Quote Originally Posted by Theonekitten View Post
FFXIV summoner should have been like FFXI summoner, a TRUE summoner class...as the saying goes...if it ain't broke don't fix it.
There wasn't a single thing not broken in FFXI summoner. I still remember the classic terrible design mistakes.


- Perpetuation cost for all content of the game until you have completed endgame gearing, at which point the perpetuation is removed. I.e. an entire game spent to just remove a penalty without getting a single benefit.
- 20% damage reduction to make up for awesome buffs like "+evasion" or "+MAB" from auras, which only resulted in positive values if your group was 1 SMN, 5 job who needs buff.
- Feedback being ignored based on "Lore is more important than balance and gameplay".
- Spirits being completely forgotten in level cap raise and it took a year or two before they were "Oh, maybe we should update their spell list".
- Spirits having 0 seconds wait time to cast spells resetting to 40 seconds wait time on assault.

The only good thing with FFXI SMN was that it prepared me to have zero expectations of any good FFXIV SMN, which is good when they are clearly doing as poor a job at making the class function as this.