Don't we have three areas in FFXIV to rank up in?Lol this sentence is funny considering we only stay in one zone in FFXIV. At least FFXI had variety as you progressed. What FFXIV should have done is give us more zones and more options are a given rank...so unlike FFXI, whereas at level 40 we all flocked over to Cnest, in FFXIV it should've given us 3 or 4 or 5 different options for locations. Instead, FFXIV decided they'd give us one big zone to rank up in...so lame.
We have rank appropriate leves in all three starting zones, you know.


really? I thought it aged well, I mean even people who don't like the game (I have a lot of friends who dislike it and don't claim it as a real FF numeral game) but they still give it credit as being able to hold its own against a wave of new MMOs (for the longest time it was holding that steady number of 500k players, a pretty decent number for a going on 10 y/o game)

upgradable housing/company hall that isnt an apartment. I wanna go from HUT to Mansion
complete with a linkshell based neighbor system: where you can select which linkshell you want as a viewable neighbor so when ever u pass by their hall/house you can see what it looks like.
I was thinking something similar. I'd like to see housing done differently to FFXI. A Single room similar to XI's mob house would be a good starting point available cheaply or free but I'd like the option to buy bigger property over time. Expanding to a couple of rooms then eventually a couple of floors with each room furnishable.upgradable housing/company hall that isnt an apartment. I wanna go from HUT to Mansion
complete with a linkshell based neighbor system: where you can select which linkshell you want as a viewable neighbor so when ever u pass by their hall/house you can see what it looks like.
A FFXI type Dragoon(meaning with the wyvern).
Want to have more freedom on how you look!? Support this thread!:
http://forum.square-enix.com/ffxiv/threads/39544-To-The-Devs-A-World-of-Individuals



My wish:
complex and lively monster/NPC intelligence and behavior (as opposed to monsters that simply roam in a circle without doing anything and NPCs that stand still waiting for who knows what -- wish is to have the liveliness of the cutscenes outside the cutscenes).
LOL cash shop! SE's way to tell their player how they appreciate them... pull the carrot and empty your pockets $$$
And to those who support it: you are kicking yourselves. -- We just need to sit back and laugh at people with cash shop items.
(Marvelous economics IQ test!)

Thumbs all around, by and large a very productive topic.


A long beach full of crabs, fish, flys and goblins, where everyone tends to go at around level 13 to start learning how the battle mechanics work....




Bad Dunes flashbacks ... *twitch twitch* >.<
But, you're right, it was a rite of passage and where you learned to play your new job in a party. Painful, but necessary.
Kindred - www.kindredlinkshell.com • My XIVPad - http://www.xivpads.com/?profile/1592...onsong/balmung


Ah man I miss it. I might go back for a laugh. The dunes, it has such a ring to it.
3 hour parties on the secret beach, learning your trade as a WAR without a subjob, then you see someone crack out Ifrit summon for the first time.
Magic.
That's my one thing - bring back the sense of wonder, the player made fun that sticks in the memory for years - like when I beat the sandy 2-3 Dragon Solo on my BLU. I'll never forget that.
I can't think of a single experience in 14 so far that makes me look back and think, "wow that was so cool I wish I could do it again."
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