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Thread: Materia System

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  1. #1
    Player
    OMEGA_HACK's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,260
    Character
    Altrage A'uli
    World
    Zalera
    Main Class
    Lancer Lv 90
    I would be flabbergasted if a crafter tried to make me pay him a ridiculous amount of gil to add a piece of materia to my weapon. One big thing being that's its a 100% chance to work, there is no failure. So why would I pay you more for your rank when the next joe-schmoe at the required rank can do it just as well as you?

    Oh so the crafter says he has the best gear, well that doesn't matter because it would still be 100% and the crafter doesn't determine if the materia is HQ, I believe HQ is determined by what the wearer of the weapon/armor does to get the AP to 100%. (At least that is how I read it, maybe I read it wrong)

    I agree with Peregrine on this one, and if anyone on Trabia needs materia infused to something an Armorer or a Blacksmith can do I will do it free of charge; just have the mats.

    Also on the note of R/EX-ing the items why not have something like an AUG (Augmented) icon instead: Basically it would restrict the person from being able to put it up for sale in the market wards, but allows them to put it up for sale in their bazaar instead, it can also still be traded obviously. That way the MWards don't get even more convoluted with unnecessary complications like mentioned above.
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  2. #2
    Player
    Join Date
    Mar 2011
    Posts
    1,651
    Quote Originally Posted by OMEGA_HACK View Post
    IOh so the crafter says he has the best gear, well that doesn't matter because it would still be 100% and the crafter doesn't determine if the materia is HQ, I believe HQ is determined by what the wearer of the weapon/armor does to get the AP to 100%. (At least that is how I read it, maybe I read it wrong).
    It's not that crafters will expect a lot of gil for one-inlay synths that anyone their level can do and not fail. It's that they won't do them. They will only be interested in whipping up all the good materia and BLOWING it to hell on chances to combine two of them into a HQ endgame piece so they can charge 24 million gil for it. If battlers raise their prices for that materia, crafters will pay it...and then just mark the final products up even more to cover that cost, saying that battlers should have the gil to afford that since the crafter just paid them a lot of money for that materia.

    Crafters will run away with this system. Battlers who aren't lucky enough to get the best materia results won't be able to afford it, because that materia will simply be material spam to some bloatedly rich crafter. They won't be able to inlay one good materia into their weapon.
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