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  1. #31
    Player
    Kako0404's Avatar
    Join Date
    Sep 2013
    Posts
    91
    Character
    Kakoo Onionhead
    World
    Sargatanas
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Nofacekiller View Post
    Cure III is still garbage, the radius needs 2 more yards on it and the mana reduction proc is too random to rely on when you actually need it.
    They should either make the proc last 1-2 min or make it 50% proc chance and make the proc last 5-7 sec instead to make it a true combo move. (Swiftcast -> C2 -> C3)
    (1)

  2. #32
    Player
    Noxe's Avatar
    Join Date
    Nov 2013
    Posts
    53
    Character
    Nox Arcana
    World
    Behemoth
    Main Class
    Scholar Lv 60
    Downed turns 1 - 5 as per normal while making good use of the new Medica II AND I found Cure III very handy in turn 5 during fireball and dive bomb phases.

    The change to Medica II really aren't that bad.

    I agree that Cure III still needs a lot of work, but it's still usable in certain situations.

    Learn to adapt!
    (2)

  3. #33
    Player
    Keltronica's Avatar
    Join Date
    Apr 2012
    Posts
    12
    Character
    Kishi Maru
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Noxe View Post
    Downed turns 1 - 5 as per normal while making good use of the new Medica II AND I found Cure III very handy in turn 5 during fireball and dive bomb phases.

    The change to Medica II really aren't that bad.

    I agree that Cure III still needs a lot of work, but it's still usable in certain situations.

    Learn to adapt!
    I can't wait to get home and check out cure III. I can think of a few places it will come in handy in coil for my group. I'll probably just use it when it procs, but thats better than using it never.

    I am not sure what to think of the medica II change.
    (1)

  4. #34
    Player
    Tlamila's Avatar
    Join Date
    Sep 2013
    Posts
    1,469
    Character
    Ainslie Tinley
    World
    Omega
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Kako0404 View Post
    They should either make the proc last 1-2 min or make it 50% proc chance and make the proc last 5-7 sec instead to make it a true combo move. (Swiftcast -> C2 -> C3)
    Make it last more alone would reeally help. Once or twice I casted just the moment it went off <.< So frustrating, especially considering standard delay.
    (0)

  5. #35
    Player
    Kuroyasha's Avatar
    Join Date
    Sep 2013
    Location
    Uldah
    Posts
    786
    Character
    Kuroyasha Tenshi
    World
    Gilgamesh
    Main Class
    Ninja Lv 70
    Quote Originally Posted by Seikijin View Post
    If it was me I'd turn Medica II into a HoT and remove all initial healing and leave it for medica I. Or give it an additional effect on ticks to make the next medica I an instant cast. Give us something... anything D:
    That's a really nice idea.
    (0)

  6. #36
    Player
    Noxe's Avatar
    Join Date
    Nov 2013
    Posts
    53
    Character
    Nox Arcana
    World
    Behemoth
    Main Class
    Scholar Lv 60
    Quote Originally Posted by Keltronica View Post
    I can't wait to get home and check out cure III. I can think of a few places it will come in handy in coil for my group. I'll probably just use it when it procs, but thats better than using it never.

    I am not sure what to think of the medica II change.
    hehe yup, it's only efficient to use it when it procs, unless it is a life or death situation :P.
    (0)

  7. #37
    Player
    Kyomih's Avatar
    Join Date
    Aug 2013
    Posts
    249
    Character
    Kyomi Dreamweaver
    World
    Phoenix
    Main Class
    Arcanist Lv 63
    The changes are not as drastic as I thought they would be.
    Granted, I only have experience with Ultima HM. Medica II can be kept up nicely at all times without getting too much aggro. Even if I use Medica to top people off after an incoming AoE. Still not happy with the MP usage and healing lost in such situations though.
    The problem I have with Cure III still is in hectic fights when people are NOT forced to stack up, it's really hard to keep an overview of who is where and if a Cure III would be wasted or not.
    (0)

  8. #38
    Player
    Alkimi's Avatar
    Join Date
    Jan 2012
    Posts
    713
    Character
    Alkimi Asura
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 70
    Cure III is really good on Garuda Extreme at least. Ranged and healers need to stack up during the majority of the fight anyway (due to lack of room) and Cure III heals near enough back up to full from getting hit by Friction.
    (1)

  9. #39
    Player
    Psychosamm's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    363
    Character
    Kaya Solimar
    World
    Adamantoise
    Main Class
    Conjurer Lv 70
    I've given myself the appropriate time to try and adjust, but i've come to the conclusion that i very much dislike the change. Medica 2 feels so gimped compared to how it used to be. Literally the only thing i can see it being better for is PVP.
    (1)

  10. #40
    Player
    Tlamila's Avatar
    Join Date
    Sep 2013
    Posts
    1,469
    Character
    Ainslie Tinley
    World
    Omega
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Kyomih View Post
    Granted, I only have experience with Ultima HM. Medica II can be kept up nicely at all times without getting too much aggro.
    It does, but the problem is, does it top people like it did before? In my experience, far from it. I mean, even REgen itself can't be upept a lot, but far from topping alone, and imho that niche of low potency-long lasting HoT was alraedy filled by that and there was no need for an aoe one. Especially if you count Regen is insta cast while MedicaII....
    (0)

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