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  1. #21
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    Quote Originally Posted by Rentahamster View Post
    That's just a reason to delay using it. You're still going to use it eventually, and there are no drawbacks to that - your overdrive is going to fill to max no matter what you do.
    That's like saying there is no drawback to a 2hr ability. There is and there isn't a drawback, you won't have access to it for a long while. Don't take this the wrong way, but that's like saying all skills have no drawback. They take TP or MP just as the limit break move will take up that bar. I don't want you to think that I'm attacking you, but I honestly don't think that it is far different than a 2hr ability in terms of drawbacks. The ability uses up the entire bar. There are no increments on it.

    Keep the creative ideas coming guys. Skill Ideas? Specifics about the implementation?
    (0)
    Last edited by ClashBlades; 06-04-2011 at 10:55 AM.

  2. #22
    Player
    AreeyaJaidee's Avatar
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    Mar 2011
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    Mewt Naeun
    World
    Exodus
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    Marauder Lv 100
    Quote Originally Posted by Rentahamster View Post
    TP - a suplementary battle system that involves dealing and taking damage in order to build up a resource meter that is separate from MP in order to execute highly damaging attacks as well as special moves and skills.

    Overdrive/Limit Breaks - a supplementary battle system that involves dealing and taking damage in order to build up a resource meter that is separate from MP in order to execute highly damaging attacks as well as special moves and skills .


    Do you know what those two systems are?
    Yes I do. Good job looking that up on the internet

    I like the idea. Special attacks are always needed.

    I know we are sitting here arguing moot points that SE's Dev team is capable of working out.
    I am pretty sure they know math and the development debugging process
    (2)
    Last edited by AreeyaJaidee; 06-04-2011 at 10:54 AM.
    Living life one day at a time~!
    Mending the past with the joys of today!

  3. #23
    Player
    Physic's Avatar
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    Bladed Arms
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    Balmung
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    Monk Lv 70
    Quote Originally Posted by Rentahamster View Post
    That's just a reason to delay using it. You're still going to use it eventually, and there are no drawbacks to that - your overdrive is going to fill to max no matter what you do.

    Essentially what you're proposing is a super meter like in Street Fighter. Ask yourself this - what has deeper gameplay?

    Super Street Fighter - where your super bar fills up and you do a super move when you want

    or

    Street Fighter 4 - where your super bar fills up, and you have a choice of using up small chunks of it to execute EX special moves, or saving it all in order to execute a powerful super move - with each strategy having its own pros and cons, depending on the player's character, his opponent's character, and the individual playstyle of the player himself.
    this is a good point, but tp 5000 wouldnt be that long to get to, also the difference in SF4 is you still have access to your regular special attacks, if every special attack used tp, The move would have to be insanely godly to make up for not being able to do anything but auto attack for the entire time. Imagine SF if supers disappeared if you used any special attack.
    Basically what your saying would be fine, if we had solid gameplay that didnt require tp, but seeing as how with AA we may get even less skills that dont require tp, it would seem to be a bad idea to tie it to tp.

    My real problem with the tp 5k thing is, if it is good, no one will use the rest of their tp moves, if it is not good no one will ever use it. In that case it not being good is better, because playing with no tp use is fairly boring.

    I look at an extra mechanic as a good thing, if its specific to class, gives different play mechanics to classes, much like in ffxi, bluemage, puppet and dancer played fundamentaly differently than other classes, whereas if you look at early ffxi, all DD were virtually the same playstyle. While they wouldnt have to build limits into that, it would be an interesting place to put it.

    The thing to remeber with most FFXI limits is they existed to be used, the key was how you built it up, and when you used them. I think building it up can be an interesting game mechanic. Building up tp is not that interesting right now.
    (1)

  4. #24
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    Rentahamster's Avatar
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    Renta Hamster
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    Sargatanas
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    Gladiator Lv 50
    Quote Originally Posted by Physic View Post
    this is a good point, but tp 5000 wouldnt be that long to get to, also the difference in SF4 is you still have access to your regular special attacks, if every special attack used tp, The move would have to be insanely godly to make up for not being able to do anything but auto attack for the entire time. Imagine SF if supers disappeared if you used any special attack.
    Of course super bars don't disappear when you use special attacks. That is why the skill and resource management is a choice between EX specials VS. Super moves.
    (0)

  5. #25
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    Rentahamster's Avatar
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    Renta Hamster
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    Quote Originally Posted by AreeyaJaidee View Post
    Yes I do. Good job looking that up on the internet
    I didn't look that up on the internet. I already know what they are, and I already knew that they both performed the same function, at a basic level.

    Having my competence called into question just because you don't realize that yourself is not a good debate technique.
    (0)

  6. #26
    Player
    Physic's Avatar
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    Bladed Arms
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    Balmung
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    Monk Lv 70
    Quote Originally Posted by Rentahamster View Post
    Of course super bars don't disappear when you use special attacks. That is why the skill and resource management is a choice between EX specials VS. Super moves.
    exactly, but tp is just our special move bars, without using tp, we are essentially just auto attacking, even more so when they add AA, unless our basic attacks come back some how. Limits always used a different mechanic than basic special abilities/attacks.
    (0)

  7. #27
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    Rentahamster's Avatar
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    Renta Hamster
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    Sargatanas
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    Gladiator Lv 50
    Quote Originally Posted by Physic View Post
    exactly, but tp is just our special move bars, without using tp, we are essentially just auto attacking, even more so when they add AA, unless our basic attacks come back some how. Limits always used a different mechanic than basic special abilities/attacks.
    Yeah, I know, I was responding to the notion that:

    TP = Super meter

    Weapon Skills and TP-consuming abilities = EX Special Moves

    Limit Break = Super Move
    (0)

  8. #28
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    So I think that we have come to a consensus that it would have to be an added/different mechanic. Do we have any ideas on how frequently the bar should charge? or the more fun question- What skills should each job/class get?
    (0)

  9. #29
    Player
    AreeyaJaidee's Avatar
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    Mewt Naeun
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    Exodus
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    Marauder Lv 100
    Quote Originally Posted by Rentahamster View Post
    I didn't look that up on the internet. I already know what they are, and I already knew that they both performed the same function, at a basic level.

    Having my competence called into question just because you don't realize that yourself is not a good debate technique.
    I'm not debating anymore The OP has a good point and Im sure we will see this system soon regardless of what nay-sayers do.

    But on a serious note: Good Job using google Rentahamster
    You should play other FF games someday
    They are pretty fun~!
    (0)
    Living life one day at a time~!
    Mending the past with the joys of today!

  10. #30
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    Quote Originally Posted by AreeyaJaidee View Post
    I'm not debating anymore The OP has a good point and Im sure we will see this system soon regardless of what nay-sayers do.

    But on a serious note: Good Job using google Rentahamster
    You should play other FF games someday
    They are pretty fun~!
    except for ff7. that one was horrible.
    (0)

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