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  1. #1
    Player
    NeonC's Avatar
    Join Date
    Aug 2013
    Posts
    352
    Character
    Neon Sea
    World
    Excalibur
    Main Class
    Archer Lv 50
    Quote Originally Posted by Venom View Post
    I want to know how do you think BARD has it easy.
    It's not that easy, I just didn't want to start a pointless debate of who has is harder in the game. Trust me I wiped the group a decent amount of times when I was timing a rot pass and missed the silence. One thing is clear though, who always dies first? Usually the melee, they have the hardest time simply fulfilling their role to the maximum potential. From phase changes to dodging all the aspects of the game punish their one job to do. While we can sit back and assess the battleground far more easily.
    (1)

  2. #2
    Player
    NeonC's Avatar
    Join Date
    Aug 2013
    Posts
    352
    Character
    Neon Sea
    World
    Excalibur
    Main Class
    Archer Lv 50
    Well that is my point, I don't know why we as caster/range should feel entitled to such high dps when we have freedom of movement/up-time/surviveability all ahead of melee. Bard lost damage from our cd's and utility, Smn lost thunder. Unless you are really attached to thunder, who cares? It's not that bad and it will make the fights slightly more challenging. The biggest gripe I have in both losses to my classes is that it takes away from the interactions I have, I liked casting rod to help in a big hit or tab dotting with thun once bane and fester were cast. Either way both lost one skill basically, at lest you guys have a crappy replacement that will get some use as Bard got nothing but a useless skill now :/
    (0)

  3. #3
    Player
    Phai's Avatar
    Join Date
    Sep 2013
    Posts
    187
    Character
    Phai Mui
    World
    Ragnarok
    Main Class
    Gladiator Lv 50
    If i remember correct, large amount of players (on forums) was cheering for the Brd nerf hammer, saying just take it, have fun and stop crying. Now that they did not just hit the Brd its suddenly just wrong and and and and...

    I do not agree whit the sum nerf, neither did i agree to the brd nerf. I Cheer for the drg boost, and think wtf about mnk's.

    But still its funny that u who screamed nerf to bard, and cheering for it, is not so fan of the nerf hammer anymore.
    (0)

  4. #4
    Player
    PSxpert2011's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,383
    Character
    Psxpert Sylph
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    This whole thread has me more worries than hopeful for ARR. SE tends to take away rather than to add to resolve a problem with their "best MMO ever" design. I'm starting to think they really don't know what their doing. Their "pet" job just got fingered a bit to see where it'll go. SUB jobs here is beginning to be irrelevant while they rewrite the rules.
    (2)


    ~'\[[_LEGACY_]]/'~
    TENTs because solo-friendly content forces me to want one!
    (HP + Instantly logout anywhere)

    http://na.finalfantasyxiv.com/lodestone/my/
    *Excalibur* Nation: Limsa Laminsa

  5. #5
    Player
    Sevyn's Avatar
    Join Date
    Sep 2013
    Posts
    201
    Character
    Sevyn Ishimael
    World
    Adamantoise
    Main Class
    Machinist Lv 60
    Coil: A ranged dps' Journey

    Turn 1: Ranged stand there dps, move 1 step off glowing tile.
    Turn 2: 2 steps to the side to avoid large laser sometimes, 3 steps to pass debuff
    turn 4: Stand in center, move a bit, stand in center, stand behind boss, done
    Turn 5: Only phase ranged really experience moving due to boss mechanics (Most ranged tunnel vision and have to be told to move)

    Coil: A melee dps' Journey
    Turn 1: Okay we just stand there to lmao
    Turn 2: Easier for us since we don't pass rot?
    Turn 4: Same as ranged (If tanks are bad melee have to chase mobs)
    Turn 5: Same as ranged

    So basically the only difference in movement generally is that melee has to move from side to back alot to get maximum dps main difference. As far as actual mechanics all jobs mostly move the same.
    (3)

  6. #6
    Player
    Viridiana's Avatar
    Join Date
    Mar 2011
    Posts
    3,481
    Character
    Aria Placida
    World
    Lamia
    Main Class
    Ninja Lv 88
    Quote Originally Posted by Sevyn View Post
    Coil: A ranged dps' Journey

    Turn 1: Ranged stand there dps, move 1 step off glowing tile.
    Only a few small corrections: You forgot the ADS laser at the start of T1 and Cad's spitting attack for range. And T2 melee have to deal with a smaller circle AoE, if I'm not mistaken.
    (1)

  7. #7
    Player
    Sevyn's Avatar
    Join Date
    Sep 2013
    Posts
    201
    Character
    Sevyn Ishimael
    World
    Adamantoise
    Main Class
    Machinist Lv 60
    Quote Originally Posted by Viridiana View Post
    Only a few small corrections: You forgot the ADS laser at the start of T1 and Cad's spitting attack for range. And T2 melee have to deal with a smaller circle AoE, if I'm not mistaken.
    Ah yeah true, but once you've mastered the servers 0.3 character update thingy the small aoe doesn't slow you down. And I don't count the ADS at the beginning lol.
    (0)

  8. #8
    Player
    Sevyn's Avatar
    Join Date
    Sep 2013
    Posts
    201
    Character
    Sevyn Ishimael
    World
    Adamantoise
    Main Class
    Machinist Lv 60
    Monks probably did get buffed a bit to much. Granted not many were even able to get maximum dps but when they did it was pretty much top dps (except summoners still beat them). So now they will definitely be way ahead of everyone else. So I'm already expecting a nerf to monks coming soon lol.
    (0)

  9. #9
    Player
    T0rin's Avatar
    Join Date
    Oct 2013
    Posts
    447
    Character
    Torin Escarpa
    World
    Sargatanas
    Main Class
    Summoner Lv 60
    Quote Originally Posted by Sevyn View Post
    So now they will definitely be way ahead of everyone else. So I'm already expecting a nerf to monks coming soon lol.
    Guess we'll find out tonight, eh?
    (3)

  10. #10
    Player
    Eulogee's Avatar
    Join Date
    Aug 2013
    Location
    CO
    Posts
    18
    Character
    Sylvanis Windrunner
    World
    Diabolos
    Main Class
    Arcanist Lv 50
    Again, I think by and large, most top end SMN agree that a nerf was needed. Most are not disputing the fact we GOT nerfed. It is HOW they did it. completly taking a dot away from us, really makes being a SMN easy. It took some skill to pull top numbers as a SMN, and while bad players will remain bad, you will see less of a gap between decent players and good players. IMHO that is bad for the game. When I joined my raid team I was slightly under geared. They took me cause they needed a slot filled to go. After one run I got a permanent spot, because I didn't suck and I could pull the numbers even without the gear.

    Hopefully enough raid leaders out there go with the philosophy "bring the player not the class" Situations like this and people get the perception that a class is sub par and not worth taking. Even though in this case I do not think SMN are going to be that low.
    (1)

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