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  1. #1
    Player
    Betelgeuzah's Avatar
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    Mar 2011
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    Captain Lalafist
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    Odin
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    Arcanist Lv 82
    Quote Originally Posted by Wolfie View Post
    Just because they set the time frame doesn't mean it's a good or even acceptable one. They're not making the game for themselves. They're slow as all hell for a AAA developer working on a flagship title.
    And who decides whether it's an acceptable one? You? You don't even know what said timeline is, and you can't even make an educated guess because you have basically no idea about their progress.
    (3)

  2. #2
    Player Wolfie's Avatar
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    Mar 2011
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    Character
    Wolfie Wu
    World
    Leviathan
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    Pugilist Lv 50
    Quote Originally Posted by Betelgeuzah View Post
    And who decides whether it's an acceptable one? You? You don't even know what said timeline is, and you can't even make an educated guess because you have basically no idea about their progress.
    Is your entire argument "durrr u dun kno nothin only devs kno"?

    I can judge the speed at which they could or should be moving by comparing FFXIV with current and previous MMO's, including their own MMO, FFXI.
    (3)

  3. #3
    Player
    Betelgeuzah's Avatar
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    Mar 2011
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    Captain Lalafist
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    Odin
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    Arcanist Lv 82
    Quote Originally Posted by Wolfie View Post

    I can judge the speed at which they could or should be moving by comparing FFXIV with current and previous MMO's, including their own MMO, FFXI.
    Yet do you know at which speed they are moving at? No, you don't. Which is what I said.
    (4)

  4. #4
    Player
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    Mar 2011
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    リムサ ロミンサ
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    Quote Originally Posted by Betelgeuzah View Post
    Yet do you know at which speed they are moving at? No, you don't. Which is what I said.
    This is true and makes me wonder why we're even having this conversation. We don't know everything they're working on, we get our information from them.
    (3)

  5. #5
    Player Wolfie's Avatar
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    Mar 2011
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    Wolfie Wu
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    Leviathan
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    Pugilist Lv 50
    Quote Originally Posted by Betelgeuzah View Post
    Yet do you know at which speed they are moving at? No, you don't. Which is what I said.
    Yeah, I do. It's been 9 months and the game is only slightly more different than it was at start.

    Here are the major changes since the game's start:

    SP/EXP acquisition system fixed
    Quest system implemented
    A few notorious monsters
    A good targeting system
    Minor UI tweaks
    Minor balancing of monster HP and player skills
    Search function for market wards and some organization

    Almost every patch since January has had some delay or had to be broken down into two patches because they couldn't release it on time. "Core Programming Issue" rears its head around every other week or so. It took them 3 patches of fiddling to get the targeting system right. Every answer we get from them is a minimal "we're not currently working on X" or "we're taking a look at X".

    Whooo boy, yeah, they're sure hard at work and moving fast.
    (3)

  6. #6
    Player

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    Mar 2011
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    Ul'Dah
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    675
    Quote Originally Posted by Wolfie View Post
    Yeah, I do. It's been 9 months and the game is only slightly more different than it was at start.

    Here are the major changes since the game's start:

    SP/EXP acquisition system fixed
    Quest system implemented
    A few notorious monsters
    A good targeting system
    Minor UI tweaks
    Minor balancing of monster HP and player skills
    Search function for market wards and some organization

    Almost every patch since January has had some delay or had to be broken down into two patches because they couldn't release it on time. "Core Programming Issue" rears its head around every other week or so. It took them 3 patches of fiddling to get the targeting system right. Every answer we get from them is a minimal "we're not currently working on X" or "we're taking a look at X".

    Whooo boy, yeah, they're sure hard at work and moving fast.
    You forgot some things:

    Removal of population check via /sea
    Removal of player collision
    Removal of mob behavior
    Reduction of party size

    This may be the only game that gets less features over time, which I suppose is fitting for a release on the PS3. Next up on the chopping block, they're removing fatigue (yay) and physical levels (boo). What goes next? Let's axe the BS, no one is there anyways.

    Not to mention the quick fixes they did.

    Player: "I'm sick of fighting woodland critters all the time."
    S-E: Deploying SUPER MEGA SQUIRREL.

    Player: "These effects kind of blow..."
    S-E: Deploying SUPER MEGA Fireball.

    So it's obvious S-E is hard at work, Wolfie. Quit hating.
    (2)
    http://i.imgur.com/L3DQO.jpg