Quote Originally Posted by Kurokikaze View Post
You wouldnt be able to mix and match right from the start because that would lead to what we have now: people picking whats best from each and putting it all together.

You will have a set number of points that must be spent in BLM before you could spend any in WHM and RDM. And to keep the chance of exploiting low you limit that to things lower down the ladder in WHM and RDM. I wouldn't want to see a BLM running around with Cure IV or Refresh. Get what I mean? This is whats killing the classes now.

@ bersha-sensei While theres a place for PvP in the future of this game - it is certainly not now. PVP when it is introduced needs to be in a controlled environment and not open world for balancing issues how they did it in XI (except more fun).

Your suggestion would turn XIV into XI-2 with PVP in it which is not what I'm for.
I agree with the idea of having a set number of points that i have to be spent in blm before I could spend any in whm and rdm. But I would like to be able to complete the trees (or liscence board) and use all of the abilities I unlocked on my classes regardless of what class I am. I just feel like if I leveled something up I should be able to use it, but my proficiency in it will be much less than the original class it was intended for.

Kind of like the sphere grid system in FFX for example Yuna the summoner/white mage could eventually go through the whole grid and use black magic if you got enough points. there would be barriers where you would have to unlock the ability to get to black magic.

In an MMO I'm thinking that a quest would be a good barrier along with a certain number of points that you need to have in one of the other advanced classes before you could be able to use that ability from a on.

For example you would have to have 50 points on black mage before you could progress to red mage, and then if you wanted to use refresh on black mage you would have to break one of those barriers with a quest and certain number of points.

I guess the overlapping is what some people see as killing the classes as of now, but I think it is keeping them alive. I can play under the name and use the weapon that I like and use the abilities that I like, even though it may not be as good as the intended class, I can make something of my own.