Coil: A ranged dps' Journey

Turn 1: Ranged stand there dps, move 1 step off glowing tile.
Turn 2: 2 steps to the side to avoid large laser sometimes, 3 steps to pass debuff
turn 4: Stand in center, move a bit, stand in center, stand behind boss, done
Turn 5: Only phase ranged really experience moving due to boss mechanics (Most ranged tunnel vision and have to be told to move)

Coil: A melee dps' Journey
Turn 1: Okay we just stand there to lmao
Turn 2: Easier for us since we don't pass rot?
Turn 4: Same as ranged (If tanks are bad melee have to chase mobs)
Turn 5: Same as ranged

So basically the only difference in movement generally is that melee has to move from side to back alot to get maximum dps main difference. As far as actual mechanics all jobs mostly move the same.