


* The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
* Design ideas:
Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)
Player
Lol this sentence is funny considering we only stay in one zone in FFXIV. At least FFXI had variety as you progressed. What FFXIV should have done is give us more zones and more options are a given rank...so unlike FFXI, whereas at level 40 we all flocked over to Cnest, in FFXIV it should've given us 3 or 4 or 5 different options for locations. Instead, FFXIV decided they'd give us one big zone to rank up in...so lame.
Don't we have three areas in FFXIV to rank up in?Lol this sentence is funny considering we only stay in one zone in FFXIV. At least FFXI had variety as you progressed. What FFXIV should have done is give us more zones and more options are a given rank...so unlike FFXI, whereas at level 40 we all flocked over to Cnest, in FFXIV it should've given us 3 or 4 or 5 different options for locations. Instead, FFXIV decided they'd give us one big zone to rank up in...so lame.
We have rank appropriate leves in all three starting zones, you know.
Yes you're right, you completely botched my point...3 areas in FFXIV as opposed to the handfull we had in FFXI. My point being that FFXI pushed you forward and got you moving through zones, FFXIV doesn't. I'm not going to level in Gridania when everyone is leveling in Ul'Dah either, etc.
This isn't because of the game, its because of the players. FFXI was the same. Around level 10 everyone went to Valkurm because everyone else went to Valkurm, despite Buburimu having more or less the same level mobs, Shakrami and Korroloka having some even better options. It was quite rare you found parties willing to go with anything apart from what everyone else was doing but the ones where you did were some of the best you got.Yes you're right, you completely botched my point...3 areas in FFXIV as opposed to the handfull we had in FFXI. My point being that FFXI pushed you forward and got you moving through zones, FFXIV doesn't. I'm not going to level in Gridania when everyone is leveling in Ul'Dah either, etc.
FFXIV actually does try to encourage you to go to other regions by offering a lower number of levequests at camps than people can accept but people still stay in the same zone and just go to a different, similar looking camp with lower level leves then bump up the difficulty level.
I wouldn't class FFXIV's zone the same as other games like FFXI, they're a lot bigger, more like FFXI's regions but seamless. Admittedly though, the are a bit short on diversity over the zone. This makes levelling at one camp very much the same as levelling at another. I know people say this is because of the resource overhead and smaller, more diverse zones would be better but this isn't the same. You can go seamlessly into the underground dungeons on the maps, these are very different to terrain above ground. It would be nice to see similar methods employed to see more diversity from one camp to another as well as seeing a more of a change in the types of mobs around the camps.
Sure in FFXI this was the case but in FFXIV you aren't really given many options are you? 3 maps which you can rank up to 50 on...forget the fact that on those same maps there are crystals that probably give you R50 and possibly up to R70 leves but those leves haven't been released yet. The game could've had different zones instead and pushed you in certain directions and given you options, like there could've been 3 different zones (one in Thanalan, La Noscea, Shroud region) for R10 players, and it moves you to new zones for R20 players, etc.This isn't because of the game, its because of the players.
..and hell no it doesn't. At R30 I can still make a ton of SP running R20 leves on higher star difficulties, and this isn't to mention leve linking. The game doesn't encourage anything than what its encouraging now which is staying in one region and pumping out leves at camps nearby...such as Haltali and Broken Water, there's 6 leves and you can do Levinshower making it 7 and not to mention fail and repeat...the game is horribly designed.FFXIV actually does try to encourage you to go to other regions by offering a lower number of levequests at camps than people can accept but people still stay in the same zone and just go to a different, similar looking camp with lower level leves then bump up the difficulty level.
Last edited by Mack; 06-04-2011 at 08:06 PM.
Which is exactly what I said. You choose to stay in the same region doing lower ranked leves and boosting the difficulty rather than travelling to other regions. If you don't want to stay in the same region all the time, don't. You shouldn't need the game to force you into changing to a different zone...and hell no it doesn't. At R30 I can still make a ton of SP running R20 leves on higher star difficulties, and this isn't to mention leve linking. The game doesn't encourage anything than what its encouraging now which is staying in one region and pumping out leves at camps nearby...such as Haltali and Broken Water, there's 6 leves and you can do Levinshower making it 7 and not to mention fail and repeat...the game is horribly designed.
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