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  1. #1
    Player
    Themis's Avatar
    Join Date
    Oct 2011
    Location
    Gridania
    Posts
    396
    Character
    Temisu Namisu
    World
    Kujata
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by KumaAkuma View Post
    Too bad they didn't raise Crystal Tower item level and difficulty above Coil1-4, that's the place that's being wasted for lack of motivation to do.
    You have to remember that CT was never designed to be as difficult, or harder, than Coil. It was delayed from launch because it was deemed to be too difficult. Also have to remember the this patch isn't aimed at those who regularly do Coil, but for those who are getting to that point - the additional content does benefit those players, but not as much as new players coming up to the end of the main story scenario.

    Personally, I'm looking forward to doing CT, and I do Coil. The reason is quite simply that I play other classes, too, and this gives the option to gear those up to a reasonable level which greatly encourages the Armoury System - which isn't a system that allows you to immediately have all Jobs geared up the best in the same space of time, nor should you; you'll always have a priority/main Job that you play and will gear up the best first, and then the others will follow over time. This was the same in XI, in that you would normally pick a single Job to gear up, and then gear up additional classes when that content offered nothing for your main one.

    Quote Originally Posted by yukikaze_yanagi View Post
    Yes, it's the old FFXI mentality. If these weapons would be called AF weapons (as they where tentatively called) no one would never argue about being "something there should be exclusive, best in slot forever"
    I tend to see them more as AF weapons than relics. They are "relics" in the sense that they once belonged to a notable person, and were lost and then reforged. I would like to see them being harder to upgrade in the future, or for new weapons that really do match the XI style of relics, in that they are highly valuable trophies as well as useful weapons, that will only be obtained by the really dedicated. There's a big sense of awe and achievement when you see people with weapons you can only dream of getting. It doesn't need to be as silly as XI relics, but it should be a commitment to create.
    (0)
    Last edited by Themis; 12-14-2013 at 07:46 PM.

  2. #2
    Player
    Fusionx's Avatar
    Join Date
    Mar 2011
    Posts
    261
    Character
    Fusionx Griever
    World
    Gilgamesh
    Main Class
    Lancer Lv 100
    Maybe this is an old FFXI mentality, but shouldn't "relic" weapons be the ultimate weapons that players can acquire? What's the point if these allagan weapons get an ilvl boost? At least add something in with the extreme mode primals to let us +2 our relics or something.
    (3)

  3. #3
    Player
    yukikaze_yanagi's Avatar
    Join Date
    Mar 2011
    Location
    Ul-dah
    Posts
    2,059
    Character
    Yuki Ynagi
    World
    Ragnarok
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by Fusionx View Post
    Maybe this is an old FFXI mentality, but shouldn't "relic" weapons be the ultimate weapons that players can acquire?
    Yes, it's the old FFXI mentality. If these weapons would be called AF weapons (as they where tentatively called) no one would never argue about being "something there should be exclusive, best in slot forever"
    (3)

  4. #4
    Player
    zdub303's Avatar
    Join Date
    Sep 2013
    Posts
    309
    Character
    Zahra Dubs
    World
    Coeurl
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Fusionx View Post
    Maybe this is an old FFXI mentality, but shouldn't "relic" weapons be the ultimate weapons that players can acquire? What's the point if these allagan weapons get an ilvl boost? At least add something in with the extreme mode primals to let us +2 our relics or something.
    Hopefully they've learned their lesson with how pitifully easy +1 relic was to acquire. The mist should have dropped in turn 4, at around 3-4 of them per week. Relic +2 shouldn't drop anywhere before turn 8 and preferably turn 9 come 2.2.

    If you want them to be the absolute best in the game, then they should drop from the hardest content. In that case turn 5 for +1 and turn 10 (supposedly) for +2 and absolutely no earlier.
    (0)

  5. #5
    Player
    Luminessence's Avatar
    Join Date
    Aug 2013
    Location
    Southern San D' Oria [S]
    Posts
    22
    Character
    Quiescent Symphony
    World
    Cerberus
    Main Class
    Summoner Lv 70
    Quote Originally Posted by Fusionx View Post
    Maybe this is an old FFXI mentality, but shouldn't "relic" weapons be the ultimate weapons that players can acquire? What's the point if these allagan weapons get an ilvl boost? At least add something in with the extreme mode primals to let us +2 our relics or something.
    I can agree with this, even a unique weapon skill hailing from the symbolic reference (Excalibur - Knights of The Round, for example) would be a pretty nice way to spruce up Relics. Or even an "Occasionally enhances Jump effect" or "Cure effect" would be interesting.

    I feel they're losing their value quite quickly, I understand the game is still getting onto its feet, but relics are meant to be the ultimate manifestations of strength of the soul of the job one is playing.
    (1)

  6. #6
    Player
    Tupsi's Avatar
    Join Date
    Feb 2012
    Posts
    3,149
    Character
    Odsarzol Que
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Luminessence View Post
    I can agree with this, even a unique weapon skill hailing from the symbolic reference (Excalibur - Knights of The Round, for example) would be a pretty nice way to spruce up Relics. Or even an "Occasionally enhances Jump effect" or "Cure effect" would be interesting.

    I feel they're losing their value quite quickly, I understand the game is still getting onto its feet, but relics are meant to be the ultimate manifestations of strength of the soul of the job one is playing.
    Yeah, the Relics in 1.2x used to do this and we had gear which originally enhances effects, i.e original Darklight for mages enhanced Regen effect and regen didn't originally make monsters want to hate you outright (it worked like regen in XI.)

    (1)
    Last edited by Tupsi; 12-14-2013 at 10:42 AM.

  7. #7
    Player
    Pinworms's Avatar
    Join Date
    Sep 2013
    Posts
    640
    Character
    Wiggly Pinworms
    World
    Diabolos
    Main Class
    Thaumaturge Lv 60
    Can't blame Titan kill sells completely. Those contributed to only a fraction of the populace in getting their relics...the baddies or the ones that group with baddies. I dont think anyone can even begin to guess how many people actually bought their win. While it plays a part, I think it was just a small part of the overall picture.
    (2)

  8. #8
    Player
    Darkshneider's Avatar
    Join Date
    Dec 2013
    Posts
    81
    Character
    Darkshneider Arcannus
    World
    Sargatanas
    Main Class
    Arcanist Lv 70
    Im fine with them making them i95.gives me a greater psush to do twintania..also some people are so melodramatic "oh,now my relic is useless" useless means 0 dmg,0 stats.Im perfectly happy with my relic,and it will serve me well nontheless.
    (1)

  9. #9
    Player
    Lunavi's Avatar
    Join Date
    Sep 2013
    Location
    Sweden
    Posts
    834
    Character
    Luna Nattvind
    World
    Omega
    Main Class
    Black Mage Lv 80
    This is not a "problem" for me though :P LoliLvl70 shield takes away all possible advantages an iLvl 95 weapon would give anyway... Seriously.. Ancient Buckler plz?
    (1)

  10. #10
    Player
    Serdapi's Avatar
    Join Date
    Jun 2011
    Posts
    194
    Character
    Ai Yukira
    World
    Jenova
    Main Class
    Goldsmith Lv 80
    Anybody caring that the hardest fight in the game drops the best weapon is just jelly.
    (4)

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