Bad Dunes flashbacks ... *twitch twitch* >.<
But, you're right, it was a rite of passage and where you learned to play your new job in a party. Painful, but necessary.
Kindred - www.kindredlinkshell.com • My XIVPad - http://www.xivpads.com/?profile/1592...onsong/balmung
A stable, functional marketing system. Don't really care if it's auction or wards, just... workable.
And a helluva of a lot more, but I get only one wish right? Most of this thread got a lot of my one other wishes anyway, if I wish for the others' wish to be realized, I would get a buttload of my own wishes done!
But crashing wards man, them crashing wards.
This isn't because of the game, its because of the players. FFXI was the same. Around level 10 everyone went to Valkurm because everyone else went to Valkurm, despite Buburimu having more or less the same level mobs, Shakrami and Korroloka having some even better options. It was quite rare you found parties willing to go with anything apart from what everyone else was doing but the ones where you did were some of the best you got.Yes you're right, you completely botched my point...3 areas in FFXIV as opposed to the handfull we had in FFXI. My point being that FFXI pushed you forward and got you moving through zones, FFXIV doesn't. I'm not going to level in Gridania when everyone is leveling in Ul'Dah either, etc.
FFXIV actually does try to encourage you to go to other regions by offering a lower number of levequests at camps than people can accept but people still stay in the same zone and just go to a different, similar looking camp with lower level leves then bump up the difficulty level.
I wouldn't class FFXIV's zone the same as other games like FFXI, they're a lot bigger, more like FFXI's regions but seamless. Admittedly though, the are a bit short on diversity over the zone. This makes levelling at one camp very much the same as levelling at another. I know people say this is because of the resource overhead and smaller, more diverse zones would be better but this isn't the same. You can go seamlessly into the underground dungeons on the maps, these are very different to terrain above ground. It would be nice to see similar methods employed to see more diversity from one camp to another as well as seeing a more of a change in the types of mobs around the camps.
Only one? ...
A Vanity equipment layer. Like in LotRO or such.
You wear your normal high stat gear - but you have to option of wearing other items on a vanity equipment layer if you find your current gear is not appealing. - you retain your stats and you look how you want.
Course this means we also need new things to wear... SE PLEASE don't let ffxiv be like ffxi and only have the same recoloured stuff year after year!!!!
Sure in FFXI this was the case but in FFXIV you aren't really given many options are you? 3 maps which you can rank up to 50 on...forget the fact that on those same maps there are crystals that probably give you R50 and possibly up to R70 leves but those leves haven't been released yet. The game could've had different zones instead and pushed you in certain directions and given you options, like there could've been 3 different zones (one in Thanalan, La Noscea, Shroud region) for R10 players, and it moves you to new zones for R20 players, etc.This isn't because of the game, its because of the players.
..and hell no it doesn't. At R30 I can still make a ton of SP running R20 leves on higher star difficulties, and this isn't to mention leve linking. The game doesn't encourage anything than what its encouraging now which is staying in one region and pumping out leves at camps nearby...such as Haltali and Broken Water, there's 6 leves and you can do Levinshower making it 7 and not to mention fail and repeat...the game is horribly designed.FFXIV actually does try to encourage you to go to other regions by offering a lower number of levequests at camps than people can accept but people still stay in the same zone and just go to a different, similar looking camp with lower level leves then bump up the difficulty level.
Last edited by Mack; 06-04-2011 at 08:06 PM.
Ah man I miss it. I might go back for a laugh. The dunes, it has such a ring to it.
3 hour parties on the secret beach, learning your trade as a WAR without a subjob, then you see someone crack out Ifrit summon for the first time.
Magic.
That's my one thing - bring back the sense of wonder, the player made fun that sticks in the memory for years - like when I beat the sandy 2-3 Dragon Solo on my BLU. I'll never forget that.
I can't think of a single experience in 14 so far that makes me look back and think, "wow that was so cool I wish I could do it again."
summoner , permanents pets (carby included!)
I was thinking something similar. I'd like to see housing done differently to FFXI. A Single room similar to XI's mob house would be a good starting point available cheaply or free but I'd like the option to buy bigger property over time. Expanding to a couple of rooms then eventually a couple of floors with each room furnishable.upgradable housing/company hall that isnt an apartment. I wanna go from HUT to Mansion
complete with a linkshell based neighbor system: where you can select which linkshell you want as a viewable neighbor so when ever u pass by their hall/house you can see what it looks like.
Which is exactly what I said. You choose to stay in the same region doing lower ranked leves and boosting the difficulty rather than travelling to other regions. If you don't want to stay in the same region all the time, don't. You shouldn't need the game to force you into changing to a different zone...and hell no it doesn't. At R30 I can still make a ton of SP running R20 leves on higher star difficulties, and this isn't to mention leve linking. The game doesn't encourage anything than what its encouraging now which is staying in one region and pumping out leves at camps nearby...such as Haltali and Broken Water, there's 6 leves and you can do Levinshower making it 7 and not to mention fail and repeat...the game is horribly designed.
Hm.. a Mabinogi-esque instruments/music system, MML code input and all.
Roleplay Profile: http://ffxiv-roleplayers.com/showthread.php?tid=961&pid=15275#pid15275
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