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  1. #1
    Player
    Steb's Avatar
    Join Date
    Jun 2011
    Posts
    12
    Character
    Steb Starwin
    World
    Excalibur
    Main Class
    Rogue Lv 60

    Auto-Attack is Fine, Removing TP building attacks is not.

    Title says it all. I'm fine with the inclusion of auto attacks to allow combat to move along more fluid and at a quicker pace. What I'm not okay with, is having them remove TP building attacks like Heavy and Light Strike.

    Having TP Builders gives you just another option in battle, instead of sitting around, waiting for auto attacks so you can use TP abilitys, you can actively move the battle forward, produce tp, and add damage.

    This would allow for you to setup multiple combo attacks to string together. The way they are setting it up in the video, is very, very boring, reminds me wayyyyyyy too much of FFXI, and I don't enjoy playing MMO's to stand still, waiting for my character to build enough points to do something useful, I'd like to have an active control of how fast I can do that.

    Not to mention ability's like Close shot, Light Strike, Stab, and Thrust all have special ability's applied to them, that not only do damage and generate TP, they also apply special effects.

    To conclude, Auto Attacks are fine, and should be added into the game, so that even when your doing other skills, your still throwing base attacks out, and generating some TP here and there. Getting rid of normal attacks however, makes the game slower, duller, less in the users control, and is working against the goal of the development team to provide better gameplay.

    Tell me this doesn't look pathetically boring?

    New Auto Attack Video <---- Click me!

    Just watching those fights made my eyes start to bleed with boredom.
    (0)
    Last edited by Steb; 06-15-2011 at 01:40 AM.

  2. #2
    Player
    Naylia's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    464
    Character
    Naylia Petrova
    World
    Sargatanas
    Main Class
    Lancer Lv 60
    Maybe we'll just have a block on the action/traits screen to assign our default attack. Or maybe they can now just be equipped an used in place of your AutoAttack. So you'd have to spam 11111 if you wanted to override the AA with Heavy Thrust.

    I'd love if there were a method to dynamically change which attack is assigned as auto-attack mid-battle.
    (0)

  3. #3
    Player
    Ruri's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    2,671
    Character
    Ruri Valeth
    World
    Balmung
    Main Class
    Reaper Lv 100
    Save Full Thrust!!!!!
    (0)

  4. #4
    Player
    Steb's Avatar
    Join Date
    Jun 2011
    Posts
    12
    Character
    Steb Starwin
    World
    Excalibur
    Main Class
    Rogue Lv 60
    Quote Originally Posted by Naylia View Post
    Maybe we'll just have a block on the action/traits screen to assign our default attack. Or maybe they can now just be equipped an used in place of your AutoAttack. So you'd have to spam 11111 if you wanted to override the AA with Heavy Thrust.

    I'd love if there were a method to dynamically change which attack is assigned as auto-attack mid-battle.
    It's not JUST the loss of using each individual skill with effects that's ruining gameplay. It's the fact it's also making combat crippling slow, and overwhelmingly boring.
    (0)

  5. #5
    Player
    Stufoo's Avatar
    Join Date
    Mar 2011
    Posts
    126
    Character
    Stu Foo
    World
    Excalibur
    Main Class
    Dark Knight Lv 70
    They didn't get rid of them, they are still on the bar. Are you blind?

    I'll agree that the video was boring to watch but you could at least try to be observant.
    (0)

  6. #6
    Player
    Steb's Avatar
    Join Date
    Jun 2011
    Posts
    12
    Character
    Steb Starwin
    World
    Excalibur
    Main Class
    Rogue Lv 60
    Quote Originally Posted by Stufoo View Post
    They didn't get rid of them, they are still on the bar. Are you blind?

    I'll agree that the video was boring to watch but you could at least try to be observant.
    I stand corrected.
    (0)

  7. #7
    Player
    Teknoman's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,142
    Character
    Teknoman Blade
    World
    Ultros
    Main Class
    Gladiator Lv 60
    I guess they'll either speed up the delay, or make the delay faster or slower depending on the weapon and strength.
    (0)


    "There are many difficult times ahead, but you must keep your sense of humor, work through the tough situations and enjoy yourself".

    http://neogaf.guildwork.com//

  8. #8
    Player
    kukurumei's Avatar
    Join Date
    Mar 2011
    Posts
    1,160
    Character
    Mei Mei
    World
    Ultros
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by Teknoman View Post
    I guess they'll either speed up the delay, or make the delay faster or slower depending on the weapon and strength.
    And/or regulate the TP bar. Hw much TP per hit is now very important.

    With natural stored TP, everyone is a samurai, and even regular skills may have tp requirements.
    (0)

  9. #9
    Player

    Join Date
    Mar 2011
    Posts
    837
    I think they need some abilities on the side that generate TP in addition to auto-attack. Otherwise most encounters will be spent sitting there waiting for a bar to fill over and over again.
    (0)

  10. #10
    Player
    Naylia's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    464
    Character
    Naylia Petrova
    World
    Sargatanas
    Main Class
    Lancer Lv 60
    You could always get hit...
    (1)

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