It is probably blood for blood they will be messing with. We already have something similar with raging strikes.

It is probably blood for blood they will be messing with. We already have something similar with raging strikes.
Adventure, that's the life for me!
I think it is much more likely BRD losing Internal Release since it helps out much more with Blood Letter procs. Yes B4B does help out our dmg but I tend to use Internal Release and gain the better benefits of my dots criting and resetting Blood Letter in all instants where as B4B there are some points you do not want to use it because of the increased incoming dmg.
BRD will still be very useful in groups. There wont be a need for more than one, as opposed to what everyone things atm. It all boils down to who would rather play a RNG (Ranger for those who dont know) type class as opposed to an actual BRD.
Think most of us are assuming that's unlikely based on the fact that PGL is the class required to unlock BRD.I think it is much more likely BRD losing Internal Release since it helps out much more with Blood Letter procs. Yes B4B does help out our dmg but I tend to use Internal Release and gain the better benefits of my dots criting and resetting Blood Letter in all instants where as B4B there are some points you do not want to use it because of the increased incoming dmg.
There is still no debating that yes it will still be useful. There is no need for more than 1 for any reason so not sure why people think more is better. But the overall real concern is with 4 man raids, if bard dps is cut and there is a dps check how will a bard catch up since again they are the lowest dps class, they just have the highest burst damage. Sure every encounter I start out the highest dps but then fall below any melee dps within a minute and if I play foe requiem forget about catching a good blm or a smn for that matter. It is just a class that well we do not know all the details about the adjustment, a good majority of most any good end game player, bard or whatever class would like to actually know SE's fail logic behind it. From where I stand, I still believe it was the casuals who have no idea how to play their melee class that brought about the idea and Yoshi and SE have to think about their giant money pool, which is casuals over end game raders(even though raders stay around longer, but casuals can be replaced) because casuals more or less pay the bills.
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