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  1. #71
    Player
    登録日
    2011/05/02
    投稿
    519
    Quote 引用元:Mack 投稿を閲覧
    K. (filler text here)
    And having to mine for hours just to afford a potion to do a BCNM and not die.
    (1)

  2. #72
    Player
    登録日
    2011/03/09
    Location
    Ul'dah
    投稿
    1,064
    Quote 引用元:Vesperia 投稿を閲覧
    And having to mine for hours just to afford a potion to do a BCNM and not die.

    God I miss it.
    (2)

  3. #73
    Player
    登録日
    2011/05/11
    Location
    Limsa Lominsa
    投稿
    749
    Quote 引用元:Vesperia 投稿を閲覧
    Undeniably, the worst aspect of both WoW and FFXI is the "combat". Sure both games are really lame in almost every other respect too, but their combat, gosh! - the combat in particular sucks more than anything. It sucks enough to deserve notable mention all by itself. As you can very well see!

    The problem with games like FFXI and WoW is that they both rely on the "stats" approach to combat. Basically instead of fighting, all you're doing is trying to rebalance mathematical equations. For example, if you're not busy trying to manage an invisible enmity calculator, you are trying to manage a visible health bar instead. It's so tedious.

    It's no wonder UI add-ons are so prevalent in WoW. After all, the whole game is a UI practically. And i bet if FFXI had allowed it, the game would have ended up exactly the same.

    How can you tell me that this is fun?

    I'd rather fill, empty, and refill a bucket of water every so often. It's probably just as exhilirating and obviously founded on the exact same principles.

    Or perhaps I could read the labels on a shampoo bottle instead. That's the same thing again. "Rinse and Repeat".
    MMo's are the children of pen and paper role playing games. These were also based on stat match ups, and a little luck. I believe the game you want to be playing is called Call of Duty. You can find it in any frat boys passed out vomit pool.
    (5)

  4. #74
    Player
    登録日
    2011/05/02
    投稿
    519
    Quote 引用元:Vahzl 投稿を閲覧
    MMo's are the children of pen and paper role playing games. These were also based on stat match ups, and a little luck. I believe the game you want to be playing is called Call of Duty. You can find it in any frat boys passed out vomit pool.
    I don't know why you consider stat-based combat to be so high-brow. Maybe because it allows you to AFK while in combat, freeing up time to ruminate on the meaning of life or something.
    (1)

  5. #75
    Player
    登録日
    2011/05/11
    Location
    Limsa Lominsa
    投稿
    749
    Quote 引用元:Vesperia 投稿を閲覧
    I don't know why you consider stat-based combat to be so high-brow. Maybe because it allows you to AFK while in combat, freeing up time to ruminate on the meaning of life or something.
    I don't consider it high brow. I consider it the direct evolution of the genre, and while I don't think mmo gaming is in any way high brow, Call of Duty would be considered low brow.

    If you don't like the style, which has been tried and tested in most mmos, then go play something else. You are, as always, a poor troll.
    (6)

  6. #76
    Player
    Sainya's Avatar
    登録日
    2011/03/10
    Location
    Ul'dah!! and Gridania
    投稿
    229
    Character
    Mjara Kigaomoi
    World
    Excalibur
    Main Class
    機工士 Lv 90
    Quote 引用元:Gramul 投稿を閲覧
    It just mentions that position and range have an effect on gameplay. Not exactly indicative of a action RPG. More like an SRPG. You just chose the wrong genre and the past 13+ games should have been a strong sign of it.
    THIS. So much. Vesperia, it even shows a picture of the positioning. This includes the archer behind the con&thm because they usually are healing themselves. The position does matter. The arc needs not to get hit by aoe. and emulate is a great thing for thm. So SE spiced it up with some good PR talk. That's your own damn fault for getting hyped up about it, when the rest of us knew exactly what to expect. There were reviews around for months, really, if you hate it so much I know I am not the only one who wish you would nut up or shut up.

    Sometimes, i do get tired from playing for hours, but not like i got tired from waiting for a party for hours in 11. Something tells me that Vesperia is just after some badges under their name with all of the posting.

    I think that anyone who spends enough time on the forums to get 510 posts since May, is not playing the game enough to enjoy it. So I advise anyone reading Vesperia's posts to take it with a grain of salt. I'm one for looking at both sides of the story, but you've been told multiple times that there are thousands of us who are here for what we came for; the FF name and genre. I loved tabletop gaming, and although I don't enjoy people telling me what equipment i should be wearing, the draw is always the same and strong enough to keep me coming back for years. I don't post very often, but I think there are positive things about this forum, namely, communication through mods getting through to the devs. I think that alone should be a reason to cut down on the complaining, and increasing the thoughtful well detailed posts. I haven't seen one yet from you Vesperia, just a lot of complaining.
    (2)

  7. #77
    Player
    TirionCrey's Avatar
    登録日
    2011/03/08
    Location
    Limsa Lominsa
    投稿
    705
    Character
    Tirion Crey
    World
    Phoenix
    Main Class
    剣術士 Lv 86
    Quote 引用元:Vesperia 投稿を閲覧
    My point wasnt that stats shouldnt exist. My point was combat shouldnt be soley about refilling HP bars and balancing enmity equations. It's so mathematical. And this is what I mean when I say 'stat-based combat'.

    Stats should play a role but they shouldnt mean more than our actions. Players' actions and reactions should mean more than our stats do.

    Also, instead of juggling 'Provoke' and 'Taunt' to manage a mob's 'hate', a fighter should have to use more cunning and actions to defeat the opponent. If all you're doing is managing a hate-equation it's hardly combat.

    All in all, I dont know why you guys are so thrilled by such a system.
    I'm skipping all posts you made after this one, so don't hate if I missed something essential! But now to the topic.

    WHAT IS WRONG WITH YOU? All the things we fight in games and/or MMORPGs in which we either succeed or fail is based on our actions and performance. Stats are there to affect the effectiveness of said actions, not do the shit for us <.<
    I can't start a fight and say "127 Strength, it's your turn" "Fight this mob and send it back to hell"...
    We start a fight and from thereon its either win/lose BASED on what we do. Stats are there to make these actions more effective, which in the end still relies completely on WHAT I do.

    Mentioning the fact that you think that juggling Taunt and Provoke is the way to keep hate in XIV only shows that you have no clue btw...Taunt and Provoke do NOTHING for keeping hate. If you're tanking as GLA you're using 10+ skills in a rotation to keep hate...if you don't have those skills its harder for you to keep hate, no matter what you're stats say...
    (1)

  8. #78
    Player
    Rinsui's Avatar
    登録日
    2011/03/08
    投稿
    758
    Character
    Rin Legacy
    World
    Mandragora
    Main Class
    呪術士 Lv 50
    If you don't like the style, which has been tried and tested in most mmos, then go play something else. You are, as always, a poor troll.
    Ouch ouch. Horse chariots have been tried and tested on most trails. Who needs steam engines anyway?

    Definitely, XIV's combat lacks something. Maybe it's action, maybe it's tactics. But having success determined entirely by your stats is so... well... so "mommy-please-wash-my-35-year-old-back-armchair-general" like. For people who love to hide behind their superior stats, accumulated in countless hours of wasted lifetime.

    At least give us reaction and tactics elements. Something where you actually have to use your brain. Something that transcedes stroking your virtual Ridil until it becomes +1.
    (0)

  9. #79
    Player
    TirionCrey's Avatar
    登録日
    2011/03/08
    Location
    Limsa Lominsa
    投稿
    705
    Character
    Tirion Crey
    World
    Phoenix
    Main Class
    剣術士 Lv 86
    Quote 引用元:Rinsui 投稿を閲覧
    Ouch ouch. Horse chariots have been tried and tested on most trails. Who needs steam engines anyway?

    Definitely, XIV's combat lacks something. Maybe it's action, maybe it's tactics. But having success determined entirely by your stats is so... well... so "mommy-please-wash-my-35-year-old-back-armchair-general" like. For people who love to hide behind their superior stats, accumulated in countless hours of wasted lifetime.

    At least give us reaction and tactics elements. Something where you actually have to use your brain. Something that transcedes stroking your virtual Ridil until it becomes +1.
    The worst part about XIVs combat system pretty much is the fact that stats don't matter at all. The only factor that really does something in the game is your rank...which makes the whole purpose of equipment completely obsolete.
    The combat system itself misses a lot of aspects that would make it more fun(especially in reactive and tactic playstyle) but equipment being more or less useless makes it just horrible >.<
    (0)

  10. #80
    Player
    Rinsui's Avatar
    登録日
    2011/03/08
    投稿
    758
    Character
    Rin Legacy
    World
    Mandragora
    Main Class
    呪術士 Lv 50
    A valid objection.
    (0)

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