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  1. #1
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    This isn't because of the game, its because of the players.
    Sure in FFXI this was the case but in FFXIV you aren't really given many options are you? 3 maps which you can rank up to 50 on...forget the fact that on those same maps there are crystals that probably give you R50 and possibly up to R70 leves but those leves haven't been released yet. The game could've had different zones instead and pushed you in certain directions and given you options, like there could've been 3 different zones (one in Thanalan, La Noscea, Shroud region) for R10 players, and it moves you to new zones for R20 players, etc.

    FFXIV actually does try to encourage you to go to other regions by offering a lower number of levequests at camps than people can accept but people still stay in the same zone and just go to a different, similar looking camp with lower level leves then bump up the difficulty level.
    ..and hell no it doesn't. At R30 I can still make a ton of SP running R20 leves on higher star difficulties, and this isn't to mention leve linking. The game doesn't encourage anything than what its encouraging now which is staying in one region and pumping out leves at camps nearby...such as Haltali and Broken Water, there's 6 leves and you can do Levinshower making it 7 and not to mention fail and repeat...the game is horribly designed.
    (1)
    Last edited by Mack; 06-04-2011 at 08:06 PM.

  2. #2
    Player
    Kafeen's Avatar
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    Mar 2011
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    Character
    Valega Kazenoko
    World
    Excalibur
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    Fisher Lv 80
    Quote Originally Posted by Mack View Post
    ..and hell no it doesn't. At R30 I can still make a ton of SP running R20 leves on higher star difficulties, and this isn't to mention leve linking. The game doesn't encourage anything than what its encouraging now which is staying in one region and pumping out leves at camps nearby...such as Haltali and Broken Water, there's 6 leves and you can do Levinshower making it 7 and not to mention fail and repeat...the game is horribly designed.
    Which is exactly what I said. You choose to stay in the same region doing lower ranked leves and boosting the difficulty rather than travelling to other regions. If you don't want to stay in the same region all the time, don't. You shouldn't need the game to force you into changing to a different zone.
    (1)

  3. #3
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    Alerion's Avatar
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    Alerion Nocturn
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    Gilgamesh
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    Reaper Lv 90
    Can I wish that this wasn't the worst mmo ever partially made?
    (1)

  4. #4
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    Warlyx's Avatar
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    May 2011
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    Character
    Warlyx Arada
    World
    Moogle
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    White Mage Lv 90
    Quote Originally Posted by Alerion View Post
    Can I wish that this wasn't the worst mmo ever partially made?
    i see what u did there ............
    (1)

  5. #5
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    Quote Originally Posted by Kafeen View Post
    Which is exactly what I said. You choose to stay in the same region doing lower ranked leves and boosting the difficulty rather than travelling to other regions. If you don't want to stay in the same region all the time, don't. You shouldn't need the game to force you into changing to a different zone.
    Once again you ignore everything I said and repeat the same comment: let me bold it it might help; I party with people where people congregate to, I am not going to solo leves in Gridania and Limsa Lominsa because no one else hardly ever plays there...its simple. You were saying its not the game's fault, it doesn't encourage this type of behavior. I have told you that it does, it doesn't do anything to move away from this behavior because it doesn't provide you with incentive. I know I can go to Limsa and do leves, its no efficient however since I will most likely be soloing the leves and this is the game's problem not mine and not everyone else (and if the game is giving me 500 SP a pop literally doing Devilet Inside (i.e., R20 Horizon leve) at R37, why should i waste time or anima to run/teleport to Limsa to do something that will most likely give me less SP anyway?). IMO leves stink, they need to remove the difficulty options, make them solo only and make real content.

    And at the end of the day, my initial argument had to do with constant progression from zone to zone which FFXI had...3 possible different zones in FFXIV don't fix this.
    (2)
    Last edited by Mack; 06-05-2011 at 11:49 AM.

  6. #6
    Player
    Poipori's Avatar
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    Mar 2011
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    104
    Character
    Poipori Mordion
    World
    Tonberry
    Main Class
    Black Mage Lv 50
    Quote Originally Posted by Mack View Post
    Once again you ignore everything I said and repeat the same comment: let me bold it it might help; I party with people where people congregate to, I am not going to solo leves in Gridania and Limsa Lominsa because no one else hardly ever plays there...its simple. You were saying its not the game's fault, it doesn't encourage this type of behavior. I have told you that it does, it doesn't do anything to move away from this behavior because it doesn't provide you with incentive. I know I can go to Limsa and do leves, its no efficient however since I will most likely be soloing the leves and this is the game's problem not mine and not everyone else (and if the game is giving me 500 SP a pop literally doing Devilet Inside (i.e., R20 Horizon leve) at R37, why should i waste time or anima to run/teleport to Limsa to do something that will most likely give me less SP anyway?). IMO leves stink, they need to remove the difficulty options, make them solo only and make real content.

    And at the end of the day, my initial argument had to do with constant progression from zone to zone which FFXI had...3 possible different zones in FFXIV don't fix this.
    yeah, I understand what you mean, I too agree that progression of zone is important, it allows the player to gradually explore new areas as they grow in rank/level.
    (3)

  7. #7
    Player
    Duelle's Avatar
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    Mar 2011
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    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Mack View Post
    IMO leves stink, they need to remove the difficulty options, make them solo only and make real content.

    And at the end of the day, my initial argument had to do with constant progression from zone to zone which FFXI had...3 possible different zones in FFXIV don't fix this.
    Most of which was instigated by the players rather than the game. You went to the dunes because that's the place where the three nations connected for the most part. It could have easily been Korroloka Tunnel or Buburimu Peninsula, but it became the dunes because of the players.

    That being said, leves need to fall into the back burner because all they are is daily quests with a different name and on a 36 hour reset instead of being a 24-hour reset. Of course, "real content" is in the eye of the beholder. To me it would be quest chains with storyline and exp rewards attached. Built-in zone to zone progression supported by story rather than player driven. That sort of thing.
    (2)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  8. #8
    Player
    Rowyne's Avatar
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    Mar 2011
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    Gridania
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    1,527
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    Rowyne Olde
    World
    Balmung
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by Duelle View Post
    That being said, leves need to fall into the back burner because all they are is daily quests with a different name and on a 36 hour reset instead of being a 24-hour reset. Of course, "real content" is in the eye of the beholder. To me it would be quest chains with storyline and exp rewards attached. Built-in zone to zone progression supported by story rather than player driven. That sort of thing.
    Agreed. If I had my way, the backbone of the game would be story-driven quest based leveling, that progressed you from zone to zone. Leves would be dailies to fill in the SP gaps and keep the gil flowing.

  9. #9
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    You went to the dunes because that's the place where the three nations connected for the most part.
    Actually I went to dunes because XP sucked post level 10 in Ronfuare...and on top of that I was given the option to go to Mhaura (which I did), to go to that dungeon in Burburimu (which I did). That was post level 10, below level 20. Post 20 I was given the option to go to Qufim (obviously because everyone congregated there) but I've also been in parties in Jugner and some random places I can't even think of now. Point being the game pushed me to new places...FFXIV doesn't.

    That being said, leves need to fall into the back burner because all they are is daily quests with a different name and on a 36 hour reset instead of being a 24-hour reset. Of course, "real content" is in the eye of the beholder. To me it would be quest chains with storyline and exp rewards attached. Built-in zone to zone progression supported by story rather than player driven. That sort of thing.
    Well then we agree . I don't care how its done, as long as there is zone to zone progression. This I don't ever see happening in FFXIV because of the sheer size of the regions (because we're technically going from "zone to zone" by moving from South Thanalan to East Thanalan).
    (1)
    Last edited by Mack; 06-05-2011 at 06:08 PM.