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  1. #31
    Player
    DeadlySwordz's Avatar
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    Mar 2011
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    Ul'dah
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    200
    Character
    Deadly Swordz
    World
    Behemoth
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    Gladiator Lv 70
    Quote Originally Posted by Neptune View Post
    Sadly the true battle experience will not be fulfilled in Final Fantasy XIV. For now, we have Demon's Souls, and Dark Souls coming up.
    are those both MMO's or what? never heard of them.....
    (0)

  2. #32
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    Quote Originally Posted by DeadlySwordz View Post
    are those both MMO's or what? never heard of them.....
    I think they're PS3 exclusives, offline though. Demon's Souls has been out for a long time now and Dark Souls is sort of the sequel to it although not real, its kind of its successor. Good games.
    (0)

  3. #33
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    May 2011
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    omg guys just google it...
    (0)

  4. #34
    Player
    DeadlySwordz's Avatar
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    Mar 2011
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    Character
    Deadly Swordz
    World
    Behemoth
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    Gladiator Lv 70
    Quote Originally Posted by Vesperia View Post
    omg guys just google it...
    whats "google?"
    (2)

  5. #35
    Player
    Nikita's Avatar
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    Mar 2011
    Location
    Gridania
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    1,098
    Character
    Her Majesty
    World
    Excalibur
    Main Class
    Summoner Lv 60
    Quote Originally Posted by Vesperia View Post
    I never really played with a group in Mabinogi. I only ever duoed so I'm no expert on the game mechanics. But I think FFXIV doesnt need to go so far as to create the game around a CoD-style skillset like TERA. It just needs to not be so boring!

    I would welcome a system like Blade&Soul where the ineraction with the character models (hit boxes) and the interaction with the environment are important factors just as much as "how strong one's stats are".
    I agree it would be nice if it was more exciting and active! ^_^ FFXI was my first MMO and I left it because I tried other MMOs with more active combat systems, where you didn't just stand in one spot for 2 minutes and gain TP and come back from watching TV and use a weapon skill (literally, 80% of the time, when the mob moved around, the melee would still be standing there, not attacking because they were AFK and it was out of LoS).

    One of the things I look forward to in new MMOs is the advancement of the combat system, and one of the reasons why I didn't like rift was because the combat system was literally completely like WoW. But hey, I guess that is one of the reasons they had such a great launch, as apparently advancements of core game features don't matter to that many people, they just want the same thing over and over again with improved graphics and a different story.

    On a side note, I really like the THM AOE casting mechanic where your attacks hit where you aim at, it would be nice to see more of these things in the future. I originally thought, for some reason, that FFXIV would have more interaction with the environment, but that ended up not being the case. It would be cool if, for example, earth spells and attacks were stronger underground and water attacks were more powerful near/in water.
    (0)

  6. #36
    Player
    Firon's Avatar
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    Mar 2011
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    Ul'dah
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    Firon Veleth
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Nikita View Post
    I agree it would be nice if it was more exciting and active! ^_^ FFXI was my first MMO and I left it because I tried other MMOs with more active combat systems, where you didn't just stand in one spot for 2 minutes and gain TP and come back from watching TV and use a weapon skill (literally, 80% of the time, when the mob moved around, the melee would still be standing there, not attacking because they were AFK and it was out of LoS).

    One of the things I look forward to in new MMOs is the advancement of the combat system, and one of the reasons why I didn't like rift was because the combat system was literally completely like WoW. But hey, I guess that is one of the reasons they had such a great launch, as apparently advancements of core game features don't matter to that many people, they just want the same thing over and over again with improved graphics and a different story.

    On a side note, I really like the THM AOE casting mechanic where your attacks hit where you aim at, it would be nice to see more of these things in the future. I originally thought, for some reason, that FFXIV would have more interaction with the environment, but that ended up not being the case. It would be cool if, for example, earth spells and attacks were stronger underground and water attacks were more powerful near/in water.
    The spell thing you mentioned sounds cool but don't mobs with the same element usually stay close to water and earthy ect? Look @ crabs and moles and antling and stuff. They should bring back Weather and day of the week spell bonus tho like darksday + double dark weather gave outstanding results
    (0)

  7. #37
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    Quote Originally Posted by Firon View Post
    The spell thing you mentioned sounds cool but don't mobs with the same element usually stay close to water and earthy ect? Look @ crabs and moles and antling and stuff. They should bring back Weather and day of the week spell bonus tho like darksday + double dark weather gave outstanding results
    Great. More maths.
    (0)

  8. #38
    Player
    Nikita's Avatar
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    Her Majesty
    World
    Excalibur
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    Summoner Lv 60
    Quote Originally Posted by DeadlySwordz View Post
    whats "google?"
    Demon's Souls

    Dark Souls
    (0)
    Last edited by Nikita; 06-06-2011 at 09:13 AM.

  9. #39
    Player
    Firon's Avatar
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    Ul'dah
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    Character
    Firon Veleth
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Vesperia View Post
    Great. More maths.
    I didn't wanna say, but if you don't like these type of systems why are you here?
    (1)

  10. #40
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    Quote Originally Posted by Firon View Post
    I didn't wanna say, but if you don't like these type of systems why are you here?
    Because on the website it says that FFXIV has an active combat system "where position matters" etc. Go look.
    (0)

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