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Thread: The Monk Temple

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  1. #1
    Player Rochetm's Avatar
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    Sep 2013
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    Kicking Wolf
    World
    Lamia
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    Pugilist Lv 70
    Quote Originally Posted by Rapiso View Post
    Am i the only one who thinks that these changes will make monk the easiest class to play ?
    So how does making our rotations more complex and important make it easier to play?

    Are you serious or a troll?

    GL stacks are even more important now. We have a new attack to use from rear and an attack that is now our most powerful ability if used correctly that used to be nearly unusable in a rotation.... Did I miss something?
    (1)

  2. #2
    Player
    Rapiso's Avatar
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    Character
    Rapiso Tapiso
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    Ragnarok
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    Pugilist Lv 50
    Quote Originally Posted by Rochetm View Post
    So how does making our rotations more complex and important make it easier to play?
    Are you serious or a troll?

    The up of BS and True Strike make ID useless, simplifying the optimal rotation. A 15s twin snakes buff make True Strike ALWAYS profitable, even when you have to refresh dot, simplifying the optimal rotation.
    Post 2.1, playing monk is just spamming the same roation over and over, that's actualy not the case.
    (0)
    Rapiso 'World Best Monk' Tapiso - Black Hope - Moogle
    Stream : http://www.twitch.tv/lerapiso
    Cool Site : http://www.ffxiv-codex.fr/

  3. #3
    Player
    Kiokin's Avatar
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    Sep 2013
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    Character
    Kio Kurokami
    World
    Tonberry
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    Pugilist Lv 80
    Quote Originally Posted by Rapiso View Post
    Are you serious or a troll?

    The up of BS and True Strike make ID useless, simplifying the optimal rotation. A 15s twin snakes buff make True Strike ALWAYS profitable, even when you have to refresh dot, simplifying the optimal rotation.
    Post 2.1, playing monk is just spamming the same roation over and over, that's actualy not the case.
    ...Are...are you stupid?

    Our rotation in 2.1 will be constantly moving back and forth between flank and behind. Right now it's primarily just flank, with, like, two moves being used from behind occasionally, and only if you have top tier gear and don't care about TP.
    (3)

  4. #4
    Player
    Rapiso's Avatar
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    Rapiso Tapiso
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    Ragnarok
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    Pugilist Lv 50
    Quote Originally Posted by Kiokin View Post
    ...Are...are you stupid?

    Our rotation in 2.1 will be constantly moving back and forth between flank and behind. Right now it's primarily just flank, with, like, two moves being used from behind occasionally, and only if you have top tier gear and don't care about TP.
    lol, you're a lost cause.
    (1)
    Rapiso 'World Best Monk' Tapiso - Black Hope - Moogle
    Stream : http://www.twitch.tv/lerapiso
    Cool Site : http://www.ffxiv-codex.fr/

  5. #5
    Player
    Kiokin's Avatar
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    Kio Kurokami
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    Tonberry
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    Pugilist Lv 80
    Quote Originally Posted by Rapiso View Post
    lol, you're a lost cause.
    Pretty sure you are, since you're in the minority here.
    (2)

  6. #6
    Player
    Sigred's Avatar
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    Character
    Sigred Caewyn
    World
    Goblin
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    Pugilist Lv 50
    Quote Originally Posted by Kiokin View Post
    Pretty sure you are, since you're in the minority here.
    He's only wrong because those of us who excel at MNK don't find it all that challenging in the first place. That doesn't mean that the imminent influx of FOTM players are going to be any good at it. That said, he's also right because those of us pushing MNK to the limits now are going to be falling asleep in 2.1.
    (2)
    <Overdose> Goblin <OD>

    Twintania downed (Pre-2.1) Dec. 9th, 2013

  7. #7
    Player
    Rapiso's Avatar
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    Rapiso Tapiso
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    Ragnarok
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    Pugilist Lv 50
    Quote Originally Posted by Kiokin View Post
    Pretty sure you are, since you're in the minority here.
    Yes im alone so im wrong ... genius !

    Think about our optimal roatation now, and our optimal roation post 2.1.

    Post 2.1 : spam BS-TrueStrike-X-DK-TS-X (X = SP or Demo)
    Refresh dot when they fade, regardless of your rotation.

    Acutally : Have to check all dot timer to know if you can use True strike, have to fill the full dk buff time with ID when refreshing.
    Which mean you're constantly adapting your rotation depending of your dot timer, you can't use true strike when fracture or tod will fade, which mean you'll DK-TS / BS-TS, which mean you'll fill with ID if you refresh one dot, which means if you think it's easier than just move back to demolish, you're probably one of these monks actually using this rotation :

    spam BS-TrueStrike-X-DK-TS-X (X = SP or Demo)
    Refresh dot when they fade, regardless of your rotation.
    Which mean you're a trash.
    (0)
    Rapiso 'World Best Monk' Tapiso - Black Hope - Moogle
    Stream : http://www.twitch.tv/lerapiso
    Cool Site : http://www.ffxiv-codex.fr/

  8. #8
    Player
    Allyrion's Avatar
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    Character
    Allyrion Windwalker
    World
    Yojimbo
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    Samurai Lv 70
    Quote Originally Posted by Rapiso View Post
    Acutally : Have to check all dot timer to know if you can use True strike, have to fill the full dk buff time with ID when refreshing.
    Which mean you're constantly adapting your rotation depending of your dot timer, you can't use true strike when fracture or tod will fade, which mean you'll DK-TS / BS-TS, which mean you'll fill with ID if you refresh one dot
    Except that's not actually complicated at all. You do not True Strike when you have to refresh dots. This is hardly an added complication.

    Any fight you can stay on the boss enough to fill with ID is a fight you *should* be watching your TP.
    Any fight where you should be watching TP, is a fight you shouldn't be using ID.
    If you're keeping on a target enough to use ID and not running out of TP, something's wrong.

    Post 2.1 : spam BS-TrueStrike-X-DK-TS-X (X = SP or Demo)
    Refresh dot when they fade, regardless of your rotation.
    Except, Demolish now has a bonus positional (which will cause some adaptation).
    And now that Twin Snakes isn't so short, there's no excuse not to be trying to hit your positions every time. Leaving out True Strike because you have dots to refresh is a simplified rotation, not a harder one.
    Filling in with ID isn't going to be more dynamic than demolish demanding a position every third cycle (so not in sync with Bootshine).

    If you fill in with ID, 2.1 isn't going to be more complicated for you. It will be around the same.
    But guess what? Now you don't have to use a trash ability that should never have been available to us in the first place.
    Congratulations!
    And now you can actually bring that challenge into your Twintania runs, since god knows you shouldn't be using ID on that fight.
    (2)

  9. #9
    Player
    Kiokin's Avatar
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    Kio Kurokami
    World
    Tonberry
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    Pugilist Lv 80
    Quote Originally Posted by Rapiso View Post
    Yes im alone so im wrong ... genius !

    Think about our optimal roatation now, and our optimal roation post 2.1.

    Post 2.1 : spam BS-TrueStrike-X-DK-TS-X (X = SP or Demo)
    Refresh dot when they fade, regardless of your rotation.

    Acutally : Have to check all dot timer to know if you can use True strike, have to fill the full dk buff time with ID when refreshing.
    Which mean you're constantly adapting your rotation depending of your dot timer, you can't use true strike when fracture or tod will fade, which mean you'll DK-TS / BS-TS, which mean you'll fill with ID if you refresh one dot, which means if you think it's easier than just move back to demolish, you're probably one of these monks actually using this rotation :



    Which mean you're a trash.
    What are you even talking about? All you're doing is simplifying what you perceive to be the new rotation, while describing the current one in more words to make it seem more complex.
    (0)