Quote Originally Posted by Kitru View Post
WAR isn't losing the WAR "flavor"...

As to the OP...
Ok so the last part of your post: I agree that a Max Health and incoming damage scaling would be best over the current "based on damage output" method. Tanks are not supposed to do tons of damage in a Holy Trinity game, and making any class a hybrid tends to make them generally sub-par.

As for the first part: I disagree. WAR was supposed to be the self-heal soak tank, but it just doesn't work. That's why they're adding mitigation tools in the 2.1 patch to balance it. We don't think this because we are "enthralled by big numbers" as you say, it is because the WAR has self-healing abilities up the wazoo, and the +healing/+hp from Defiance (is there any damage reduction? and if so, was it always there from the start?) only further supports this.