Gathering gil is apparently more hardcore than killing Twintania or any hard boss now, I mean people are already farming Twintania but still. Sure you can scream "making money is easy" but once people start buying houses with that money, it's going to be flushed and gone. Markets were already crashing before, now everyone is rushing to sell and very few will be buying, you might be able to get something from new players but that won't last. Again, once that gil is gone it's going to take a while to regenerate even with the new ways to generate gil like dailies and even if a lot of new players and characters get to the point where buying gear is a thing with their storyline and quest earnings, because reaching endgame is fast and the game hands out a lot of free gear already, they will also be saving for a house now.
Meanwhile on the endgame side a lot of players already have a couple of full Darklight and even Myth and Allagan sets so they can even more easily spend the Philosophy on mats and craft the gear themselves if they need to fill in spots, and now that food lasts between deaths there's also no real reason to buy a bunch of stacks and most FCs already craft it themselves too, those were the two big gil investments. Of course that translates to more ways to save gil but also to even less people buying stuff because most will be still saving for their FC plot. But there's the upcoming furniture market you say? Well if an FC can afford a house with the gil they made from crafting then they can also craft the furniture themselves, which means no real market for furniture anyway and most people won't even buy their crafted furniture because they can't afford a house.
I really don't understand the selfishness and entitlement of hardcore fans who get defensive at any sign of disapproval. Some will say "if you don't like it leave" without realizing people do listen and leave, just look at the original XIV. Others will says "it's ok it'll get better with time" not realizing some people don't have the patience to wait especially if there's no sign of things getting better, or how much a game's image is damaged by not addressing the most important issues in time. Once again look at the original XIV, by the end it was in an almost a completely different state from the abysmal launch yet people didn't bother to re-review it or give it a chance because of the original backlash, it hurt it so much that a semi rebranding of 2.0 to "A Realm Reborn" was needed to set it apart from the original. Sure ARR has been getting a couple of awards, it got ok reviews and sold more than expected, but it also had a rocky launch that made some people weary once again because of the previous version's reputation and issues like the AoE lag and now this housing debacle are things that are really hurting its image. Finally others will say "good riddance to whoever left, the true fans will support it" and sure look at XI, it holds less than 100k subs and still manages to make a profit, but if you really love this company, wouldn't you like them to make even more profits? Profit from the people that could have stayed if the devs listened to their feedback. Sure some feedback requires more attention, log in errors should be addressed as fast as possible, while something like a typo like "The Howing Eye (Hard)" or leaving unstranslated japanese in Coil for months need less priority, but feedback is feedback never the less, as "negative" as a minority of people want to consider it.
I really don't understand this destructive defensive mentality of "everything is perfect please stop hating every critique is whine whine whine", I honestly don't.


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