Page 14 of 17 FirstFirst ... 4 12 13 14 15 16 ... LastLast
Results 131 to 140 of 161
  1. #131
    Player
    Muzzy's Avatar
    Join Date
    Dec 2013
    Posts
    23
    Character
    Muzzy Yousefi
    World
    Gilgamesh
    Main Class
    Alchemist Lv 50
    End game lesson learned based on me playing both SCH and WHM with i90 t5 kill experience:
    You need WHM+SCH combo. SCH excels in some areas and WHM in others. Main things SCH brings is Burst heals and shields. Main things WHM brings is AOE heals, stoneskin, regen, and oh shit benediction.
    Can you run 2x WHM sure. can you run 2x SCH? sure. but nothing beats WHM + SCH. The utility they have together in all situations is vast.
    (0)

  2. #132
    Player
    Muzzy's Avatar
    Join Date
    Dec 2013
    Posts
    23
    Character
    Muzzy Yousefi
    World
    Gilgamesh
    Main Class
    Alchemist Lv 50
    On an ending note: Any SCH that is "lazy" or refusing to micro manage their pet is cutting themselves short. Start looking into macros and keybinds, use the 4 pet spells on your command and you will be a superior healer. All these excuses of why bother?! on my parse record you can increase your healing potential by 20%. timing key abilities in phases is harder, but if you are not working to your potential then why bother? Come 2.1 with the obey changes and pet command macro additions, there will be no reason for you not to micro manage your pet if you are looking to squeeze out every potential you have.

    Thank you for reading my POV on current healing conditions in FFXIV ARR endgame content.
    (0)

  3. #133
    Player
    Bellybell's Avatar
    Join Date
    Nov 2013
    Posts
    162
    Character
    Bella Chia
    World
    Tonberry
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by SulwynCaliope View Post
    snip
    if you wanna play it like that then i'd have to says, your oh-so-good-i'm-from-dps-class-so-i'll-do Cleric Stance actually come from conjurer for a reason


    Quote Originally Posted by Muzzy View Post
    snip
    Here is the thing, Muzzy
    first, "chaining medica II > medica I" only do MORE enmity
    second, CureIII is always nice, it does. radius buff is good, everybody agrees. but the reduction? do you actually expecting WHM throwing out CureII so they might have a 15% chance to use halved MP cost for the AoE?
    if the time serve, CureIII will be used regardless of the triggerd. if not, it won't be used even if triggered because, hello, almost the same amount MP as CureII yet less potency?
    while the old triggered can be useful sometime for a guaranteed critical heal, which heals more normal CureII

    btw, I'm also a WHM/SCH but only downed T4
    (0)

  4. #134
    Player
    Muzzy's Avatar
    Join Date
    Dec 2013
    Posts
    23
    Character
    Muzzy Yousefi
    World
    Gilgamesh
    Main Class
    Alchemist Lv 50
    your not understanding my point, enmity is extremely multiplied on over heals. The issue was Medica II topping everyone and the thick overheal pretty much got you insta agro. If you have to MEdica II > Medica I there is another issue to deal with and if your not over healing it wont be a problem with enmety. you will cast cure II at least once every 35sec in t5, you will cast CureIII when its suited no matter if you have the trigger or not.

    The old Cure III crit bonus didn't matter. if you have to heal that much and a cureII wouldnt have saved you, you should have benedicted anyway. The main point of CureIII will be for the AOE aspect, and I believe that's what Yoshi is trying to say.
    (1)

  5. #135
    Player
    Muzzy's Avatar
    Join Date
    Dec 2013
    Posts
    23
    Character
    Muzzy Yousefi
    World
    Gilgamesh
    Main Class
    Alchemist Lv 50
    also dont forget the main reason you didnt use CureIII was the cast time, and that has been reduced. We will see in 24hrs. People will adapt, people do not like change. I still see the changes as a buff.
    (1)

  6. #136
    Player
    AishaK's Avatar
    Join Date
    Dec 2013
    Posts
    32
    Character
    Aisha Knudel
    World
    Goblin
    Main Class
    Conjurer Lv 50
    if you were having difficulty with medica 2 hate before it was your own fault for not letting the tank grab sufficient hate or having shroud to fall back on. The change was not an address to enmity, it is an attempt to make us use cure 3 more by making medica 2 a less appealing option for burst healing
    (2)

  7. #137
    Player
    Muzzy's Avatar
    Join Date
    Dec 2013
    Posts
    23
    Character
    Muzzy Yousefi
    World
    Gilgamesh
    Main Class
    Alchemist Lv 50
    Quote Originally Posted by AishaK View Post
    if you were having difficulty with medica 2 hate before it was your own fault for not letting the tank grab sufficient hate or having shroud to fall back on. The change was not an address to enmity, it is an attempt to make us use cure 3 more by making medica 2 a less appealing option for burst healing
    There are two development tactics for game changes. One is the top 1% endgame reason the other is the median game play change. The medica II change was addressed for the median population. We all have died to casting medica II prematurely or too early in a fight. and yes that is our fault! but its not gonna make our experiences better. This is a change to prevent that from happening. The Cure III "BUFF" is the 1% endgame change.
    (0)

  8. #138
    Player
    Knoahl's Avatar
    Join Date
    May 2013
    Location
    Limsa Lominsa
    Posts
    210
    Character
    Teah Bloodwrath
    World
    Ragnarok
    Main Class
    Arcanist Lv 71
    Quote Originally Posted by Muzzy View Post
    also dont forget the main reason you didnt use CureIII was the cast time, and that has been reduced. We will see in 24hrs. People will adapt, people do not like change. I still see the changes as a buff.
    got to agree with Muzzy, you're all crying over nothing, with the WAR buffs and shield oath buffs it's going to be easier to use your spells more often, and if you DO get aggro Blizz 2 and then run so tank can take aggro, instead of using the stun which Diminishes with other stuns, and also probs costs less mana. WHM and SCH together will never be beaten.

    With something like Medica 2 for 20s, it'll be much easier to survive High Voltage in turn 1 and 2 without need for BRD, you can afford the mistakes.
    (2)

  9. #139
    Player
    KahnMeido's Avatar
    Join Date
    Oct 2013
    Posts
    30
    Character
    Kahn Meido
    World
    Leviathan
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Muzzy View Post
    The issue was Medica II topping everyone and the thick overheal pretty much got you insta agro
    Or you'll top people off fairly quickly and the remainder will end up as overhealing anyways...just not as fast
    Quote Originally Posted by Muzzy View Post
    also dont forget the main reason you didnt use CureIII was the cast time, and that has been reduced.
    That is not entirely correct....The spell would have been used regardless if the utility warranted the extra cast.
    Quote Originally Posted by Muzzy View Post
    The utility they have together in all situations is vast
    the main reason ppl will live with it even it if is terrible
    Quote Originally Posted by Muzzy View Post
    Any SCH that is "lazy" or refusing to micro manage their pet is cutting themselves short
    this really could not be quoted enough
    (2)
    Last edited by KahnMeido; 12-17-2013 at 06:01 AM.

  10. #140
    Player
    Kyomih's Avatar
    Join Date
    Aug 2013
    Posts
    249
    Character
    Kyomi Dreamweaver
    World
    Phoenix
    Main Class
    Arcanist Lv 63
    Quote Originally Posted by Muzzy View Post
    also dont forget the main reason you didnt use CureIII was the cast time, and that has been reduced. We will see in 24hrs. People will adapt, people do not like change. I still see the changes as a buff.
    Wait, what? The main reason I didn't cast Cure III was it's high mp cost for the danger of not hitting enough people to warrant it and too few situations where people are actually huddled up to make it an efficient heal for its cost.
    I still absolutely do not agree that the changes are a buff, unless the mechanics for CT are completely different than what we've seen in current end game content.
    I do agree though that people will adapt. They have to
    (0)

Page 14 of 17 FirstFirst ... 4 12 13 14 15 16 ... LastLast