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  1. #1
    Player
    Gamemako's Avatar
    Join Date
    Aug 2013
    Posts
    795
    Character
    Elysia Mazda
    World
    Coeurl
    Main Class
    Armorer Lv 50
    Quote Originally Posted by OmegaSinX View Post
    So SE throws us a bone and the first thing you do is complain about it ? With all due respect but are you a masochist or something ?
    OK, so SE should just make everyone deal infinite damage per hit so we can one-shot every opponent ever, then we should thank them because "lol they threw us a bone"? Auto-winning isn't fun, and enmity is a rigged game. Enmity should be completely removed at this point because it serves no purpose whatsoever. It's a waste of the screen real estate used to display it. Tank stance = enemies can't attack anyone else, move on and stop pretending you even need a system at all because the current one is actively, deliberately superfluous.
    (1)

  2. #2
    Player
    KokuRyuha's Avatar
    Join Date
    Nov 2013
    Posts
    13
    Character
    Koku Ryuha
    World
    Cerberus
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Gamemako View Post
    OK, so SE should just make everyone deal infinite damage per hit so we can one-shot every opponent ever, then we should thank them because "lol they threw us a bone"? Auto-winning isn't fun, and enmity is a rigged game. Enmity should be completely removed at this point because it serves no purpose whatsoever. It's a waste of the screen real estate used to display it. Tank stance = enemies can't attack anyone else, move on and stop pretending you even need a system at all because the current one is actively, deliberately superfluous.
    still...have you ever lost aggro in 2.0? (don't count rare occasion when someone (bardXD) pulls before you can do anything) I think the answer is no. so what changes?
    (2)

  3. #3
    Player
    OmegaSinX's Avatar
    Join Date
    Oct 2013
    Posts
    321
    Character
    King Drako
    World
    Behemoth
    Main Class
    Marauder Lv 76
    Quote Originally Posted by Gamemako View Post
    OK, so SE should just make everyone deal infinite damage per hit so we can one-shot every opponent ever, then we should thank them because "lol they threw us a bone"? Auto-winning isn't fun, and enmity is a rigged game.
    That's a horrible analogy. Just because square tweaked Defiance and Shield oath doesnt mean everyone will start facerolling Turn 5 Now. Theres more to End Game Raiding than just holding threat. Still have to worry about Controlling the Mobs in benefit of the party, Focusing and reacting to raid Mechanics, Using interupts, Using CD with Perfect timing to maximize mitigation. You act as if all were going to do now is use BBs and RoHs and just stand there and eat Plumes, Mountain Busters, Death Sentences.


    Quote Originally Posted by Gamemako View Post
    Tank stance = enemies can't attack anyone else, move on and stop pretending you even need a system at all because the current one is actively, deliberately superfluous.
    The Changes made it easier for a Tanks who are equally Geared or Outgeared their party members. Still possible to pull threat off of undergeared tank and anything Pre-50. If you ask me, the change made tanking more Future Proof, because as the DPS margin continues to grow between tanks and pure DPS, it would become a problem since PLD and WAR both sacrifice % of their Damage. This was a re-evaluation of how fast DPS threat scaled.
    (5)

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