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  1. #1
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    Mar 2011
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    Quote Originally Posted by viion View Post
    Why do not they have a 3D Modeller making new mobs? in 9 months we've had 1 new mob.
    I beg to differ on this, as Diremites, Pirates, goblins, puddings, and many other mobs were added in post release...
    (2)

  2. #2
    Player
    viion's Avatar
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    Mar 2011
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    Uldah
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    Sky Box
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    Ragnarok
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    Marauder Lv 90
    Quote Originally Posted by AuctionGirl View Post
    I beg to differ on this, as Diremites, Pirates, goblins, puddings, and many other mobs were added in post release...
    All of them excluding Goblins have been in the game since Alpha. Just turning the on switch does not count as a new developed mob when its been fully developed over a year ago.
    (6)

  3. #3
    Player Wolfie's Avatar
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    Mar 2011
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    2,237
    Character
    Wolfie Wu
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by viion View Post
    All of them excluding Goblins have been in the game since Alpha. Just turning the on switch does not count as a new developed mob when its been fully developed over a year ago.
    Get out of here with your fancy logics!
    (3)

  4. #4
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    Quote Originally Posted by viion View Post
    All of them excluding Goblins have been in the game since Alpha. Just turning the on switch does not count as a new developed mob when its been fully developed over a year ago.
    Maybe your right, but I don't dat mine So I only have my opinion from what I've seen in the game. I do know bluefog was a lot easier run, pre-diremite patch.

    This game could use more mob types/designs/variations in different areas... Along with forcing people to goto other areas... like removing certain group areas from each areas and only allowing 1 area to host that groups ranking range. Then decreasing the spawn times between mobs. Grouping is hardly viable when a solo'er can clear out an area faster than mobs can respawn.
    (0)

  5. #5
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    Mar 2011
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    リムサ ロミンサ
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    Quote Originally Posted by viion View Post
    All of them excluding Goblins have been in the game since Alpha. Just turning the on switch does not count as a new developed mob when its been fully developed over a year ago.
    Eh whatever, it doesn't matter when it was developed, it's still a new mob to me. Especially since I don't go through .dat files.
    (1)

  6. #6
    Player
    viion's Avatar
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    Mar 2011
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    Uldah
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    Ragnarok
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    Marauder Lv 90
    Quote Originally Posted by Sonic_the_Hedgehog View Post
    Eh whatever, it doesn't matter when it was developed, it's still a new mob to me. Especially since I don't go through .dat files.
    To you it is, but to the development team it is not, and that is what they are doing, they have a lot of things already complete but they just leave it there until they can release it later making you think they're working very hard when they havent. Example right now is several mobs and the Dungeons.

    But to the person it does not matter so much, this thread is talking mainly about the development side of things.
    (2)

  7. #7
    Player
    SuzakuCMX's Avatar
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    Apr 2011
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    Great Gubal Library
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    2,034
    Character
    Peach Parfait
    World
    Gilgamesh
    Main Class
    Weaver Lv 70
    Quote Originally Posted by viion View Post
    All of them excluding Goblins have been in the game since Alpha. Just turning the on switch does not count as a new developed mob when its been fully developed over a year ago.
    Why would they add new mobs when they'd have to adjust them with the battle difficulty.
    (0)

    Peach Parfait/Khulan Angura on Gilgamesh

  8. #8
    Player
    Physic's Avatar
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    Apr 2011
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    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by SuzakuCMX View Post
    Why would they add new mobs when they'd have to adjust them with the battle difficulty.
    they are probably going to try not to adjust the monsters that much, but rather adjust the players. Most monster adjustments they make will probably across the board multipliers.

    Its just easier to solve the difficulty equation while keeping one variable(monsters since they are already committed to changing players) the same.
    hence i would be none too surprised to find out we are signifigantly weaker next patch.
    (0)

  9. #9
    Player
    viion's Avatar
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    Mar 2011
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    Uldah
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    Sky Box
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    Ragnarok
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    Marauder Lv 90
    Quote Originally Posted by SuzakuCMX View Post
    Why would they add new mobs when they'd have to adjust them with the battle difficulty.
    Screenshotting mobs in work to make your fans cum all over vs not showing anything making your fans have stupid threads like this.

    Example would be the 2 pieces of armour concept art they did. And look at its reception, no hate for at least 5 days. FIVE DAYS MAN.
    (0)

  10. #10
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    Mar 2011
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    Quote Originally Posted by viion View Post
    All of them excluding Goblins have been in the game since Alpha. Just turning the on switch does not count as a new developed mob when its been fully developed over a year ago.
    Who cares about new mobs now? the entire game needs changing, mobs aren't going to make it any better.
    (0)