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  1. #1
    Player
    Raminax's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    756
    Character
    Shinonome Sanada
    World
    Phoenix
    Main Class
    Conjurer Lv 92
    Yeah, I remember the same idea from the Dragoon discussion thread regarding Life Surge and Chaos Thrust, but it was shot down after some quick testing. Doubt heals are any different.
    (0)

  2. #2
    Player
    Kako0404's Avatar
    Join Date
    Sep 2013
    Posts
    91
    Character
    Kakoo Onionhead
    World
    Sargatanas
    Main Class
    Conjurer Lv 50
    I'm just uncomfortable having a Regen tick for 30 secs. It's actually harder to manage enmity (as supposed to the less hp = healed less enmity argument which is off based for any skilled healers) if adds or subsequent pulls are being conducted when you have a 30 sec tick happening.
    (3)

  3. #3
    Player
    DreamWeaver's Avatar
    Join Date
    Oct 2013
    Posts
    351
    Character
    Lucidia Dreamweaver
    World
    Tonberry
    Main Class
    White Mage Lv 70
    1 thing everybody seems to have overlooked about the 2.1 patch is the tanks have better enmity generation now.
    while this is PURELY CONJECTURE, maybe now WHMs can have an uptime of 100% for the 50 potency regen, slapping a regen on a tank, means he'll enjoy a 200 potency heal every 3 seconds.

    Reason for wanting to do this? I have no idea, but there's something strangely comforting about knowing everyone will be having a 50 potency regen for the entire fight
    Problems? MP, nuff said, as well as fights where adds will spawn midway the fight (aggro straight goes to you)
    (1)

  4. #4
    Player
    Kyomih's Avatar
    Join Date
    Aug 2013
    Posts
    249
    Character
    Kyomi Dreamweaver
    World
    Phoenix
    Main Class
    Arcanist Lv 63
    Yeah that's what I was going to try out. See if I can keep medica II up at all times. They obviously want us to use Cure III for burst damage now where we before were using Medica II.

    I do get what their thinking us but I still see us running into MP issues if we really need to use Cure III as a got to burst aoe heal and also a lot of Medica II's heals will be wasted and go into overhealing.

    No one is spamming Cure II enough to actually make the 50% MP reduction count. You already need to spam Cure I to save MP for Cure II. That chain reaction is really, REALLY stupid.

    It's not even only the situations where there is burst damage incoming. With the game's mechanics you simply can't risk to leave people not topped of. It's hurts my pride and freaks me out to leave my group at not optimal or full health. The game's encounter just doesn't allow for this in high end content.

    I mean - even Eos will target heal group members that are below 70% and under regen..and as a mitigation for incoming burst? Yeah..no.

    I would be less concerned if they adjusted Shroud of Saints to compensate for the MP issues this will most certainly create.
    (1)

  5. #5
    Player
    KahnMeido's Avatar
    Join Date
    Oct 2013
    Posts
    30
    Character
    Kahn Meido
    World
    Leviathan
    Main Class
    Conjurer Lv 50
    My main issue is what kyomih said. As gear increases you cast cure 2 less and overcure becomes less relevant and seen in general.
    (0)

  6. #6
    Player
    Lemuria's Avatar
    Join Date
    Apr 2011
    Posts
    1,769
    Character
    Lemuria Glitterhands
    World
    Ragnarok
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by KahnMeido View Post
    My main issue is what kyomih said. As gear increases you cast cure 2 less and overcure becomes less relevant and seen in general.
    I'm not sure I agree with you there, especially in the tougher content or speedruns. With Thyrus +1 and mostly cleric's gear (minus legs) I'm curing for around 950~ with Cure 1 and 1500~ on a critical. Sure, it's a nice fat heal, but in places like coil where your tanks are tanking upwards of 2k damage a time, Cure 2 is far more consistent and powerful, so I tend to cast it far more often then I use Cure 1. That said, I've almost never had any MP issues, even in Coil of Bahamut. My total MP is around the 4500 mark, but Shroud combined with shrewd use of Stoneskins easily makes up for the added cost of Cure 2.

    That said, this was when Medica 2 didn't completely suck. Goodness only knows how bad it's going to be when I can't rely on my big cure to save the day.
    (0)

  7. #7
    Player
    DreamWeaver's Avatar
    Join Date
    Oct 2013
    Posts
    351
    Character
    Lucidia Dreamweaver
    World
    Tonberry
    Main Class
    White Mage Lv 70
    TBH tho, I am curious about 1 thing :
    Is Burst AoE healing required?

    I am racking my brains, and here are a few situations where Burst AoE heal is a must:
    1) Titan HM, right after breaking its heart, gotta top up everybody ASAP before the tumult hits.
    2) Twintania + its 3 stooges, people getting liquid hell here and there, better top them up!!
    3) Garuda HM, right after the reckoning, if people are low, may die from its random AoE range attacks.

    I do not consider turn 4 soft enrage as a Burst AoE healing, as its more of a sustained AoE heal :P
    I also do not consider situation like Ifrit HM/Twintania's Aetheric Profusion to be Burst AoE mandatory, for the reason that, other than the tank, all other party members are not in danger of dying anytime soon (no unavoidable damage), but obviously, that does not mean you should not heal them up, but you can take your time doing so (AKA, medica 2 with its slower regen potency now)
    (0)

  8. #8
    Player
    Tlamila's Avatar
    Join Date
    Sep 2013
    Posts
    1,469
    Character
    Ainslie Tinley
    World
    Omega
    Main Class
    Paladin Lv 90
    Ok so no more speculations before trying skill changes. Now we can speculate after trying!
    I thought MedicaII change would be a bad nerf. I was wrong. It's an horrible one. I did Pharos, ok new instance, didn't look up for clues on how to do fights, so hard indipendently. But all the times I used medicaII I regretted it, it did almost no effect compared to old one. I proceeded for the second half of the dungeon trying NOT to use it and eh honestly it worked better <.< Almost thinking of taking it off my bar. My say though for pvp it's pretty nice, casting it before battle starts mostly.

    I tried using CureIII instead, and the few times I had people not running away from it before I finished casting (oh noes, that cure is gonna kill me, better stay away!!) it turned out pretty nice. The mana cost is still far too heavy though, the few situations in which you find an use for it you can't hope to have an overcure proc.
    (0)

  9. #9
    Player
    Zendy's Avatar
    Join Date
    Aug 2013
    Posts
    39
    Character
    Zen Cat
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    I think what really has all the WHMs (and me) ticked off is just the whole WTF of the changes to Medica II. Was there someone complaining that "Medica II is too powerful"? Did I miss the up-voted Scholar thread where they thought their pet should have a better AoE heal than a WHM? How about "Medica II causes too much enmity!"? The reasons people are pulling out of their butt to defend this change are not reasons that anyone has ever complained about before! (At least not in the first page of threads I read)

    This change isn't about making the game more fun it's about forcing us to click buttons in a very specific order. From their point of view we don't use Cure III enough, so they just nerf the other powers until we use Cure III?

    It's like a soldier said, "My rifle is awesome but I never use grenades" and the commander said, "Great! We're giving you slightly better grenades and decreasing the rate of fire on your rifle so that now you HAVE to use the grenades!"
    (2)

  10. #10
    Player
    Tlamila's Avatar
    Join Date
    Sep 2013
    Posts
    1,469
    Character
    Ainslie Tinley
    World
    Omega
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Zendy View Post
    I think what really has all the WHMs (and me) ticked off is just the whole WTF of the changes to Medica II. Was there someone complaining that "Medica II is too powerful"? Did I miss the up-voted Scholar thread where they thought their pet should have a better AoE heal than a WHM? How about "Medica II causes too much enmity!"?
    The worse part about this all is Yoshi thinks he buffed it for us in this way :/
    (0)

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