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  1. #101
    Player
    OMEGA_HACK's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,260
    Character
    Altrage A'uli
    World
    Zalera
    Main Class
    Lancer Lv 90
    really? I thought it aged well, I mean even people who don't like the game (I have a lot of friends who dislike it and don't claim it as a real FF numeral game) but they still give it credit as being able to hold its own against a wave of new MMOs (for the longest time it was holding that steady number of 500k players, a pretty decent number for a going on 10 y/o game)
    (0)

  2. #102
    Player
    SuzakuCMX's Avatar
    Join Date
    Apr 2011
    Location
    Great Gubal Library
    Posts
    2,034
    Character
    Peach Parfait
    World
    Gilgamesh
    Main Class
    Weaver Lv 70
    Quote Originally Posted by Corrderio View Post
    The thing is there wasn't a lot of "best" to take from XI. It didn't age well.
    It's still better than what we have.
    (3)

    Peach Parfait/Khulan Angura on Gilgamesh

  3. #103
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by OMEGA_HACK View Post
    Exping was a bore in XI because of Colibri parties required absolutely NO thought process, and same with the new abyssea zones, its not because of lack of things to do in combat, it just gets boring without needing any kind of strategy.
    Killing the same mobs over and over again is what made leveling boring in XI.
    (2)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  4. #104
    Player
    MeowyWowie's Avatar
    Join Date
    Mar 2011
    Posts
    1,162
    Character
    Meowy Wowie
    World
    Balmung
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Corrderio View Post
    The thing is there wasn't a lot of "best" to take from XI. It didn't age well.
    How can you say it didn't age well? When FFXI was released in Japan it was more or less a disaster. Sound familiar?

    Throughout its 10 year run, FFXI turned into the game of choice for many, many players (you don't need 12M subs to constitute a great game btw.) In my eyes, it was a masterpiece and no other MMO compared to it. But that's just my interpretation. If you didn't like it, fine. But that doesn't mean it was a failure as you seem to be implying.
    (2)

  5. #105
    Player
    Shikyo's Avatar
    Join Date
    Mar 2011
    Posts
    330
    Character
    Ryuketsu Namida
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    for the game to be enjoyable?
    (3)

  6. #106
    Player
    Carzilla's Avatar
    Join Date
    May 2011
    Location
    Long Beach
    Posts
    286
    Character
    Carzilla Dequinto
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    upgradable housing/company hall that isnt an apartment. I wanna go from HUT to Mansion
    complete with a linkshell based neighbor system: where you can select which linkshell you want as a viewable neighbor so when ever u pass by their hall/house you can see what it looks like.
    (1)

  7. #107
    Player

    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    761
    A FFXI type Dragoon(meaning with the wyvern).
    (1)
    Want to have more freedom on how you look!? Support this thread!:

    http://forum.square-enix.com/ffxiv/threads/39544-To-The-Devs-A-World-of-Individuals

  8. #108
    Player

    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    418
    Quote Originally Posted by Duelle View Post
    Killing the same mobs over and over again is what made leveling boring in XI.
    As well as going to the same areas over and over for killing the same mobs.
    (2)

  9. #109
    Player
    Nakiamiie's Avatar
    Join Date
    Apr 2011
    Location
    Limsa Lominsa
    Posts
    1,556
    Character
    Maelina Sylfei
    World
    Hyperion
    Main Class
    Conjurer Lv 64
    My wish:

    complex and lively monster/NPC intelligence and behavior (as opposed to monsters that simply roam in a circle without doing anything and NPCs that stand still waiting for who knows what -- wish is to have the liveliness of the cutscenes outside the cutscenes).
    (1)
    LOL cash shop! SE's way to tell their player how they appreciate them... pull the carrot and empty your pockets $$$
    And to those who support it: you are kicking yourselves. -- We just need to sit back and laugh at people with cash shop items.
    (Marvelous economics IQ test!)

  10. #110
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Shikaree View Post
    As well as going to the same areas over and over for killing the same mobs.
    So we both agree that camping for exp mobs for hours on end was bad design. *nod*
    (1)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  11. 06-04-2011 10:27 AM

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