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  1. #21
    Player
    Icarian's Avatar
    Join Date
    Mar 2011
    Posts
    55
    Character
    Tharja Aensland
    World
    Ragnarok
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Yuppiekin View Post
    http://zantetsuken.net/news/ffxiv-up...and-mage-roles

    Search that for pvp and you'll see where he says it.

    "In regards to PvP situations, being able to cast spells while moving disrupts the balance."
    Fair enough, I still stand on what I said though, even if PvP wasn't going to be implemented I don't think it would be balanced if a BLM could dodge while throwing spells away, not with its current damage output at least.

    Same with healing, content would be too easy if a WHM could cast cures and medicas while dodging.

    And to stay on topic, I don't think we'll have to worry very much about balance issues between PvE and PvP as they don't share the same skills/gear, The only thing that worries me is the netcode, right now as a melee it's almost impossible to hit a moving target, also, you can interrump a BLMs cast by simply going on his back/side, and if they make it so casters are able to cast without LoS I feel it would be kind of unbalanced, It'll be interesting to see how they're going to deal with that.
    (0)

  2. #22
    Player
    CamAlch's Avatar
    Join Date
    May 2011
    Location
    Limsa Lominsa
    Posts
    103
    Character
    Camrahn Alchierard
    World
    Balmung
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by NeoAmon View Post
    Personally, I have always been against any kind of nerfs, this include the upcoming Bards nerf. I rather see 8 Jobs buffed than see one get nerfed to the ground (or even a slight nerf).
    I understand what you are trying to get at, but this makes no sense. It's all about balance. Right now Bard is out of balance with the other classes, there is no doubt about that. So the easiest way to fix that is to adjust Bard, not adjust ALL of other classes which would then in turn throw all of the games content out of balance.

    Nerfs will always piss people off, but they are necessary from time to time whether of not we like to see them happen. Its about the bigger picture, which is sometimes difficult to see as a player.
    (0)
    Last edited by CamAlch; 12-08-2013 at 11:38 PM.

  3. #23
    Player
    Yuppiekin's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    25
    Character
    Yuppiekin Toki
    World
    Hyperion
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Allyrion View Post
    That was one of many reasons and only a small part of his overall reasoning.
    It is. That's why I posted the entire interview link. It's pretty lengthy.
    (0)

  4. #24
    Player
    MomoOG's Avatar
    Join Date
    Aug 2013
    Posts
    367
    Character
    Vicas Windwalker
    World
    Lamia
    Main Class
    Pugilist Lv 70
    Nerf bard giggity giggity.
    (1)

  5. #25
    Player
    Tupsi's Avatar
    Join Date
    Feb 2012
    Posts
    3,149
    Character
    Odsarzol Que
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Icarian View Post
    Wait, what? it was changed because a BLM and other casters being able to move while casting would be overpowered as fuck in PVE with the 2.0 mechanics, it had nothing to with PvP.
    Overpowered....BLM is still overpowered and 'face target'? That was also done for PvP. I don't think you actually remember the full reason they changed every spec - Fyi, moving and casting isn't OP in PvE, especially back in 1.x, it is however OP in pvp.
    (0)

  6. #26
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by KoujiGeki View Post
    Well it already has effected pve. What a lot of 2.0 players don't know is mages use to be move and cast. Which was changed solely on the belief that it was going to be over powered in pvp. So instead of a compromise like in eqoa having a Mage at least be able to walk and cast not run they just made it you can't move even worse if some one sprint and just gets behind you before you cast your spell is cancelled.
    That was already changed in 1.20 (or was it 1.21)?
    Has nothing to do with PvP

    edit: yes, it got changed in 1.21 already
    http://forum.square-enix.com/ffxiv/t...l=1#post570962
    (0)
    Last edited by Felis; 12-09-2013 at 01:21 AM.

  7. #27
    Player
    Tupsi's Avatar
    Join Date
    Feb 2012
    Posts
    3,149
    Character
    Odsarzol Que
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Felis View Post
    That was already changed in 1.20 (or was it 1.21)?
    Has nothing to do with PvP
    Yes it does - He stated explicitly that the changes in 1.x were ground work for ARR and PvP in the future. You'll have separate skills for PvP that much is true, but the battle specs are going to be the same. I don't know if you fully remember or not but he said basically everything done in 1.x wa for the future of 2.0 (ARR), they wouldn't have kept developing 1.x if it was just to fade to nothing lol in 7 months lol.

    Think about it - Did they really give us a completely new job system for a few months to keep 30k people happy? Or was it obviously framework for the relaunch?
    (0)

  8. #28
    Player Acaelus's Avatar
    Join Date
    Aug 2013
    Posts
    136
    Character
    Acaelus Thorne
    World
    Midgardsormr
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Tupsi View Post
    Yes it does - He stated explicitly that the changes in 1.x were ground work for ARR and PvP in the future. You'll have separate skills for PvP that much is true, but the battle specs are going to be the same. I don't know if you fully remember or not but he said basically everything done in 1.x wa for the future of 2.0 (ARR), they wouldn't have kept developing 1.x if it was just to fade to nothing lol in 7 months lol.

    Think about it - Did they really give us a completely new job system for a few months to keep 30k people happy? Or was it obviously framework for the relaunch?
    Seems legit.
    (1)

  9. #29
    Player
    raelgun's Avatar
    Join Date
    Aug 2013
    Posts
    782
    Character
    Thendra Cyril-gun
    World
    Zodiark
    Main Class
    Thaumaturge Lv 90
    LOL, if you think most mmos nerf a spec due to pvp, you couldnt be more wrong, most nerfs have been born from PVE, the most complaints and demand for nerfs is from PVE, take it from someone who plays a few mmos and does both pve and pvp, the pve nerfs are felt more strongly to pvp then the other way around since its mostly control based abilities that are affected not damage.
    the biggest issue in mmos is ego, and where is that shown most of all, numbers, especially DPS numbers, people want to play a class they enjoy most and invested in, and importantly, they want to be number 1, if they arent, what do you think they ask for?

    should also add, once dps meters addons become available, you will see this happening more, and its the PVErs that you want to be worried about, not pvp players, read any other mmo forums, you will see the mostly vocal lot asking for nerfs to other classes because they do so much more damage then them and they cant take that, seriously go read wow, rift forums, mostly because they have dps meter addons that work.
    (1)
    Last edited by raelgun; 12-09-2013 at 01:45 AM.

  10. #30
    Player
    Join Date
    Mar 2011
    Posts
    4,948
    Quote Originally Posted by IzumiRaito View Post
    pvp has separate skills
    you still have your normal skills. The PvP skills are extra, and they're designed to address inherent balance issues that arise from PvP combat. If there are further balance issues, they can adjust the new skills or add more.

    Personally, I have always been against any kind of nerfs, this include the upcoming Bards nerf. I rather see 8 Jobs buffed than see one get nerfed to the ground (or even a slight nerf).
    As cool as it seems to buff everything else when one thing is too strong, this creates a colossal power creep issue where everybody gets more powerful every time a balance issue comes up, and eventually they hit a cieling where they can't increase everyone's power anymore without causing a problem.

    Nerfs are necessary as unfun as they might be. A buff-only policy would be highly unsustainable. The devs have a specific target for the strength of the classes. If a class is performing below that target, they get a buff. If the class is performing above that target, they get a nerf. Simple. It is not a case of "Hm, who should we piss off today. I know, lets nerf the bards! That'll send them into a hilarious rage!"
    (1)
    Last edited by Alhanelem; 12-09-2013 at 02:09 AM.

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