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Thread: The Monk Temple

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  1. #1
    Player
    Rapiso's Avatar
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    Rapiso Tapiso
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    Ragnarok
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    Pugilist Lv 50
    Quote Originally Posted by Kiokin View Post
    ...Are...are you stupid?

    Our rotation in 2.1 will be constantly moving back and forth between flank and behind. Right now it's primarily just flank, with, like, two moves being used from behind occasionally, and only if you have top tier gear and don't care about TP.
    lol, you're a lost cause.
    (1)
    Rapiso 'World Best Monk' Tapiso - Black Hope - Moogle
    Stream : http://www.twitch.tv/lerapiso
    Cool Site : http://www.ffxiv-codex.fr/

  2. #2
    Player
    Kiokin's Avatar
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    Kio Kurokami
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    Tonberry
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    Pugilist Lv 80
    Quote Originally Posted by Rapiso View Post
    lol, you're a lost cause.
    Pretty sure you are, since you're in the minority here.
    (2)

  3. #3
    Player
    Sigred's Avatar
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    Sigred Caewyn
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    Goblin
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    Pugilist Lv 50
    Quote Originally Posted by Kiokin View Post
    Pretty sure you are, since you're in the minority here.
    He's only wrong because those of us who excel at MNK don't find it all that challenging in the first place. That doesn't mean that the imminent influx of FOTM players are going to be any good at it. That said, he's also right because those of us pushing MNK to the limits now are going to be falling asleep in 2.1.
    (2)
    <Overdose> Goblin <OD>

    Twintania downed (Pre-2.1) Dec. 9th, 2013

  4. #4
    Player
    Rapiso's Avatar
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    Rapiso Tapiso
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    Ragnarok
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    Pugilist Lv 50
    Quote Originally Posted by Kiokin View Post
    Pretty sure you are, since you're in the minority here.
    Yes im alone so im wrong ... genius !

    Think about our optimal roatation now, and our optimal roation post 2.1.

    Post 2.1 : spam BS-TrueStrike-X-DK-TS-X (X = SP or Demo)
    Refresh dot when they fade, regardless of your rotation.

    Acutally : Have to check all dot timer to know if you can use True strike, have to fill the full dk buff time with ID when refreshing.
    Which mean you're constantly adapting your rotation depending of your dot timer, you can't use true strike when fracture or tod will fade, which mean you'll DK-TS / BS-TS, which mean you'll fill with ID if you refresh one dot, which means if you think it's easier than just move back to demolish, you're probably one of these monks actually using this rotation :

    spam BS-TrueStrike-X-DK-TS-X (X = SP or Demo)
    Refresh dot when they fade, regardless of your rotation.
    Which mean you're a trash.
    (0)
    Rapiso 'World Best Monk' Tapiso - Black Hope - Moogle
    Stream : http://www.twitch.tv/lerapiso
    Cool Site : http://www.ffxiv-codex.fr/

  5. #5
    Player
    Allyrion's Avatar
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    Allyrion Windwalker
    World
    Yojimbo
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    Samurai Lv 70
    Quote Originally Posted by Rapiso View Post
    Acutally : Have to check all dot timer to know if you can use True strike, have to fill the full dk buff time with ID when refreshing.
    Which mean you're constantly adapting your rotation depending of your dot timer, you can't use true strike when fracture or tod will fade, which mean you'll DK-TS / BS-TS, which mean you'll fill with ID if you refresh one dot
    Except that's not actually complicated at all. You do not True Strike when you have to refresh dots. This is hardly an added complication.

    Any fight you can stay on the boss enough to fill with ID is a fight you *should* be watching your TP.
    Any fight where you should be watching TP, is a fight you shouldn't be using ID.
    If you're keeping on a target enough to use ID and not running out of TP, something's wrong.

    Post 2.1 : spam BS-TrueStrike-X-DK-TS-X (X = SP or Demo)
    Refresh dot when they fade, regardless of your rotation.
    Except, Demolish now has a bonus positional (which will cause some adaptation).
    And now that Twin Snakes isn't so short, there's no excuse not to be trying to hit your positions every time. Leaving out True Strike because you have dots to refresh is a simplified rotation, not a harder one.
    Filling in with ID isn't going to be more dynamic than demolish demanding a position every third cycle (so not in sync with Bootshine).

    If you fill in with ID, 2.1 isn't going to be more complicated for you. It will be around the same.
    But guess what? Now you don't have to use a trash ability that should never have been available to us in the first place.
    Congratulations!
    And now you can actually bring that challenge into your Twintania runs, since god knows you shouldn't be using ID on that fight.
    (2)

  6. #6
    Player
    Rapiso's Avatar
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    Rapiso Tapiso
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    Ragnarok
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    Pugilist Lv 50
    I know there is a lot of hate on ID because it's really hard to use it effectively and because of TP, so a lot of monk just don't use it.
    But our maximum DPS rotation include ID, you can't use it on twintania because of TP, and some long fight, but it's the only case you shouldn't.

    Even without ID, I don't know why the hell you consider moving back to demolish is something harder than constantly have to focus on your different dot timer and adapt your roation to use true strike. It's something you have to constantly focus on if you want to predict your rotation.
    Moving flank to rear is just one step, I never considered these movements as a challenge, the monk hard part always was the rotation.

    I think a lot of monk already use the 2.1 optimal rotation, because they think it's optimal on the current patch. In that case, yes, the rotation don't change for them, and it will become "harder" because of demolish.

    But god, I love monk because it has a really deep gameplay, keeping a perfect rotation is something really challenging. Which this patch, there is absolutely nothing to think about now, just a basic braindead rotation and refreshing dot. I sincerely think that monk will be the easiest class to play.

    Edit: The sad part is that monk will be OP in 2.1. And with the BRD/BLM/SMN nerf, It will become even more sad when ppl will see that monk have by far the best efforts reward ratio.expect a wave of new monk and party composition with 2+ monk
    (0)
    Last edited by Rapiso; 12-15-2013 at 09:26 AM.
    Rapiso 'World Best Monk' Tapiso - Black Hope - Moogle
    Stream : http://www.twitch.tv/lerapiso
    Cool Site : http://www.ffxiv-codex.fr/

  7. #7
    Player
    Allyrion's Avatar
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    Allyrion Windwalker
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    Yojimbo
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    Samurai Lv 70
    Quote Originally Posted by Rapiso View Post
    Even without ID, I don't know why the hell you consider moving back to demolish is something harder than constantly have to focus on your different dot timer and adapt your roation to use true strike.
    Because I'm going to constantly monitor my dots anyway. Maybe that's just me but I like to be aware of everything that's going on, which includes keeping track of dots and buffs regardless if they're going to drop or not.

    In that sense, I'm going to monitor the dots pre-2.1 and post 2.1.
    The only difference is that pre-2.1 when the timer for ToD or Fracture is <6 seconds, I don't True Strike. I end up staying in place and using Twin Snakes which actually made my life easier.
    Without ID, it's not that much to adapt cause you only need to know if you can get from one Raptor stance to the next without the dots dropping. And again, that might just be because I'm always keeping track of the dots anyway. Hell, I even monitor and sync GL3 with my internal timer even though there's usually no fear of it dropping.

    Maybe I've played other MMO's too long because I'm little sick of priority systems. It's actually refreshing to have a straight rotation.
    I think it takes a different type of concentration to keep following a set pattern, keep moving for the positions and keep track of all the things you have going on.
    Don't think it's necessarily easier.
    Though I guess post 2.1, you can get away with not keeping track as much but I personally will.
    (1)

  8. #8
    Player
    Kuroyasha's Avatar
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    Kuroyasha Tenshi
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    Gilgamesh
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    Ninja Lv 70
    Quote Originally Posted by Rapiso View Post
    Edit: The sad part is that monk will be OP in 2.1. And with the BRD/BLM/SMN nerf, It will become even more sad when ppl will see that monk have by far the best efforts reward ratio.expect a wave of new monk and party composition with 2+ monk
    LB fills slower with people of the same class/job in the party after patch. Not sure if having 2+ mnks could justify not having the LB on time/when you're usually supposed to have it for a fight you're not overgeared on. They didn't say how much slower for each duplicate class the gauge would fill, but they're trying to promote diversity within a party so I assume it would be somewhat significant enough to promote having different classes in a party.
    (0)

  9. #9
    Player
    MisakiSatomi's Avatar
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    Misaki Satomi
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    Tonberry
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    Gladiator Lv 8
    Quote Originally Posted by Kuroyasha View Post
    LB fills slower with people of the same class/job in the party after patch. Not sure if having 2+ mnks could justify not having the LB on time/when you're usually supposed to have it for a fight you're not overgeared on. They didn't say how much slower for each duplicate class the gauge would fill, but they're trying to promote diversity within a party so I assume it would be somewhat significant enough to promote having different classes in a party.
    Whatever you say. 4 monks, anyone!?
    (1)

  10. #10
    Player
    Kiokin's Avatar
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    Kio Kurokami
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    Tonberry
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    Pugilist Lv 80
    Quote Originally Posted by Rapiso View Post
    Yes im alone so im wrong ... genius !

    Think about our optimal roatation now, and our optimal roation post 2.1.

    Post 2.1 : spam BS-TrueStrike-X-DK-TS-X (X = SP or Demo)
    Refresh dot when they fade, regardless of your rotation.

    Acutally : Have to check all dot timer to know if you can use True strike, have to fill the full dk buff time with ID when refreshing.
    Which mean you're constantly adapting your rotation depending of your dot timer, you can't use true strike when fracture or tod will fade, which mean you'll DK-TS / BS-TS, which mean you'll fill with ID if you refresh one dot, which means if you think it's easier than just move back to demolish, you're probably one of these monks actually using this rotation :



    Which mean you're a trash.
    What are you even talking about? All you're doing is simplifying what you perceive to be the new rotation, while describing the current one in more words to make it seem more complex.
    (0)