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  1. #1
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    Mar 2011
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    Quote Originally Posted by MagicofGaia View Post
    One additional note. I'm all in favor of being able to redistribute/reallocate points. But the timer would have to be adjusted. If you're switching melee classes it is not a big deal, but if you're a CON, and want to switch to MAU or GLA, it takes 4-6 hours depending on your level just to get all of your base points from physical level back.

    I was talking stats that are buffed from certain trains in the MNK tree (like +10% STR or something) but I'm not taking Physical Level and stat allocation into consideration for this. That clearly has to go altogether in favor of predefined class stats like we had in FFXI. As it stands, they don't work and it's entirely separate issue. :/

    Changing specs I feel should be something people could do whenever they want like changing classes. You should also have presets so that at the click of one macro you can equip all your talents/traits/abilities/armors sets for that specific spec.

    Rhianu I'm posting that in OP and giving you credit for it cause I honestly could not have done that better.
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  2. #2
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    bersha-sensei's Avatar
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    Mar 2011
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    Character
    Bersha Pikmin
    World
    Hyperion
    Main Class
    Thaumaturge Lv 50
    OH! ok escribir realmente lento... y post, algo similar, solo que si se hace como job avanzado, es que tendrá aun los defectos del anterior o habilidades que no le pertenecen, yo prefiero que se vaya mas parecido al FFXI, porque muchos hubieran preferido un FFXI-2 aquí les pongo algo que había sugerido yo http://forum.square-enix.com/ffxiv/t...-s-and-pvp-pve
    (0)

    Bienvenidos Hispanos a Hyperion !

  3. #3
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    Quote Originally Posted by bersha-sensei View Post
    OH! ok escribir realmente lento... y post, algo similar, solo que si se hace como job avanzado, es que tendrá aun los defectos del anterior o habilidades que no le pertenecen, yo prefiero que se vaya mas parecido al FFXI, porque muchos hubieran preferido un FFXI-2 aquí les pongo algo que había sugerido yo http://forum.square-enix.com/ffxiv/t...-s-and-pvp-pve
    I disagree with the link for the fact it seems too close to ffxi for me with an added mix for pvp(which also im not a fan of for a ff game). PvP should either stay out of XIV or implemented years from now. PvP is just not what FF games are about and will cause a lot more balancing issues(i think there are enough issues as is).
    (0)
    Want to have more freedom on how you look!? Support this thread!:

    http://forum.square-enix.com/ffxiv/threads/39544-To-The-Devs-A-World-of-Individuals

  4. #4
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    MagicofGaia's Avatar
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    Mar 2011
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    Limsa-Lominsa
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    Character
    Kino Fatale
    World
    Ultros
    Main Class
    Gladiator Lv 52
    Quote Originally Posted by Akumu View Post
    I disagree with the link for the fact it seems too close to ffxi for me with an added mix for pvp(which also im not a fan of for a ff game). PvP should either stay out of XIV or implemented years from now. PvP is just not what FF games are about and will cause a lot more balancing issues(i think there are enough issues as is).
    *agreed twofold
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  5. #5
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    Mar 2011
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    Grid-of-trees
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    I like the idea, and starting the class quests at the 20-30 range seems like the ideal point to start. Just enough time to learn the basics, creating a low-level 'destination' to aim for, and rectifying the class blandness that comes from all the 'gray mages'. I would however like to see cross-class requirements, such as GLD 25, PUG 15 to unlock a THF class. Or perhaps a GLD 25, THM 15 to unlock DRK.

    Also, the addition of another DOM base class would be neccessary at some point to even out the number of melee to magic classes. Not now, but perhaps in an expansion, introduce the new DOM base class, with branches to BLU, SMN, or BRD. (It allows room for growth and future balancing, which every MMO NEEDS).

    Thank you Kaze. HOPE! REMEMBER THE FIRST RULE OF FC!
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  6. #6
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    Mar 2011
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    I approve of the license board.
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  7. #7
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    Mar 2011
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    This is great! I like the thought put forward.


    The downside I do see is that one cannot play all the classes in this setup potentially.

    In XI and XIV currently, I enjoy the ability to play all classes. If I am forced to choose PLD vs DRK for example, will I not be able to play the other?

    Or can I choose 1 of each base job.

    For example, could I have a RDM, DRK, THF and RNG? That would allow me to pick 1 advanced job from each base job.


    Edit: didnt read all pages before I posted. Sorry if this is already addressed.
    (0)
    Last edited by Xeona; 03-11-2011 at 05:59 AM.
    Xeona Atra (Istory)
    Xeona 75 Rdm (Shiva-'02-'10)

  8. #8
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    Mar 2011
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    Quote Originally Posted by Xeona View Post
    This is great! I like the thought put forward.


    The downside I do see is that one cannot play all the classes in this setup potentially.

    In XI and XIV currently, I enjoy the ability to play all classes. If I am forced to choose PLD vs DRK for example, will I not be able to play the other?

    Or can I choose 1 of each base job.

    For example, could I have a RDM, DRK, THF and RNG? That would allow me to pick 1 advanced job from each base job.


    Edit: didnt read all pages before I posted. Sorry if this is already addressed.
    You said the same thing that bersha-sensei said and I corrected him on. Please read the opening post carefully. I said you're free to respec or play another class entirely if you want. Thats the best feature of FF MMOs... why would I take that away?
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  9. #9
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    avalonstormm's Avatar
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    Mar 2011
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    Limsa Lominsa
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    64
    Character
    Blank Stormm
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    Kurokizaze's suggestions won't be any good if there are no challenging in game content to support this suggestions. I think this is why most FFXIV players see the current classes as bland and there's no feel of specialization, because there are no challenging situations in game that forces the players to think more strategically when doing any leves/quests/parties..SE should try to implement more challenging in game contents to push the players to strategize more with the current fighting job classes before diving in on revamping the job classes.
    (0)

  10. 03-11-2011 10:28 PM

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