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Thread: Materia System

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  1. #1
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    Quote Originally Posted by Sonic_the_Hedgehog View Post
    I don't know why you guys are getting up set over crafters making money, they're supposed to in control of the market. Hell even Yoshi-P said he wanted the crafters to have a more active role in the economy. If you're worried about crafters having too much money just add items that require advanced synthesis to be made, also have it where you fail every time unless you have have synthesis access.
    It's not that crafters have money. It's that the battlers will end up doing 90% of the work, but crafters will retain 90% of the profit from this new economic activity and that is not right.
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    Quote Originally Posted by Peregrine View Post
    It's not that crafters have money. It's that the battlers will end up doing 90% of the work, but crafters will retain 90% of the profit from this new economic activity and that is not right.
    We don't know how it'll actually work though, for all we know you just gain affinity points by wearing armor and standing in one area for 128 hours. Also if we gained affinity points by battling, most battlers wouldn't see it as work because they're either doing leves to level up or going through dungeons to get Rare/EX gear, so they see it as something they normally do, nothing extra.
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  3. #3
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    Also by your logic, a gatherer can charge 120 million gil because they're the only ones who can collect the catalyst. Which may or may not take a lot of time to do, so they could end up doing less than the crafters and battlers. Also the gear that battlers may get in the dungeons may be way better than any thing the crafters can make, so why not let them have a little power? Most of their money is probably going to come from the materia system anyway.
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  4. #4
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    Quote Originally Posted by Sonic_the_Hedgehog View Post
    Also by your logic, a gatherer can charge 120 million gil because they're the only ones who can collect the catalyst. Which may or may not take a lot of time to do, so they could end up doing less than the crafters and battlers.
    Does not matter one iota what the gatherer charges for the catalyst, or the battler charges for the materia. The crafter owns the title to their houses. No one can start materia without paying a crafter something. No one can use materia or catalysts without paying a crafter something.

    The gatherers and battlers pay back every last gil what they charged crafters for, and more once that crafter is done with them.
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  5. #5
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    Quote Originally Posted by Peregrine View Post
    Does not matter one iota what the gatherer charges for the catalyst, or the battler charges for the materia. The crafter owns the title to their houses. No one can start materia without paying a crafter something. No one can use materia or catalysts without paying a crafter something.

    The gatherers and battlers pay back every last gil what they charged crafters for, and more once that crafter is done with them.
    Unless you find a cheap crafter.
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  6. #6
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    yeah but the materials are not grossly overpriced like the weapons and armor that the materials are used to create. Like Peregrine said already they convert the initial 100Gil in mats (just making the numbers easy) and they make a weapon that sells for 1000Gil that is an initial profit of 900%, which in the current economy last I checked it was pretty close to that, so yeah; initial costs are really a moot point. especially since a crafter can get initial costs covered by Leve money.
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  7. #7
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    the only cheaper crafter you find it still going to be making at least a 400% profit from you, though.
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    Quote Originally Posted by OMEGA_HACK View Post
    the only cheaper crafter you find it still going to be making at least a 400% profit from you, though.
    True, but the point is for me to spend less money. I don't care if the crafter is trying to make profit, it's their job to make money. I'm looking for the best deal. I wouldn't go to someone who's selling gear for 120 million gear if there's someone else selling it for 80 million gil.
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  9. #9
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    Are we certain that materia "attachment point" accumulation is solely the task of battle classes?

    Crafters and gatherers can't gain attachment points through their own armor as well?
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  10. #10
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    Quote Originally Posted by Rentahamster View Post
    Are we certain that materia "attachment point" accumulation is solely the task of battle classes?
    Crafters and gatherers can't gain attachment points through their own armor as well?
    Not documented. I have a feeling everyone will be able to make materia. Not sure if everyone will be able to make every kind of materia either.
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