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  1. #1
    Player
    Physic's Avatar
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    Apr 2011
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    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by indira View Post
    ffxi was finsh before they released it, expansions finshed before the came out. not the case with ffxiv now there making it on the fly, they should of took everything the learnd from ffxi and used that to build off of, but no the decide to make them selfs look like there new to making games, reinventing the wheel.

    no, look at the patch notes, all of this stuff was not developed before the game came out, we re talking JP release here. They had numerous issues, reworks and rebalances that wouldnt have been needed if the game was already developed, such as adding magic bursts, the addition of Dlevel to all damage and accuracy equations, addition of mining. I dont know why i provide hard evidence, and people are going off supposition, and what they heard, or thought, look at the patch notes, it outlines all the foul ups, changes, tweaks, additions etc that happened in the life of ffxi.



    Quote Originally Posted by Betelgeuzah View Post
    It's not actually, but you're not going to believe anything until you see it with your own eyes.

    The class adjustments alone will make a longer list than the whole year of patches in XI combined.

    Not that the end result will be a better game, but there sure as hell will be more of it than what XI saw pre-RotZ.
    once again look at the notes, pre rotz, they added 5 jobs 3 level cap increases, new zones, and 2 tiers of missions. 15 levels of skills and spells, even with the new job additions and changes the game will not come close to pre rotz changes
    AND rotz came out 11 months after the game was released, within 1 year they did massive amounts of fixes, added vanilla content, AND worked on a new LARGE expansion.

    there is simply not enough progress for the amount of time, even if they deliver every single thing on that list after a full year of work.

    I am not saying they suck or they are bastards im saying ok, now we can look at the 1 year plan, and see that they are currently falling way behind where they should be in a years time. They need to look to increase productivity, i cant think of a single game mmo or not that could show so little actual development in a years time.
    this is progress of the game expected by 1 year from release

    addition of basic quests
    3 large NMs
    24 basic NMs
    2 dungeons(or types)
    7 job specializations
    auto attack
    rebalancing of job skills.
    marketward search feature

    thats it for 1 year of development, the list of ffxi can fill multiple pages, look at the list of guild wars 1 numerous class balances, new items and zones and a whole new expansion. aion went from 1.5 to 2.0. AOC, Warhammer.

    the worst part is the game didnt even start with a lot, its not like they had a strong base content wise or a complete game, it was full of bugs, basic problems, over sights and a tremendous lack of content.

    right now the development team is failing to produce development at a pace on par with thier past selves, and their current competitors, this is a serious problem.
    (2)

  2. #2
    Player
    Betelgeuzah's Avatar
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    Mar 2011
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    3,083
    Character
    Captain Lalafist
    World
    Odin
    Main Class
    Arcanist Lv 82
    Quote Originally Posted by Rinsui View Post
    FFXI updates are steamrolling in, yet those for FFXIV are just trickling.
    How come? Is it because in 11, you just have to adjust and tweak a already well-established system?
    Here's why:

    FFXI: We're adjusting the maximum range of Thief abilities Collaborator and Accomplice.
    FFXIV: We decided to only list items that are not going to be changed because the list will be shorter that way.

    I can explain it in more detail if needed. I can't make head or tail out of viion's nonsense so it's hard to make a proper reply for it.
    (4)

  3. #3
    Player
    Betelgeuzah's Avatar
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    Mar 2011
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    Character
    Captain Lalafist
    World
    Odin
    Main Class
    Arcanist Lv 82
    Yeah, that's what I thought. You really are basing their progress on the content implemented to the live servers.

    Hint: that's not how it works. Now, can you guess why?
    (3)

  4. #4
    Player
    Warlyx's Avatar
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    May 2011
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    Character
    Warlyx Arada
    World
    Moogle
    Main Class
    White Mage Lv 90
    the players base their progess on the content implemented in live servers ,because is where we play?

    if they have internal version and all of them are busy playing in the new dungeons and having fun , i could care less....
    (2)

  5. #5
    Player
    Betelgeuzah's Avatar
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    Mar 2011
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    Character
    Captain Lalafist
    World
    Odin
    Main Class
    Arcanist Lv 82
    Quote Originally Posted by Warlyx View Post
    the players base their progess on the content implemented in live servers ,because is where we play?

    if they have internal version and all of them are busy playing in the new dungeons and having fun , i could care less....
    So in your small mind, no feature exists or is in development before it is implemented to the live servers? It just pops out of nowhere.

    With this in mind, every feature has similar development time and can be implemented to the game anytime. It's just a matter of swinging that magic stick!

    Lastly, testing, preparing and implementing every new feature separately (that affects other features) does not slow them down at all, as well as making much sense when the feature in question has no relation to the current game but the game the dev team is working on.
    (4)
    Last edited by Betelgeuzah; 06-05-2011 at 12:49 AM.

  6. #6
    Player Wolfie's Avatar
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    Mar 2011
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    2,237
    Character
    Wolfie Wu
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    And based on their responses to questions about other content. How convenient of you to ignore half my post, Admiral Fanboy.

    Let me ask you this: if they have content that they're working on, with any actual progress, why would they not release it or give more info about it?

    Hint, they don't. There have been a total of like 335 MB of updates since January. That's pathetic in every sense of the word.
    (2)

  7. #7
    Player
    Betelgeuzah's Avatar
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    Mar 2011
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    Character
    Captain Lalafist
    World
    Odin
    Main Class
    Arcanist Lv 82
    Quote Originally Posted by Wolfie View Post

    Let me ask you this: if they have content that they're working on, with any actual progress, why would they not release it or give more info about it?
    "We have changed the way VIT works in accordance to our new battle system which is still being worked on."
    "We have changed the effects of all enmity spells to prepare for our new enmity calculations still being worked on. We know that these changes make no sense with the way current enmity calculations work and essentially make the spells useless, but we ask that you bear with us little longer."
    "Additionally, we have released the job specific armor for Paladin. The quest related to obtaining this item has been implemented as well, but only in Japanese due to the unfinished translation that will still be worked on. We also regret to inform that you can not equip said armor because the Paladin job has not yet been finished. You also can not defeat the quest NM with the current damage calculations, sorry for that."

    "The claiming system has been changed, but the algorithms for receiving SP have not. You will not be able to receive any SP for fighting monsters, and we are sorry for the inconvenience this may cause."
    "Auto-Attack and the necessary algorithms have been implemented. The server adjustments related to the change are still on the works, however, so the damage you inflict on enemies will not register on the server. We ask you to bear with us on this matter."
    "Materia system has finally been implemented! You can not, however, equip any items with materia until we change the item icons and status details."
    "Due to the additional work preparing and implementing all the aforementioned features to the live servers has caused us, we regret to inform you that the development of the Auction House has been delayed indefinitely."

    "While working on the Auto-Attack feature we have found out an issue that needs to be resolved. Due to this, our current adjustments to the VIT stat need to be changed as well. Since said feature has already been implemented, and it will take us even longer to prepare and implement a fix, chocobos have been delayed until 2012."

    "Jobs work like this:"

    "We previously said that the jobs work like this, but during the development of the rehaul of battle system we found out an issue, and to solve that we also have to change how jobs work for them to work together."
    (10)

  8. #8
    Player
    viion's Avatar
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    Mar 2011
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    Uldah
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    4,206
    Character
    Sky Box
    World
    Ragnarok
    Main Class
    Marauder Lv 90
    It doesnt matter what they doing behind the scenes because we're not behind the scenes! We only care about progression of content/updates to US so yes basing it off live servers is fine because thats what we're playing.

    The reason for delaying info is most likely for 2 reasons: 1 so it makes us think they're working hard and we can say "they spent x amount of time on that" when they havent. and 2 because they probably keep changing stuff or broke and have to keep fixing stuff.
    (2)

  9. #9
    Player
    Join Date
    Mar 2011
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    リムサ ロミンサ
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    1,084
    Quote Originally Posted by viion View Post
    It doesnt matter what they doing behind the scenes because we're not behind the scenes! We only care about progression of content/updates to US so yes basing it off live servers is fine because thats what we're playing.

    The reason for delaying info is most likely for 2 reasons: 1 so it makes us think they're working hard and we can say "they spent x amount of time on that" when they havent. and 2 because they probably keep changing stuff or broke and have to keep fixing stuff.
    "But to the person it does not matter so much, this thread is talking mainly about the development side of things. "
    Didn't you just say this to me a few minutes ago?
    (1)

  10. #10
    Player
    viion's Avatar
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    Mar 2011
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    Uldah
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    4,206
    Character
    Sky Box
    World
    Ragnarok
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Sonic_the_Hedgehog View Post
    "But to the person it does not matter so much, this thread is talking mainly about the development side of things. "
    Didn't you just say this to me a few minutes ago?
    The development to US what we get you're trying to twist what I mean.

    They make stuff but it is not coming to us, and we've had nothing else. The development to our view is minimal, that is why I said if you dat mine or fileswap you will see theres been only 1 new mob. There might be loads behind the scenes but we dont know it so right now as far as facts concern what our gamefiles hold, the development team have made 1 mob.

    Thats 1 single petty hardly used mob, on the entire live/public server that the development team have concentrated on regarding mobs. The rest pre-existing before Alpha. It can also be said the same for the quest system, its an identical ripoff to the already existing quest system classes had, so imo the development for "Implementation of Quest System" does not exist.
    (2)
    Last edited by viion; 06-05-2011 at 01:00 AM.

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