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  1. #1
    Player
    Kyomih's Avatar
    Join Date
    Aug 2013
    Posts
    249
    Character
    Kyomi Dreamweaver
    World
    Phoenix
    Main Class
    Arcanist Lv 63
    To be honest, saying that the Medica II change will help with enmity or that it was done because of it is far fetched.
    As mentioned above, getting aggro is most of the time linked to choosing the wrong spell at the wrong time. I never had problems with Medica II aggro. If anything it's s culmination of several spells and decisions that got me aggro.

    In end game it's more crucial to get people up FAST after an Aoe and there is hardly any content if any at all where you can rely on the 30 sec tick. You will have to top people of much faster than that which results in most of the regen being totally wasted.

    It's pretty obvious that they want us to force to use medica and Cure III now. But I fear this will lead to MP problems since the changed proc for Cure II is way too unreliable to be up that exact moment when you need it for Cure III.

    Not to mention, transitions in Coil are trick enough as they are and the Medica II tick will now most probably be active and regenerate aggro. It's ok to ask one tank to cancel regen but asking a whole raid to cancel the regen effect just to make sure you don't grab aggro is going to be a pita.

    The crit also means you can get unlucky with aggro. There is just way too much rng overall with the WHM tools. Freecure procs are good since you are using Cure I all the time anyway but you basically would have to spam Cure II to try to get some Cure III triggers.

    Sorry I digress, though

    Anyway, a random crit won't be important in the situation you normally need to use Medica II. Aren't the crits calculated per person on an Aoe? If so the chance that it crits on someone that actually needs it more than someone else are even smaller. And as mentioned, compared to the old medica II you need to actually cast something else because you can't really risk to leave people under the longer but weaker regen for current end game content.

    If anything I fear we might get more aggro since you are pretty much forced to cast two AoE Heals now to make sure people are topped off in time.

    Just my personal opinion though.
    (6)
    Last edited by Kyomih; 12-16-2013 at 04:27 PM.

  2. #2
    Player
    Kelberos's Avatar
    Join Date
    Sep 2013
    Posts
    35
    Character
    Leina Erissviel
    World
    Tonberry
    Main Class
    Gladiator Lv 50
    Would it make sense to use Medica 2 more often then?

    As a softener before the a raid wide damage - treating it like Succor's AOE shield (CMIIW).... casting it proactively instead of reactively after the damage? Or even having it up almost close too 100% of the time? Or would aggro be an issue?

    And bloody hell... 30 seconds.
    (0)

  3. #3
    Player
    CalvatE's Avatar
    Join Date
    Aug 2013
    Posts
    326
    Character
    Lil Muffins
    World
    Tonberry
    Main Class
    Conjurer Lv 63
    Quote Originally Posted by Kelberos View Post
    Would it make sense to use Medica 2 more often then?

    As a softener before the a raid wide damage - treating it like Succor's AOE shield (CMIIW).... casting it proactively instead of reactively after the damage? Or even having it up almost close too 100% of the time? Or would aggro be an issue?

    And bloody hell... 30 seconds.
    I wish it was a 'passive' regeneration too (since I figured that's what they were going for), but the Medica 2 does a 200 potency heal straight up(as opposed to 300 for Medica I).
    You'd be wasting the 500 or something heals it tosses out if you just used it for the regen effect.
    (0)

  4. #4
    Player
    Eriane's Avatar
    Join Date
    Sep 2013
    Posts
    147
    Character
    Ire Valkyr
    World
    Siren
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Kelberos View Post
    Would it make sense to use Medica 2 more often then?

    As a softener before the a raid wide damage - treating it like Succor's AOE shield (CMIIW).... casting it proactively instead of reactively after the damage? Or even having it up almost close too 100% of the time? Or would aggro be an issue?
    No it would not make sense.

    There are very few encounters that have small sustained aoe raid damage, maybe turn 2 in coil. But Sch succor deals with it fine and they really don't have enmity issues or mana issues. Its not like turn 2 wasn't getting done because the raid lacked aoe healing, and depending on the path tanks may have less threat anyway which furthers the argument that sch succor is the better choice in that instance.

    As a healer, how often do you leave people not topped off for 30 sec. You don't, or the other healer won't. Then its just overhealing.
    (1)

  5. #5
    Player
    Bellybell's Avatar
    Join Date
    Nov 2013
    Posts
    162
    Character
    Bella Chia
    World
    Tonberry
    Main Class
    Conjurer Lv 100
    keeping up MedicaII not only actively generates your enmity, it's also a loss for it's upfront heals so :x
    not to mention that's mean WHM will be using a spell while it might not even need, more MP waste for no reason
    (2)

  6. #6
    Player
    Seikijin's Avatar
    Join Date
    Dec 2013
    Posts
    18
    Character
    Seikijin Zangeif
    World
    Moogle
    Main Class
    Conjurer Lv 50
    If it was me I'd turn Medica II into a HoT and remove all initial healing and leave it for medica I. Or give it an additional effect on ticks to make the next medica I an instant cast. Give us something... anything D:
    (3)

  7. #7
    Player
    Kuroyasha's Avatar
    Join Date
    Sep 2013
    Location
    Uldah
    Posts
    786
    Character
    Kuroyasha Tenshi
    World
    Gilgamesh
    Main Class
    Ninja Lv 70
    Quote Originally Posted by Seikijin View Post
    If it was me I'd turn Medica II into a HoT and remove all initial healing and leave it for medica I. Or give it an additional effect on ticks to make the next medica I an instant cast. Give us something... anything D:
    That's a really nice idea.
    (0)

  8. #8
    Player
    WhoIsTheGuest's Avatar
    Join Date
    Aug 2013
    Posts
    85
    Character
    Lunariel Crystal
    World
    Masamune
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by NoobJu View Post
    What about the crit chance of each tick of regen? Since it is 50 potency now for 30 seconds, compared to 100 potency for 15 seconds, we can do the math.

    Approximate crit chance at 410~ ish crit rating is 10%

    Using that, mathematically we have a bigger chance of getting better overall healing compared to 2.0 medica ii, since it is 10 ticks now, and probability wise we should get at least one crit from those ticks.

    Just trying to give a different perspective since everyone seems bummed or finding a reason to be bummed about the Medica II change
    Doesn't work this way.
    Thus far, all Damage/Heal over time works this way:
    - If you crit on-cast, every tick is crit.
    - If you do not crit on-cast, every tick is not crit.

    So, no, it's the opposite: now since you are casting less (since it works for longer duration), crit chance over time is lowered.
    (1)

  9. #9
    Player
    whoopeeragon's Avatar
    Join Date
    Mar 2011
    Location
    Navigator's Glory
    Posts
    1,245
    Character
    Azarim Erro
    World
    Hyperion
    Main Class
    Lancer Lv 70
    Quote Originally Posted by WhoIsTheGuest View Post
    Doesn't work this way.
    Thus far, all Damage/Heal over time works this way:
    - If you crit on-cast, every tick is crit.
    - If you do not crit on-cast, every tick is not crit.

    So, no, it's the opposite: now since you are casting less (since it works for longer duration), crit chance over time is lowered.
    Err, source?

    Because I've had Regen ticks crit on a non-crit cast.
    (2)

  10. #10
    Player
    CalvatE's Avatar
    Join Date
    Aug 2013
    Posts
    326
    Character
    Lil Muffins
    World
    Tonberry
    Main Class
    Conjurer Lv 63
    Quote Originally Posted by whoopeeragon View Post
    Err, source?

    Because I've had Regen ticks crit on a non-crit cast.
    Likewise, never, ever, had a critted HoT which made every tick a crit as well.
    (0)

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