Quote Originally Posted by Exstal View Post
How do you figure it was supposed to be a self-heal, soak tank?

You realize that every single one of Warrior skills revolves around Wrath stacks?

Defiance - Generate Wrath stacks, increase HP
Inner Beast - Requires 5 Wrath stacks (only job skill that recovers HP)
Unchained - Requires 5 Wrath stacks
Steel Cyclone - Requires 5 Wrath stacks
Infuriate - Instantly generate 5 Wrath stacks

You could make the argument that Marauder is supposed to be a self-heal class. Notice how they are putting DR on Vengance (akin to Magic Barrier on BLM) and Damage down on Storm's Path (akin to Rage of Halone) and further reduction on the job skill (Inner Beast)? This could be the foundation for making a melee DPS class out of MRD without being completely OP otherwise, put DR all over the place and call it a daty.
Marauder is a self-heal class; Warrior is the Tank Job of the Marauder Class; Warrior is the self-heal tank. Wrath stacks are the mechanic added to the self-heal class, but they don't change the fact that it is a self-heal class/job. In fact, it only reinforces it because Defiance increases HP (soak tank) and with full Wrath Stacks you gain bonus healing (self-heals also buffed). Warrior is a self-heal soak tank, as supported by its abilities and mechanics.

2.1 is adding in the DR and Damage Down and reeling in the self-heal on Storm's Path because the self-heal focus isn't working out, so they need to add mitigation. This is the change, not the standard.