It is not going to be something where we're useless. We'll still be the top DPS on, say, turn 5, because that fight is so tuned for us. All these people doomsaying either never paid attention to maximize their class, or just think "nerf=useless."
If someone(Kalandros) had read my other posts, I said that SMN could have used some numbers adjusted down--About as much as we're losing from not having Thunder(10%), but the fact is they're doing it wrong. It's making the class have less of a skill cap, and more boring. I don't need to cast Ruin more--I do it enough already. It's boring.
Managing timers and DoTs is why I fell in love with SMN. I love how, depending on transitions, you use your judgement to maximize DPS based on timers. The removal of Thunder is going to limit that, and while I still won't be playing any other class(or leaving the game), I did bump my 3 month subscription down to 1 month. I'll still be playing SMN, and subscribing, but if it CONTINUES in this pattern I will not.
My rankings would be MNK > BLM(depending on RNG) >(Slightly) BLM=DRG=SMN > BRD.
On live, it's currently SMN > MNK=BLM(RNG) > BLM > DRG > BRD.
As you can see, it's a huge shift, and in my opinion it is more balanced(but with MNK being too strong), but the way they went about it is wrong.
Slightly greater than, there was no way to put that in neat. Good BLM RNG doesn't add THAT much DPS, unless it's OBSCENELY good, but it would be noticeable over those lower than it.
Turn 1 we'll still be winners. Multi-Dotting is what we can still do, Turn 2 and 4 we'll lose out a lot compared to live. On those, it would be better just to bring a BLM.
See, speaking specifically about T5--You would bring a SMN with the entire encounter timer to mind, and you would bring a BLM if you wanted to complete the mechanics. So a SMN would be better for a farm/geared group, and a BLM would be better for a group progressing/not as geared.
This is something I want to post against.
The actual changing of the boots isn't bad--We'll lose, maybe, .5% DPS. That's right, POINT FIVE PERCENT DPS.
It's the precedent it sets that is scary.
Why does it value GUARANTEED ITEMS over RNG drops?
Why is it changing an ACCURACY piece that ALL classes need?
Why is it changing a piece of gear that TWO jobs have access to, when one of the jobs has the EXACT same piece only THEY have access to?
All of these questions were answered, and not in a good way.