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  1. #211
    Player
    MyKotoShi's Avatar
    Join Date
    Apr 2011
    Location
    Eorzea―Gridania(Wutai) Vana'diel―Bastok(Lakshmi)
    Posts
    399
    Character
    Kohana Iroha
    World
    Sargatanas
    Main Class
    Astrologian Lv 74
    You don't know what you got till it's gone.
    (0)

  2. #212
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Meh, the class changes and the job system will be the make/break point for me. Content, difficulty and so on take the back burner if the class design is lacking. Granted, I'm far from done with the game as far as what's currently ingame, but still.
    (0)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  3. #213
    Player
    Poppa's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    155
    Character
    Poppa Woody
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    I'll stay on till they turn off the light switch lol. I think its ironic that they could possibly be coming full circle with the FF series. FF was named that for one reason, it was their final attempt before going belly-up. I know they arent going to go belly-up, however if this fails we may never see another FF MMO. Players will have that lil memory in the back of their head of xiv. I really hope that this game gets turned around.
    (0)

  4. #214
    Player
    ToubaboKoomi's Avatar
    Join Date
    Mar 2011
    Posts
    33
    Character
    Red Sashag
    World
    Sargatanas
    Main Class
    Lancer Lv 50
    When's 1.18 supposed to come out?
    (0)

  5. #215
    Player
    Join Date
    May 2011
    Posts
    519
    Quote Originally Posted by ToubaboKoomi View Post
    When's 1.18 supposed to come out?
    Sometime between 1.17 and 1.19 I would wager.
    (2)

  6. #216
    Player
    Fensfield's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    677
    Character
    Forra Descren
    World
    Balmung
    Main Class
    Lancer Lv 70
    Quote Originally Posted by ToubaboKoomi View Post
    When's 1.18 supposed to come out?
    'Late summer' I believe was Yoshida's answer to that.

    As for me? I'm not sure. I'll quit whenever they finally rip out enough of the things the game actually did right at the start to make me finally feel too bitter to play.

    I mean they keep pulling all the nice little touches.. partial collision detection on characters, they're threatening to pull those little steps you take as you stop from a run, they removed the believable monster sizes, it's beginning to seem like they're going to remove being able to wear whatever you like from the initially available gear (at the cost of stats)...

    There has to be a point where I won't be able to take it any more, right? Maybe if they break the smooth animation transitions, or mess-up the ambient sound quality or something...

    I guess, for now, it may or may not be 1.18 that does it for me. We'll see.. I don't think it will see me off, though, really.
    (4)
    Last edited by Fensfield; 06-03-2011 at 09:22 PM.
    Roleplay Profile: http://ffxiv-roleplayers.com/showthread.php?tid=961&pid=15275#pid15275

  7. #217
    Player
    Join Date
    May 2011
    Posts
    519
    Quote Originally Posted by Fensfield View Post
    'Late summer' I believe was Yoshida's answer to that.

    As for me? I'm not sure. I'll quit whenever they finally rip out enough of the things the game actually did right at the start to make me finally feel too bitter to play.

    I mean they keep pulling all the nice little touches.. partial collision detection on characters, they're threatening to pull those little steps you take as you stop from a run, they removed the believable monster sizes, it's beginning to seem like they're going to remove being able to wear whatever you like from the initially available gear (at the cost of stats)...

    There has to be a point where I won't be able to take it any more, right? Maybe if they break the smooth animation transitions, or mess-up the ambient sound quality or something...

    I guess, for now, it may or may not be 1.18 that does it for me. We'll see.. I don't think it will see me off, though, really.
    I know right. It's kind of exasperating to think that those changes were advertised as improvements. From my perspective, they were anything but!

    I was never particularly enamoured with the mob behaviour in the game, but to remove it entirely rather than to improve upon it was not something I woud have wanted.

    In my opinion they should have gone in the other direction and made it full collision-detection (as opposed to partial) and given mobs even more unique behaviours. The alternative they gave us (i.e. flat-out removing everything) should have been the first warning bell that this game was going nowhere, and yet somehow I still managed to give Yoshi the benefit of the doubt until recently.
    (3)

  8. #218
    Player

    Join Date
    Mar 2011
    Posts
    64
    Let's have FAITH.

    Imagine, 1.18 : Battle System Change, means party formation will change with it , eg. different way to grind, different way to fight NMs

    1.19: Grand Company / Dungeon : New place to party up rather than Broken Water

    1.20: new Super NMs, new CLASS : It nice to fight more rank50 NMs, its fun to play new class with new battle system

    1.21(Expansion): New area ( Isgard), new Job again ( More job), new dungeon(very possible), transportation(chocobo/airship)

    1.22(Expansion continue): Rank up to 75!! (New skill, new area to stick around, like Morha, new NMs to fight with, new dugoen, new job quest, new items to collect)

    1.23: New ideas to come! (Maybe like PVP team up, something like dynamic, ....etc)


    SEE?! I'm so exciting!! You should be too! There's never a final straw!!
    OMG! did i just sound like Yoshi??

    Above are out of my imagination :P
    (0)

  9. #219
    Player
    SuzakuCMX's Avatar
    Join Date
    Apr 2011
    Location
    Great Gubal Library
    Posts
    2,034
    Character
    Peach Parfait
    World
    Gilgamesh
    Main Class
    Weaver Lv 70
    Quote Originally Posted by Blair View Post
    Let's have FAITH.

    Imagine, 1.18 : Battle System Change, means party formation will change with it , eg. different way to grind, different way to fight NMs

    1.19: Grand Company / Dungeon : New place to party up rather than Broken Water

    1.20: new Super NMs, new CLASS : It nice to fight more rank50 NMs, its fun to play new class with new battle system

    1.21(Expansion): New area ( Isgard), new Job again ( More job), new dungeon(very possible), transportation(chocobo/airship)

    1.22(Expansion continue): Rank up to 75!! (New skill, new area to stick around, like Morha, new NMs to fight with, new dugoen, new job quest, new items to collect)

    1.23: New ideas to come! (Maybe like PVP team up, something like dynamic, ....etc)


    SEE?! I'm so exciting!! You should be too! There's never a final straw!!
    OMG! did i just sound like Yoshi??

    Above are out of my imagination :P
    I thought it was explicitly stated that dungeons were coming in 1.18?
    (0)

    Peach Parfait/Khulan Angura on Gilgamesh

  10. #220
    Player

    Join Date
    Mar 2011
    Location
    Besaid
    Posts
    5,019
    Quote Originally Posted by SuzakuCMX View Post
    I thought it was explicitly stated that dungeons were coming in 1.18?
    it was
    blair posted something without looking up known facts

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