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  1. #51
    Player
    Estellios's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    4,250
    Character
    Yoso Carrasco
    World
    Hyperion
    Main Class
    Monk Lv 77
    I think I would be fine with the Coil lockout if they let us pick which turn to enter, as long as everyone has "unlocked" said turn legitimately, instead of having to go in order. I would easily give up the mid-turn progress save for that option. This way, you still have new people having to progress in order but it becomes a lot more friendly to odd-numbered FCs/LS's.

    My FC is made of several longtime online and RL friends and (after recent departures) none of us are crazy gear hounds and want to see the entire group get geared up and make progress. We have some more people getting coil-ready and it will allow us to finally run it more often. Most everyone in the FC doesn't mind sitting out if necessary or missing due to unavoidable stuff, but in our case what will likely end up happening with the current system is that specific people will never see certain turns (and therefore never see specific gear they might need) depending on if they are available earlier or later in the week which shouldn't be the case.

    Being able to pick which turns we do and when, while still locking us out of that turn alone, would make the whole system a lot more forgiving while still slowing down player progression as intended.
    (1)

  2. #52
    Player

    Join Date
    Jan 2012
    Posts
    518
    Quote Originally Posted by illriginalized View Post
    Thanks SE.. you've just turned my LS into nothing more than a social LS to me with a couple of inner circles who do all the events together leaving out others.
    It's an MMO, Coil is end-game, this is what happens in most 'guilds' in all MMOs.

    It's inevitable, some players want to play and have the skill to play the bleeding-edge content, the majority don't want to or aren't capable, those who can will usually form 'inner circles' withi a 'guild' or else go and form their own.

    In FFXI it was common, indeed the 'norm', to have a 'social' LS and then specialised LSes for stuff like Dynamis, Sky, whatever, which they'd switched to for those events before going back to their main LS. Sadly that hasn't happened in XIV because SE made FCs so much more than LSes and you can only be in one FC, they made it exactly the same as WOW, Rift, LoTRO when XIV's LSes are noting more than private chat channels in games that support them.

    Thus, SE designed XIV to reinforce the segregation motivation in players who otherwise may well have stuck around in a 'social' FC had they had the option to join extra 'content' FCs along the lines of FFXI.
    (0)
    Last edited by KraggyKor; 12-09-2013 at 06:06 PM.

  3. #53
    Player
    diulalasing's Avatar
    Join Date
    Oct 2013
    Posts
    212
    Character
    Yaladilae Hallucinate
    World
    Cerberus
    Main Class
    Culinarian Lv 50
    Apart from crying and not trying to find a solution, why not try this


    Join Pug that does Coil and make friends.

    No, Pugs can fail but it doesn't mean all 8 players sucks, and if you don't suck or shows you are willing to learn, you are likely to make friends who don't suck, they you keep forming your own friend list until you have a pretty solid static

    Also do read some guides / video before you start donig coil in PUG, that will help

    Or join an FC who is needing members.
    (0)

  4. 12-09-2013 06:42 PM

  5. #54
    Player
    Dacen_Drg's Avatar
    Join Date
    Apr 2011
    Location
    Limsa Lominsa
    Posts
    20
    Character
    Dacen Drg
    World
    Excalibur
    Main Class
    Dragoon Lv 60
    Quote Originally Posted by Estellios View Post
    Being able to pick which turns we do and when, while still locking us out of that turn alone, would make the whole system a lot more forgiving while still slowing down player progression as intended.
    I couldn't agree more. Then you wouldn't have people that are like but I haven't done Turn 1/2 yet. They could do Turn 4 and still be able to find a group for the first 2 Turns, just not go back to Turn 4.
    (0)

  6. #55
    Player
    Grailer's Avatar
    Join Date
    Aug 2013
    Posts
    411
    Character
    Silver Healer
    World
    Adamantoise
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Mireille View Post
    The problem is the lockout. That's what's forcing the creation of inner circles with a FC. I can understand their need to create some limits on content progression, but this method basically forces groups to take the same 8 people in every time in order to progress. It's also problematic because scheduled events can't happen if someone from the static has to take that day off.
    I just avoid the coil , its a pain when you can make it 1 day then next day work calls and you cant make it . I already have 3 pieces of Lvl 90 armor and that's not from doing coil so over time I will get geared up with good gear , just keep farming those tomes

    Easier just to level alts , eventually coil will become old obsolete content . SE has no choice but to keep increasing the item level to keep people subbing .

    PvP coming out , might be worth a look , after dodge coil Im levelling jobs like candy .
    (0)
    Last edited by Grailer; 12-09-2013 at 07:23 PM.

  7. #56
    Player
    Zaiken's Avatar
    Join Date
    Dec 2011
    Posts
    405
    Character
    Celestia Raine
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    I think it's the other way around, LS is more prefer to form a static group to tackle end game. Why? Because anyone can join it, no commitment, and you don't have to leave your FC. I have join many FC before and it never work out, they always have their own Static Group and you will never get to do coil with them, they only take you in when no one show up or you there for a replacement.

    I say just make a Coil LS with the same time zone and setup a time, and start getting enough people in for it. I have never experiment coil until I join a LS, now it work out nicely.
    (0)

  8. #57
    Player
    Aegis's Avatar
    Join Date
    Mar 2011
    Posts
    1,161
    Character
    Aegis Elisus
    World
    Balmung
    Main Class
    Armorer Lv 70
    I don't get what FCs/LSs have to do with coil anyway.

    They provide no benefit to it. They don't enhance communication. Just find a group of friends that want to do coil together and do coil together. What's so hard about that.

    On this note, I see no reason why FCs were added. Their functionality could just have been given to linkshells...
    (0)

  9. #58
    Player
    Jarlax's Avatar
    Join Date
    Aug 2013
    Posts
    150
    Character
    Jarlax Gennocide
    World
    Ultros
    Main Class
    Conjurer Lv 50
    Been leading raids, guilds, for 10 years. Every MMO is like this. People have lives and you can only ever expect 75% of who you expect to be there to show. If you always need 1.25 x the required number of people to be able to accomplish anything.

    The real kicker is once you do everyone shows because now there is competition for those slots, where if you don't have more someone always doesn't show
    (1)

  10. #59
    Player
    Xenor's Avatar
    Join Date
    Mar 2011
    Posts
    1,082
    Character
    Xenor Vernix
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 50
    At the end of the day neither LSs or FCs are suitable for Coil progression. They should add a third channel for raid progression and cap it at 8 people.

    Running Coil as an FC just forces people to miss turns or slows everyone down due to constant switching of members. Unless of course you break your FC into statics, but then why bother with the FC at all? All you have there is 3-4 statics sharing a chat channel, which is unnecessary. FCs should be for content like dungeons, primals etc where having a number not divisible by 8 isn't a huge negative.

    Problem with this is then you have to wonder why we need both LSs and FCs? Just give FC functionality to linkshells and add a raid group channel capped at 8.
    (1)
    FFXIV: ARR item database, ability lists, maps, guides, dungeon loot lists and more. - http://www.ffxivinfo.com

  11. #60
    Player
    waldo's Avatar
    Join Date
    Nov 2011
    Posts
    287
    Character
    Lilly Grace
    World
    Balmung
    Main Class
    Thaumaturge Lv 50
    When group 1 filled the FC started a group 2. When group 2 filled we recruited a few more into the FC for a group 3. When that fills up eventually we will recruit more for a group 4.

    This tends to work better than everyone getting strung out and ditching the FC.
    (0)

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