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  1. #1
    Player
    Muzzy's Avatar
    Join Date
    Dec 2013
    Posts
    23
    Character
    Muzzy Yousefi
    World
    Gilgamesh
    Main Class
    Alchemist Lv 50
    your not understanding my point, enmity is extremely multiplied on over heals. The issue was Medica II topping everyone and the thick overheal pretty much got you insta agro. If you have to MEdica II > Medica I there is another issue to deal with and if your not over healing it wont be a problem with enmety. you will cast cure II at least once every 35sec in t5, you will cast CureIII when its suited no matter if you have the trigger or not.

    The old Cure III crit bonus didn't matter. if you have to heal that much and a cureII wouldnt have saved you, you should have benedicted anyway. The main point of CureIII will be for the AOE aspect, and I believe that's what Yoshi is trying to say.
    (1)

  2. #2
    Player
    Eriane's Avatar
    Join Date
    Sep 2013
    Posts
    147
    Character
    Ire Valkyr
    World
    Siren
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Muzzy View Post
    your not understanding my point, enmity is extremely multiplied on over heals. The issue was Medica II topping everyone and the thick overheal pretty much got you insta agro.
    That is everyones point. Regardless of whether or not the initial aggro generated by the casting of the new Medica 2 is less than the old the overheal will change that.

    No one is going to leave a raid damaged and let medica 2 tick for 30 secs to get the healing out of it and avoid overhealing. The raid will be topped off either by necessity from you or the sch and the fairy healing.

    Medica 2 generated extra threat from overhealing usually because the raid got topped off with either medica, succor or whispering dawn but it was a few ticks. Having a 30 sec heal will mean that it will tick longer on a fully topped off raid and not just be a waste but a threat generator. Just because the hot is longer and weaker doesn't mean you can afford to just let the raid sit.

    In other games having hots rolling usually was a good thing because threat really wasn't an issue. This game punishes overhealing. Unless they remove the threat from hots its just going to make threat managment difficult.
    (4)

  3. #3
    Player
    Velox's Avatar
    Join Date
    Sep 2013
    Location
    Sharlayan
    Posts
    2,205
    Character
    Velo'a Nharoz
    World
    Mateus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Eriane View Post
    This game punishes overhealing. Unless they remove the threat from hots its just going to make threat managment difficult.
    They don't even have to fully remove it to fix the problem, all they need to do is have overheal enmity the same as heal enmity. Or reduce SoS cooldown to 60s so we can manage our own enmity.
    (2)