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  1. #11
    Player

    Join Date
    Mar 2011
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    Uldah
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    889
    Quote Originally Posted by viion View Post
    They're not doing anything with market/trade, economy, all thats been changed with gathering is the new items added. Nothing is changing with craft system, the only thing changing with class is skills are getting change so thats skills not the classes. nothings changing with storage or the game world. or transport, or quest, or mail.

    All that we know is: Stamina removed, Auto Attack added, Physical/Elemental attributes redesigned, Skills for the classes redesigned and 3 dungeons being added. The rest comes after 1.18

    So it is slow and battle is not 60%. Why do they not have a guy working on new guildleves or quests? Why do not they have a 3D Modeller making new mobs? in 9 months we've had 1 new mob. I've not heard much news of a lot of gear coming out, im only expecting something like the faction stuff.
    QQ moar!!!!
    (10)
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    See your face upon the clear water. How dirty! Come! Wash your face!
    loltanaka: http://www.youtube.com/watch?v=WOOw2yWMSfk

  2. #12
    Player
    Betelgeuzah's Avatar
    Join Date
    Mar 2011
    Posts
    3,083
    Character
    Captain Lalafist
    World
    Odin
    Main Class
    Arcanist Lv 82
    Quote Originally Posted by Rinsui View Post
    FFXI updates are steamrolling in, yet those for FFXIV are just trickling.
    How come? Is it because in 11, you just have to adjust and tweak a already well-established system?
    Here's why:

    FFXI: We're adjusting the maximum range of Thief abilities Collaborator and Accomplice.
    FFXIV: We decided to only list items that are not going to be changed because the list will be shorter that way.

    I can explain it in more detail if needed. I can't make head or tail out of viion's nonsense so it's hard to make a proper reply for it.
    (4)

  3. #13
    Player
    viion's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    4,206
    Character
    Sky Box
    World
    Ragnarok
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Ilean View Post
    QQ moar!!!!
    And what a typical immature reply...
    (4)

  4. #14
    Player Wolfie's Avatar
    Join Date
    Mar 2011
    Posts
    2,237
    Character
    Wolfie Wu
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by viion View Post
    They're not doing anything with market/trade, economy, all thats been changed with gathering is the new items added. Nothing is changing with craft system, the only thing changing with class is skills are getting change so thats skills not the classes. nothings changing with storage or the game world. or transport, or quest, or mail.

    All that we know is: Stamina removed, Auto Attack added, Physical/Elemental attributes redesigned, Skills for the classes redesigned and 3 dungeons being added. The rest comes after 1.18

    So it is slow and battle is not 60%. Why do they not have a guy working on new guildleves or quests? Why do not they have a 3D Modeller making new mobs? in 9 months we've had 1 new mob. I've not heard much news of a lot of gear coming out, im only expecting something like the faction stuff.
    Yep. They have a million things that need to be redone, implemented, or expanded that are not battle system, yet nothing is happening there.

    They're either lazy, incompetent, short staffed, don't care, or the game is FUBAR. Or any combination of those.
    (5)

  5. #15
    Player
    viion's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    4,206
    Character
    Sky Box
    World
    Ragnarok
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Wolfie View Post
    Yep. They have a million things that need to be redone, implemented, or expanded that are not battle system, yet nothing is happening there.

    They're either lazy, incompetent, short staffed, don't care, or the game is FUBAR. Or any combination of those.
    Most likely that one. Not to mention some of the staff is shared with XI (or just not working on XIV all together)
    (4)

  6. #16
    Player

    Join Date
    Mar 2011
    Posts
    196
    Quote Originally Posted by viion View Post
    Why do not they have a 3D Modeller making new mobs? in 9 months we've had 1 new mob.
    I beg to differ on this, as Diremites, Pirates, goblins, puddings, and many other mobs were added in post release...
    (2)

  7. #17
    Player
    viion's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    4,206
    Character
    Sky Box
    World
    Ragnarok
    Main Class
    Marauder Lv 90
    Quote Originally Posted by AuctionGirl View Post
    I beg to differ on this, as Diremites, Pirates, goblins, puddings, and many other mobs were added in post release...
    All of them excluding Goblins have been in the game since Alpha. Just turning the on switch does not count as a new developed mob when its been fully developed over a year ago.
    (6)

  8. #18
    Player Wolfie's Avatar
    Join Date
    Mar 2011
    Posts
    2,237
    Character
    Wolfie Wu
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by viion View Post
    All of them excluding Goblins have been in the game since Alpha. Just turning the on switch does not count as a new developed mob when its been fully developed over a year ago.
    Get out of here with your fancy logics!
    (3)

  9. #19
    Player

    Join Date
    Mar 2011
    Posts
    196
    Quote Originally Posted by viion View Post
    All of them excluding Goblins have been in the game since Alpha. Just turning the on switch does not count as a new developed mob when its been fully developed over a year ago.
    Maybe your right, but I don't dat mine So I only have my opinion from what I've seen in the game. I do know bluefog was a lot easier run, pre-diremite patch.

    This game could use more mob types/designs/variations in different areas... Along with forcing people to goto other areas... like removing certain group areas from each areas and only allowing 1 area to host that groups ranking range. Then decreasing the spawn times between mobs. Grouping is hardly viable when a solo'er can clear out an area faster than mobs can respawn.
    (0)

  10. #20
    Player
    Betelgeuzah's Avatar
    Join Date
    Mar 2011
    Posts
    3,083
    Character
    Captain Lalafist
    World
    Odin
    Main Class
    Arcanist Lv 82
    Quote Originally Posted by Wolfie View Post
    Yep. They have a million things that need to be redone, implemented, or expanded that are not battle system, yet nothing is happening there.

    They're either lazy, incompetent, short staffed, don't care, or the game is FUBAR. Or any combination of those.
    Explain your reasoning further. If they can fix the game in the timeframe they've set themselves, they are neither of those. Your personal timeline has no weight here at all.
    (7)

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