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  1. #1
    Player
    Rentahamster's Avatar
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    Mar 2011
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    Lindblum MRD50/THM50/LNC50
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    Renta Hamster
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by ClashBlades View Post
    Well, the problem with the tp system is that it builds up very quickly and the weapon skills don't mean very much. Perhaps if there were a slower tp generation and more damage it would work in that system. I wouldn't want the overdrive bar to need very much management, because I can see where that could be a problem. The bar itself doesn't even need to have numbers, it can just be a bar that blinks when it is full like in the final fantasy games. Then it would only take one button to trigger it. It is just something to make you feel like you have done a significant ability.

    Keep in mind we will also be losing the physical level bar, so this could possibly be a replacement in terms of space
    Well, normal Weapon Skills only take between 250 and 2000 TP to use. It doesn't take that long to build up.

    What if we increased the max TP gauge to 5000, then had all limit breaks require 5000 TP to use?

    Perhaps each class has a unique quest that adds an additional 500 max TP to your gauge.
    (0)

  2. #2
    Player

    Join Date
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    Gridania
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    Quote Originally Posted by Rentahamster View Post

    What if we increased the max TP gauge to 5000, then had all limit breaks require 5000 TP to use?

    .
    I really do like this idea, but I would be a little nervous with this because that would leave people auto-attacking all the way up until 5000 tp. Unless they make weapon skills better there would be no reason to use the current ones. If we held tp until 5000 then this game would become very repetitive. Auto-attack for a minute, 5k tp, auto-attack etc. I feel as though the only way to implement this would be to create a separate meter. I don't think it would be that big of a deal in terms of resource management. There isn't very much to manage with it. Could you address the issue you have with resource management? What exactly the issue would be? I want to better understand your perspective of this.
    (0)

  3. #3
    Player
    Shikyo's Avatar
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    Mar 2011
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    Character
    Ryuketsu Namida
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    I like the idea and understand where u are comming from but u know u will always have 1 clown that will try to rain on the parade just add to ignor list and you should have some good feed back and ideas to add to what u are thinking
    (0)
    Last edited by Shikyo; 06-05-2011 at 04:30 PM.

  4. #4
    Player
    Anty's Avatar
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    Mar 2011
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    Character
    Anty Lion
    World
    Sargatanas
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by Rentahamster View Post
    While I agree with your sentiments that skills more akin to limit breaks and overdrives would be nice to have, I'm not sure if the proper course of action would be to add yet another resource management system into the battle system.

    Couldn't you achieve the same results by introducing limit-break-like Weapon Skills that cost 3000 TP to use?


    Additionally, if these "limit breaks" are too powerful, it would be very detrimental to game balance. I'm sure you remember how overpowered some of those limit breaks and overdrives were in their respective games.

    they could take so much longer to get full, much longer then 3000 tp, so they would be most used in nm fights.
    That could speed them up (its not that they are difficult but can be boring long). And it could add some fun elements.
    Also hate management would be of a greater importance. So people couldnt just go nuts but had to take care still. So that there wouldnt be an abuse of these skills.

    I wouldnt mind a 2 hr ability either. Should be like 1,5 or 1 hr though. That is still not "spamming"
    (0)

  5. #5
    Player
    kukurumei's Avatar
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    Mar 2011
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    Character
    Mei Mei
    World
    Ultros
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by Anty View Post
    they could take so much longer to get full, much longer then 3000 tp, so they would be most used in nm fights.
    That could speed them up (its not that they are difficult but can be boring long). And it could add some fun elements.
    Also hate management would be of a greater importance. So people couldnt just go nuts but had to take care still. So that there wouldnt be an abuse of these skills.

    I wouldnt mind a 2 hr ability either. Should be like 1,5 or 1 hr though. That is still not "spamming"
    Fancy over the hill animation wow-ness aside, it would be redundant. You are almost guaranteeing user abuse with no tangible recourse. It's dang hard to script a decent boss battle as it is in FF14.

    Developers have to work within the bounds of MMO mentality, that falling over dead with fancy graphics is a single player mentality that has to be carefully moderated, when a game needs to last hundreds of hours to thousands of hours between content creation.

    I get the "OMFG move" of badassing things...but that's not going to last more then half a dozen times feeling.
    (0)
    Last edited by kukurumei; 06-08-2011 at 01:22 AM.

  6. #6
    Player
    elreed's Avatar
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    Mar 2011
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    Character
    Don Elreed
    World
    Excalibur
    Main Class
    Archer Lv 50
    Quote Originally Posted by kukurumei View Post
    Fancy over the hill animation wow-ness aside, it would be redundant. You are almost guaranteeing user abuse with no tangible recourse. It's dang hard to script a decent boss battle as it is in FF14.

    Developers have to work within the bounds of MMO mentality, that falling over dead with fancy graphics is a single player mentality that has to be carefully moderated, when a game needs to last hundreds of hours to thousands of hours between content creation.

    I get the "OMFG move" of badassing things...but that's not going to last more then half a dozen times feeling.
    I dont know if you just wanna bitch this idea just to be sure the game doesnt have fun and involvement elements, i dont get it really.

    What all this people are saying is that it would be great and fun to have actually a limit break/overdrive abbility different for every job, why would i like to be base build in what you do, same as old sp mode? well if you are the kind of person that do as much as you can in every fight, you should have something even better than skillchains, battleregimens and weapon skills that could help you in a fight, like the 2hrs abbilities that we had in FF XI, but this time would be awarded based on what you do, so if you start a dungeon, campaign, dynamis type when you get to be fighting the boss you have something else to help you in a fight and it could add a lot of elements into the fight that the game actually has but are not that much required like incapacitation of mobs.

    As it is now you can incapacitate the mob if you want the drop, but if you have this limit break abbilities you could actually make a tactic goal in every boss/NM fight to incapacitate so the ppls in the party can make theyre damage limit break skills at that moment or if the party is loosing the fight you could have a limit break abbility for whm to heal everyone same as FF XI, i dk.

    And as i said before, they could add new limit breaks for every job and those can be unlockable by ranking up and doing really hard chain of quest. They could add different effects to those limit breaks so you can make a tactic of wich of them will you be using, like elements affinities, debuffs, well i hope you get the idea of what this is about.


    BTW I DONT CARE WHAT IT TAKES THE DEVS TO DO IT, THIS IS BUSSINESS FOR THEM, THEY HAVE THE PEOPLE WHO KNOWS ABOUT CODES AND ALL, AND THEY HAVE THEIR WORK HOURS TO THINK ABOUT HOW THEY'RE GONNA ADD THIS KINDA STUFF WITH PRO'S AND CON'S, THIS IS NOT A HOBBY FOR THEM SO LET THE WORRIES FOR THEM AND ADD ELEMENTS TO MAKE A BETTER GAME.
    (3)
    Last edited by elreed; 06-08-2011 at 03:01 AM.

  7. #7
    Player
    Shikyo's Avatar
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    Mar 2011
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    Character
    Ryuketsu Namida
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    just making a 3000tp move that you can spam over and over again is not what i would call fun.
    I really rather see something like a 2hr ability that is job specific, maybe 1.5 to 1 hr would be nice yes maybe something along the lines of the abilities xi had(30 sec invic for pld wasnt too over the top that it could be overly exploited, perfect fit).
    Now a 30 hit omnislash tp overdrive move no thanks, save that for the next offline ff but something within reason that fits the game and corrisponds with the class sure would be nice.

    I agree with another forum mate that posted about it seeming like every good idea, you'll see some a$$ shoot it down.
    Some actually seem like they want the game to stay bland and boring wtf is wrong with these ppl i just dont understand why some want the game to stay like it is and die.
    (1)
    Last edited by Shikyo; 06-08-2011 at 09:16 AM.

  8. #8
    Player
    AreeyaJaidee's Avatar
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    Mar 2011
    Location
    Ul'Dah
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    704
    Character
    Mewt Naeun
    World
    Exodus
    Main Class
    Marauder Lv 100
    Quote Originally Posted by Shikyo View Post
    just making a 3000tp move that you can spam over and over again is not what i would call fun i really rather see something like a 2hr ability that is job specific maybe 1.5 to 1 hr would be nice yes i'll say it on the level that the abilities in xi had. Now a 30 hit omnislash tp overdrive move nothanks save that for the next offline ff but something within reason that fits the game and corrisponds with the class surewould be nice.

    I agree with another forum mate that posted about it seeming like every good idea you see some a$$ that shoots it down some actually seem like they want the game to stay bland and boring wtf is wrong with these ppl i just dont understand why some want the game to stay like it is and die.
    Very well said: The game needs to thrive and evolve. I think the majority of the trolls are just customers from other MMOs plotting against FFXIV. I have just began putting them on my "Ignore" list as of late and completely ignore anything they say

    Clash's idea was so good that the DEVS in charge of battle mechanics approved it! Enough said

    Message to trolls: You lost
    (1)
    Living life one day at a time~!
    Mending the past with the joys of today!

  9. #9
    Player
    AreeyaJaidee's Avatar
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    Mar 2011
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    Ul'Dah
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    704
    Character
    Mewt Naeun
    World
    Exodus
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    Marauder Lv 100
    TP moves are not the same as Overdrive and Limit Breaks. Do you know what those two systems are Rentahamster?
    (2)
    Living life one day at a time~!
    Mending the past with the joys of today!

  10. #10
    Player
    KorPoni's Avatar
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    Apr 2011
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    Ul'dah
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    Character
    Del Poni
    World
    Cactuar
    Main Class
    Lancer Lv 30
    Quote Originally Posted by AreeyaJaidee View Post
    TP moves are not the same as Overdrive and Limit Breaks. Do you know what those two systems are Rentahamster?
    TP moves are like abilities with a cost. I think what the OP is looking for is an alternate system that's more of a reward for meeting requirements like limit breaks in FFVII and FFIX (9 not 11) and a few others where you get a single special move that really changes the pace of the battle and makes your class shine like 2 hours in FFXI does, but in a different way. Not like weapon skills in FFXI, where you can use energy for a single insignificant special attack, then repeat.
    (4)
    Kor Poni of Mysidia server.

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