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  1. #1
    Player
    Traek's Avatar
    Join Date
    Nov 2013
    Posts
    406
    Character
    Traek Darksoul
    World
    Sargatanas
    Main Class
    Marauder Lv 50
    Quote Originally Posted by glen7187 View Post
    Here's that post:
    I think we might have to have every tank who posts in the tank forums put the math in their sigs so people will stop arguing under false assumptions between Shield Oath and Defiance. Its usually the beginning of half the bad posts/topics in the tanking section.
    (1)

  2. #2
    Player
    glen7187's Avatar
    Join Date
    Sep 2013
    Posts
    71
    Character
    Faitte Kurusu
    World
    Cactuar
    Main Class
    Archer Lv 50
    Quote Originally Posted by Traek View Post
    I think we might have to have every tank who posts in the tank forums put the math in their sigs so people will stop arguing under false assumptions between Shield Oath and Defiance. Its usually the beginning of half the bad posts/topics in the tanking section.
    lol I couldn't agree more!
    (0)

  3. #3
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    The logic ?
    Simple:
    Shield Oath effect is reducing damage by 20%. It's basically 25% more eHP.
    Defiance gives you 25% more HP, it's basically 25% more eHP.

    So, for the same hit, PLD and WAR lose the same ratio of HP, providing they have the same base HP (Which is wrong, even if the difference is slim)

    Example :
    PLD HP = 5000
    WAR HP = 5000
    incoming damage = 1000

    PLD gets hit for 800 with Shield Oath : 5000 - 800 = 4200 HP remaining HP (84% HP)
    WAR uses Defiance and take the hit : 5000*1.25 = 6250 HP - 1000 = 5250 HP remaining (84% HP)

    Now, for the healing part, Shield Oath doesn't give any bonus.
    Let's say the healer toss a Cure for 400 HP. He need two Cures to replenish the PLD's HP pool
    As for the WAR those two Cures won't heal 400 HP, but for 480. Indeed, it won't bring the WAR back to full Life but missing 40HP, but you can't put aside the WAR other means to Cure himself with Storm's Path, or even Inner Beast.
    (0)
    Last edited by Reynhart; 12-06-2013 at 04:27 AM.

  4. #4
    Player
    Traek's Avatar
    Join Date
    Nov 2013
    Posts
    406
    Character
    Traek Darksoul
    World
    Sargatanas
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Reynhart View Post
    The logic ?
    Please read glen7187's post quoting Maelwys. You are wrong Reyn.
    (0)

  5. #5
    Player
    Lemon8or's Avatar
    Join Date
    Aug 2013
    Posts
    1,304
    Character
    Lemon Nate
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Reynhart View Post
    The logic ?
    Simple:
    Shield Oath effect is reducing damage by 20%. It's basically 25% more eHP.
    Defiance gives you 25% more HP, it's basically 25% more eHP.

    So, for the same hit, PLD and WAR lose the same ratio of HP, providing they have the same base HP (Which is wrong, even if the difference is slim)
    But, to recover those HP, healers needs 20% more healing power to bring back the PLD to full life.
    Not so simple a caveman can do it it seems. Just look at the math instead of arguing just for the sake of arguing. You are wrong.
    (0)

  6. #6
    Player
    Zoomie's Avatar
    Join Date
    Sep 2013
    Posts
    491
    Character
    Zoomie Vi
    World
    Brynhildr
    Main Class
    Culinarian Lv 50
    Quote Originally Posted by Reynhart View Post
    Blaa Blaa Blaa
    No one is saying that shield oath LITERALLY buffs healing done to Paladins. However by YOUR OWN admission healing a paladin to full takes less healing than it does to heal said warrior to full despite the warrior having 20% increased healing taken.

    "Effective" healing bonus. Not actual green numbers equaling hit points healed rather the value or "worth" of said numbers. When a healer heals a paladin for 160 those 160hp are worth more than the 192hp that the SAME heal would do to a warrior. I'm not sure how much more clear this can be made.

    The entire point of saying that shield oath has an effective, EFFECTIVE not LITERAL, healing buff is to combat people like you who point out that the 20% healing bonus on defiance somehow makes it better or even on par with shield oath.
    (0)

  7. #7
    Player
    AppleGrocer's Avatar
    Join Date
    Oct 2013
    Posts
    44
    Character
    Apple Grocer
    World
    Ultros
    Main Class
    Marauder Lv 50
    You have it backwards... and still wrong.

    Just look at the math man. LOOK AT IT PLEASE!
    (0)

  8. #8
    Player
    TaneshimaPopura's Avatar
    Join Date
    Nov 2013
    Posts
    463
    Character
    Taneshima Popura
    World
    Carbuncle
    Main Class
    Marauder Lv 50
    Been there, was wrong too. It takes time to see it but I'm sure you will see it. A 200 damage reduced by 20% will deal 160 Dmg but you cannot heal 200 DMG with 20% more healing from 160 cause it will only heal 192HP. Your 8 HP deficit is the 5%.
    (0)

  9. #9
    Player
    Dhex's Avatar
    Join Date
    Aug 2013
    Posts
    1,006
    Character
    Jadus Salaheem
    World
    Ultros
    Main Class
    Marauder Lv 90
    My mah math was slightly off.

    eHp on WAR and PLD post-patch is equal - it is/was not equal pre-patch due to Wrath Mechanics being tied to the healing bonus.
    (0)
    Last edited by Dhex; 12-06-2013 at 06:46 AM.

  10. #10
    Player

    Join Date
    Dec 2012
    Posts
    1,132
    Quote Originally Posted by Dhex View Post
    Shield Oath PLD HP: 5250

    WAR Defiance: 6300 (WAR HP: 5250)

    Post-patch*

    DMG 6300

    PLD takes -> 6300 - (6300 x .2) or 6300 - 1260 = 5040 DMG taken.

    No buffs PLD HP: 210 @ 4% HP
    Rampart PLD HP: 1218 @ 20% HP

    No buffs WAR HP: 0 @ 0% HP
    With Inner Beast buff - WAR HP: 1260 @ 20% HP
    I knew something was wrong here. You need to multiply the WAR's HP by 1.25, not 1.2

    Unless you were making some other point.

    Quote Originally Posted by Dhex View Post
    6562 - 6300 = 262 or 3% (feel better?)

    eHP wise WAR/PLD are almost equal post-patch is all I'm saying - even more so with that little correction. PLD still has the benefit of everything is "on-demand" whereas WAR is "time-it-right".

    Not sure why there's threads asking for changes to PLD.

    Either way the math /is/ relatively accurate from a % vs % standpoint and the higher the damage climbs the more you prioritize the PLD over WAR from an ease of use standpoint. Even post-patch.
    If by relatively accurate you mean "incorrectly made it seem that Paladins can survive a hit that would kill a Warrior", yeah, I guess its relatively accurate.

    If a Paladin and a Warrior have the same base HP, same defense relevant stats and are using Shield Oath and Defiance, anything* that kills a Warrior will also kill a Paladin.

    *it might be possible that this isn't true depending on how damage and HP values are rounded, but it will never be a difference as huge as the missing 262 HP on the Warrior.
    (0)
    Last edited by Gilthas; 12-06-2013 at 05:04 AM.

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