skills and abilities.
    (1)

  8. #8
    Player
    Alaltus's Avatar
    Join Date
    May 2011
    Location
    Gridania
    Posts
    938
    Character
    Mementus Veventus
    World
    Sargatanas
    Main Class
    Lancer Lv 60
    Quote Originally Posted by ClashBlades View Post
    The difference would be that morpher takes on the stats and ele resistances of the mob. This is different from blue mage which just takes the skills and abilities.
    Sorry clash did you read what i was quoting? The suggestion was that morpher would use its morphing ability like summoner from past ff's(aka vi, vii, ix ect). That describes a job that is able to use monster's skills in a instant sort of fashion. In that kind of system the player would only temporarily be a monster for the attack so unless there were some major differences in Blue mages pool of skills and morpher's skills. And how they play how could you tell them apart? Im not against morpher but it is in that area of simmilar skill sets as blu and bst so if it was implemented i would hope it would be a much different job.
    (0)
    Last edited by Alaltus; 06-11-2011 at 09:19 PM.

  9. #9
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    Gridania
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    778
    This would also work in an awesome way to make machinima videos. IT'S MORPHIN TIME!

    MASTADON!
    (1)

  10. #10
    Player
    jwang's Avatar
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    Mar 2011
    Location
    Ul'Dah
    Posts
    254
    Character
    Lorev Ildgar
    World
    Excalibur
    Main Class
    Paladin Lv 70
    Ask for fixes, not additions. Too many cooks ruin the pot, and what you might think is a great idea might not work out in game. Right now we're having issues with combat because of:

    1) Stat scaling. Because of how much we can shift stats around, and how they affect damage formulas, pretty much the only stats worth pumping up in combat are VIT and MND. Anything extra are just icing that maybe makes you kill slightly faster. dLVL also plays too large a factor on damage, and as a result abilities like Punishing Barbs, DoT spells, and Bloodletter makes the respective classes that uses them ridiculously overpowered.

    2) Enmity formulas. Certain abilities have ridiculous amounts of enmity, and certain abilities just don't have enough enmity. As a result, tanking pretty much becomes spamming enmity abilities, which makes combat incredibly boring.

    3) Homogeneity. Every class plays like every other class, with one or two exceptions in terms of weapons and abilities. A PUG plays like a MRD plays like a GLA plays like an ARC only their weapons are different, they do different amounts of damage, and they spam different WS. However, at the end of the day, the gameplay style is the same: Spam TP building move of choice, then spam WS left and right. Battle Regimens optional. It's even worse on mages, since spell animations and spell effects are same for both, minus duration and AoE differences and max amount healed/nuked.

    4) Stamina limitations. Sometimes you need that emergency ability NOW, but due to the fact you were busy doing something else (yay Provoke that takes half the bar), you can't use it because you don't got the stamina. You die, boo hoo, take 2 try again. While not critical, it most certainly is an annoying part of combat.

    I don't see how this feature would fix any of the above issues. Even if this class was added, unless the above is fixed, combat would still be crap, and fights will continue to be a snooze fest of 11111123 spams. Only now, you have 111111111 press button to activate rage thingy 11111123. Not much of a change, is there?
    (0)

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