lol, you're a lost cause.
Rapiso 'World Best Monk' Tapiso - Black Hope - Moogle
Stream : http://www.twitch.tv/lerapiso
Cool Site : http://www.ffxiv-codex.fr/
He's only wrong because those of us who excel at MNK don't find it all that challenging in the first place. That doesn't mean that the imminent influx of FOTM players are going to be any good at it. That said, he's also right because those of us pushing MNK to the limits now are going to be falling asleep in 2.1.
<Overdose> Goblin <OD>
Twintania downed (Pre-2.1) Dec. 9th, 2013
Yes im alone so im wrong ... genius !
Think about our optimal roatation now, and our optimal roation post 2.1.
Post 2.1 : spam BS-TrueStrike-X-DK-TS-X (X = SP or Demo)
Refresh dot when they fade, regardless of your rotation.
Acutally : Have to check all dot timer to know if you can use True strike, have to fill the full dk buff time with ID when refreshing.
Which mean you're constantly adapting your rotation depending of your dot timer, you can't use true strike when fracture or tod will fade, which mean you'll DK-TS / BS-TS, which mean you'll fill with ID if you refresh one dot, which means if you think it's easier than just move back to demolish, you're probably one of these monks actually using this rotation :
Which mean you're a trash.spam BS-TrueStrike-X-DK-TS-X (X = SP or Demo)
Refresh dot when they fade, regardless of your rotation.
Rapiso 'World Best Monk' Tapiso - Black Hope - Moogle
Stream : http://www.twitch.tv/lerapiso
Cool Site : http://www.ffxiv-codex.fr/
Except that's not actually complicated at all. You do not True Strike when you have to refresh dots. This is hardly an added complication.Acutally : Have to check all dot timer to know if you can use True strike, have to fill the full dk buff time with ID when refreshing.
Which mean you're constantly adapting your rotation depending of your dot timer, you can't use true strike when fracture or tod will fade, which mean you'll DK-TS / BS-TS, which mean you'll fill with ID if you refresh one dot
Any fight you can stay on the boss enough to fill with ID is a fight you *should* be watching your TP.
Any fight where you should be watching TP, is a fight you shouldn't be using ID.
If you're keeping on a target enough to use ID and not running out of TP, something's wrong.
Except, Demolish now has a bonus positional (which will cause some adaptation).Post 2.1 : spam BS-TrueStrike-X-DK-TS-X (X = SP or Demo)
Refresh dot when they fade, regardless of your rotation.
And now that Twin Snakes isn't so short, there's no excuse not to be trying to hit your positions every time. Leaving out True Strike because you have dots to refresh is a simplified rotation, not a harder one.
Filling in with ID isn't going to be more dynamic than demolish demanding a position every third cycle (so not in sync with Bootshine).
If you fill in with ID, 2.1 isn't going to be more complicated for you. It will be around the same.
But guess what? Now you don't have to use a trash ability that should never have been available to us in the first place.
Congratulations!
And now you can actually bring that challenge into your Twintania runs, since god knows you shouldn't be using ID on that fight.
I know there is a lot of hate on ID because it's really hard to use it effectively and because of TP, so a lot of monk just don't use it.
But our maximum DPS rotation include ID, you can't use it on twintania because of TP, and some long fight, but it's the only case you shouldn't.
Even without ID, I don't know why the hell you consider moving back to demolish is something harder than constantly have to focus on your different dot timer and adapt your roation to use true strike. It's something you have to constantly focus on if you want to predict your rotation.
Moving flank to rear is just one step, I never considered these movements as a challenge, the monk hard part always was the rotation.
I think a lot of monk already use the 2.1 optimal rotation, because they think it's optimal on the current patch. In that case, yes, the rotation don't change for them, and it will become "harder" because of demolish.
But god, I love monk because it has a really deep gameplay, keeping a perfect rotation is something really challenging. Which this patch, there is absolutely nothing to think about now, just a basic braindead rotation and refreshing dot. I sincerely think that monk will be the easiest class to play.
Edit: The sad part is that monk will be OP in 2.1. And with the BRD/BLM/SMN nerf, It will become even more sad when ppl will see that monk have by far the best efforts reward ratio.expect a wave of new monk and party composition with 2+ monk
Last edited by Rapiso; 12-15-2013 at 09:26 AM.
Rapiso 'World Best Monk' Tapiso - Black Hope - Moogle
Stream : http://www.twitch.tv/lerapiso
Cool Site : http://www.ffxiv-codex.fr/
Because I'm going to constantly monitor my dots anyway. Maybe that's just me but I like to be aware of everything that's going on, which includes keeping track of dots and buffs regardless if they're going to drop or not.
In that sense, I'm going to monitor the dots pre-2.1 and post 2.1.
The only difference is that pre-2.1 when the timer for ToD or Fracture is <6 seconds, I don't True Strike. I end up staying in place and using Twin Snakes which actually made my life easier.
Without ID, it's not that much to adapt cause you only need to know if you can get from one Raptor stance to the next without the dots dropping. And again, that might just be because I'm always keeping track of the dots anyway. Hell, I even monitor and sync GL3 with my internal timer even though there's usually no fear of it dropping.
Maybe I've played other MMO's too long because I'm little sick of priority systems. It's actually refreshing to have a straight rotation.
I think it takes a different type of concentration to keep following a set pattern, keep moving for the positions and keep track of all the things you have going on.
Don't think it's necessarily easier.
Though I guess post 2.1, you can get away with not keeping track as much but I personally will.
LB fills slower with people of the same class/job in the party after patch. Not sure if having 2+ mnks could justify not having the LB on time/when you're usually supposed to have it for a fight you're not overgeared on. They didn't say how much slower for each duplicate class the gauge would fill, but they're trying to promote diversity within a party so I assume it would be somewhat significant enough to promote having different classes in a party.
Whatever you say. 4 monks, anyone!?LB fills slower with people of the same class/job in the party after patch. Not sure if having 2+ mnks could justify not having the LB on time/when you're usually supposed to have it for a fight you're not overgeared on. They didn't say how much slower for each duplicate class the gauge would fill, but they're trying to promote diversity within a party so I assume it would be somewhat significant enough to promote having different classes in a party.
What are you even talking about? All you're doing is simplifying what you perceive to be the new rotation, while describing the current one in more words to make it seem more complex.Yes im alone so im wrong ... genius !
Think about our optimal roatation now, and our optimal roation post 2.1.
Post 2.1 : spam BS-TrueStrike-X-DK-TS-X (X = SP or Demo)
Refresh dot when they fade, regardless of your rotation.
Acutally : Have to check all dot timer to know if you can use True strike, have to fill the full dk buff time with ID when refreshing.
Which mean you're constantly adapting your rotation depending of your dot timer, you can't use true strike when fracture or tod will fade, which mean you'll DK-TS / BS-TS, which mean you'll fill with ID if you refresh one dot, which means if you think it's easier than just move back to demolish, you're probably one of these monks actually using this rotation :
Which mean you're a trash.
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