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  1. #1
    Player
    Allyrion's Avatar
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    Aug 2013
    Location
    Ul'dah
    Posts
    1,231
    Character
    Allyrion Windwalker
    World
    Yojimbo
    Main Class
    Samurai Lv 70
    Quote Originally Posted by Yuppiekin View Post
    http://zantetsuken.net/news/ffxiv-up...and-mage-roles

    Search that for pvp and you'll see where he says it.

    "In regards to PvP situations, being able to cast spells while moving disrupts the balance."
    That was one of many reasons and only a small part of his overall reasoning.
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  2. #2
    Player
    Yuppiekin's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    25
    Character
    Yuppiekin Toki
    World
    Hyperion
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Allyrion View Post
    That was one of many reasons and only a small part of his overall reasoning.
    It is. That's why I posted the entire interview link. It's pretty lengthy.
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  3. #3
    Player
    Allyrion's Avatar
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    Aug 2013
    Location
    Ul'dah
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    1,231
    Character
    Allyrion Windwalker
    World
    Yojimbo
    Main Class
    Samurai Lv 70
    Quote Originally Posted by Yuppiekin View Post
    It is. That's why I posted the entire interview link. It's pretty lengthy.
    Which was good of you. I was more replying to KoujiGeki -
    Quote Originally Posted by KoujiGeki View Post
    Well it already has effected pve. What a lot of 2.0 players don't know is mages use to be move and cast. Which was changed solely on the belief that it was going to be over powered in pvp. So instead of a compromise like in eqoa having a Mage at least be able to walk and cast not run they just made it you can't move even worse if some one sprint and just gets behind you before you cast your spell is cancelled.
    Since you were replying to Icarian who was replying to him. Successfully confused?
    Anyway, pvp may influence pve, but there does seem to be a good bit of independence (as you said yourself). I imagine there was a lot more involved than pvp when it comes to casting on the move. Particularly, the mage rotation would likely be much more involved if mobility wasn't its main weakness.
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