MMo's are the children of pen and paper role playing games. These were also based on stat match ups, and a little luck. I believe the game you want to be playing is called Call of Duty. You can find it in any frat boys passed out vomit pool.Undeniably, the worst aspect of both WoW and FFXI is the "combat". Sure both games are really lame in almost every other respect too, but their combat, gosh! - the combat in particular sucks more than anything. It sucks enough to deserve notable mention all by itself. As you can very well see!
The problem with games like FFXI and WoW is that they both rely on the "stats" approach to combat. Basically instead of fighting, all you're doing is trying to rebalance mathematical equations. For example, if you're not busy trying to manage an invisible enmity calculator, you are trying to manage a visible health bar instead. It's so tedious.
It's no wonder UI add-ons are so prevalent in WoW. After all, the whole game is a UI practically. And i bet if FFXI had allowed it, the game would have ended up exactly the same.
How can you tell me that this is fun?
I'd rather fill, empty, and refill a bucket of water every so often. It's probably just as exhilirating and obviously founded on the exact same principles.
Or perhaps I could read the labels on a shampoo bottle instead. That's the same thing again. "Rinse and Repeat".
I don't know why you consider stat-based combat to be so high-brow. Maybe because it allows you to AFK while in combat, freeing up time to ruminate on the meaning of life or something.
I don't consider it high brow. I consider it the direct evolution of the genre, and while I don't think mmo gaming is in any way high brow, Call of Duty would be considered low brow.
If you don't like the style, which has been tried and tested in most mmos, then go play something else. You are, as always, a poor troll.
No, its not the stats that allow you to go afk in combat. That most likely pertains to the battle system. Before you go haywire and say that Auto-Attack is the cause, thats not really the matter either. Its how they implement it, not what they implement.
Well, auto-attack is spawned from the mentality that combat should be purley about adjusting HP bars, enmity calculators, and managing DPS.
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