Page 15 of 17 FirstFirst ... 5 13 14 15 16 17 LastLast
Results 141 to 150 of 161
  1. #141
    Player
    Eriane's Avatar
    Join Date
    Sep 2013
    Posts
    147
    Character
    Ire Valkyr
    World
    Siren
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Muzzy View Post
    your not understanding my point, enmity is extremely multiplied on over heals. The issue was Medica II topping everyone and the thick overheal pretty much got you insta agro.
    That is everyones point. Regardless of whether or not the initial aggro generated by the casting of the new Medica 2 is less than the old the overheal will change that.

    No one is going to leave a raid damaged and let medica 2 tick for 30 secs to get the healing out of it and avoid overhealing. The raid will be topped off either by necessity from you or the sch and the fairy healing.

    Medica 2 generated extra threat from overhealing usually because the raid got topped off with either medica, succor or whispering dawn but it was a few ticks. Having a 30 sec heal will mean that it will tick longer on a fully topped off raid and not just be a waste but a threat generator. Just because the hot is longer and weaker doesn't mean you can afford to just let the raid sit.

    In other games having hots rolling usually was a good thing because threat really wasn't an issue. This game punishes overhealing. Unless they remove the threat from hots its just going to make threat managment difficult.
    (4)

  2. #142
    Player
    Eriane's Avatar
    Join Date
    Sep 2013
    Posts
    147
    Character
    Ire Valkyr
    World
    Siren
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Knoahl View Post
    With something like Medica 2 for 20s, it'll be much easier to survive High Voltage in turn 1 and 2 without need for BRD, you can afford the mistakes.
    I'm sure a hot for 130 will save the tank when my cure 2 is stopped by paralyze. Do you play this game?
    (4)

  3. #143
    Player
    AishaK's Avatar
    Join Date
    Dec 2013
    Posts
    32
    Character
    Aisha Knudel
    World
    Goblin
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Muzzy View Post
    There are two development tactics for game changes. One is the top 1% endgame reason the other is the median game play change. The medica II change was addressed for the median population. We all have died to casting medica II prematurely or too early in a fight. and yes that is our fault! but its not gonna make our experiences better. This is a change to prevent that from happening. The Cure III "BUFF" is the 1% endgame change.
    eh then make it a real buff instead of this halfhearted give and take. 2 y change is good but the proc system still needs a rework no matter how you look at it to be more reliable. Especially if its going to continue to be based off cure 2. fix that and i will be happy.
    (0)

  4. #144
    Player
    cainejw's Avatar
    Join Date
    Sep 2013
    Posts
    106
    Character
    Mysidia Baron
    World
    Gilgamesh
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Madoka View Post
    1. You aren't using Lustrate 3 times a minute. Ever
    2. Any decent SCH had their fairy on Steady and manually clicked a skill and steady immediately after as it stands. Now they just don't have to click steady after.
    3. 3 lustrates in a row takes 3ish seconds, sometimes more because of animations.
    4. Again you aren't ever using Lustrate 3 times in one minute.
    So, you've not taken Scholar beyond Garuda, eh? That's the only way any of this bullshit you just shat out makes sense.

    1. Using 3 Lustrates in a minute is common once you get into Twintania.
    2. Any decent Scholar realizes that faeries should be used in relation to the fight. Accordingly, throwing a faerie into a single mode does not make you a "decent SCH."
    3. Three lustrates take more than 3 seconds due to animation delay.
    4. Again, no.

    Stay on Summoner, please.
    (3)
    Last edited by cainejw; 12-17-2013 at 06:10 AM.

  5. #145
    Player
    Velox's Avatar
    Join Date
    Sep 2013
    Location
    Sharlayan
    Posts
    2,205
    Character
    Velo'a Nharoz
    World
    Mateus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Eriane View Post
    This game punishes overhealing. Unless they remove the threat from hots its just going to make threat managment difficult.
    They don't even have to fully remove it to fix the problem, all they need to do is have overheal enmity the same as heal enmity. Or reduce SoS cooldown to 60s so we can manage our own enmity.
    (2)

  6. #146
    Player
    Ashira's Avatar
    Join Date
    Dec 2013
    Posts
    223
    Character
    Ashira Lockhart
    World
    Cerberus
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Eriane View Post
    I'm sure a hot for 130 will save the tank when my cure 2 is stopped by paralyze. Do you play this game?
    I think the main problem is that people are pretending they're solo healing all this content. His point was valid; if you have another WHM with you then you have two Medica II ticking over during that unintended High Voltage, you also have Benediction for unfortunate mistakes like this. If you have a SCH with you then they can heal the tank through those 20 seconds with Lustrate, while your Medica II ticks over; and like I said before, benediction should always be up for panic moments like this.

    If you're taking High Voltage in the first place your party is doing something wrong.
    (1)

  7. #147
    Player
    Sebazy's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    3,468
    Character
    Sebazy Spiritwalker
    World
    Ragnarok
    Main Class
    White Mage Lv 90
    11/12 i90 + 1/1i95

    Quote Originally Posted by Muzzy View Post
    WHM Cure III is a huge buff. You guys just do not use it thats why you are hostile towards it. now with cost reduction and radius increase you need to start using it over medica II in certain fights.
    The change to Cure III itself just makes it a little less sketchy in use, the problem is that I can think of two specific situations in two end game encounters where it's truly useful (T4 enrage, T5 post divebombs when grouping & LBing snakes) and in those cases it's usually 2 casts and it's on the back burner again. Don't get me wrong, I think it's an excellent spell, it just doesn't serve a purpose for the majority of 2.0's content. Fingers crossed this changes in 2.1. Altering overcure is another nice little alteration but again, hardly game changing, we simply don't spam cure II enough to get any kind of reliable use out of it in the same manner as Freecure.

    Commenting over Medica II is pretty pointless until we see it in the flesh, if it's still fast enough for conflag/fireballs then eh, no worries here, as already mentioned it'll be an improvement for dealing with chip damage like ADS2.

    Going to have to strongly disagree with your Lustrate comment though, two points: Virus is an Arc ability, so Smn got buffed too right? (sike). Secondly, Virus getting nerfed was as much as sch nerf as thunder getting dropped off the cross class list was a blm nerf. I suspect SE underestimated how strong an ability it would be once players got organised and started using debuff chains. It affects the debuff options a raid can apply, it'll make somewhere between very little and absolutely no difference in solo and 4 strong play.
    (0)
    ~ WHM / badSCH / Snob ~ http://eu.finalfantasyxiv.com/lodestone/character/871132/ ~

  8. #148
    Player
    Sebazy's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    3,468
    Character
    Sebazy Spiritwalker
    World
    Ragnarok
    Main Class
    White Mage Lv 90
    Oh and regarding the enmity comments, the only time I seriously have to really watch my hate like a hawk is when helping comparatively under geared tanks with my servers Titan LS. Going to tanks with comparable gear to my own, If I pull agro it's usually down to regen being up during a phase change or mob pop, not medica II.
    (3)
    ~ WHM / badSCH / Snob ~ http://eu.finalfantasyxiv.com/lodestone/character/871132/ ~

  9. #149
    Player
    Archamgel's Avatar
    Join Date
    Oct 2013
    Posts
    55
    Character
    Logan Grayborn
    World
    Jenova
    Main Class
    Scholar Lv 70
    Quote Originally Posted by Sebazy View Post
    ... thunder getting dropped off the cross class list was a blm nerf.
    Wait...that doesn't affect blm. It is a thm skill, so they automagically get it, correct me if I'm wrong.
    (0)

  10. #150
    Player
    Sebazy's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    3,468
    Character
    Sebazy Spiritwalker
    World
    Ragnarok
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Archamgel View Post
    Wait...that doesn't affect blm. It is a thm skill, so they automagically get it, correct me if I'm wrong.
    That's my precise point

    Quote Originally Posted by Sebazy View Post
    Virus getting nerfed was as much a sch nerf as thunder getting dropped off the cross class list was a blm nerf.
    *
    The virus nerf doesn't directly affect Sch, It's to reduce the potential amount of debuffing a raid can bring to the table. Kind of a shame but you only have to look back to Pre Luclin era Everquest to understand why SE have this stance.
    (0)
    ~ WHM / badSCH / Snob ~ http://eu.finalfantasyxiv.com/lodestone/character/871132/ ~

Page 15 of 17 FirstFirst ... 5 13 14 15 16 17 LastLast