Quote Originally Posted by Renshi View Post
Whoa, easy there! When talking about tastes, stating that what you like is what everybody should like is an outragedy for everyone.
And by the way: Stats != Refilling HPs. Stats = what your character is capable of without a class.
Your character can deal high damage,
Your character can substain more damage with its body and HPs,
Can avoid hits and being able to swift and cause critical wounds,
Can deal high magical damage, and other pretty things.

Now, if that doesn't sound like RPG, then you can kick me in the butt. If that does sound like RPG and you still kick me in the butt, I'll punch your vocal chords so you'll squeal like a pig for eva.
My point wasnt that stats shouldnt exist. My point was combat shouldnt be soley about refilling HP bars and balancing enmity equations. It's so mathematical. And this is what I mean when I say 'stat-based combat'.

Stats should play a role but they shouldnt mean more than our actions. Players' actions and reactions should mean more than our stats do.

Also, instead of juggling 'Provoke' and 'Taunt' to manage a mob's 'hate', a fighter should have to use more cunning and actions to defeat the opponent. If all you're doing is managing a hate-equation it's hardly combat.

All in all, I dont know why you guys are so thrilled by such a system.