Quote Originally Posted by Betelgeuzah View Post
What's apparent is that when you have a solid core, implementing more features better is much faster and more efficient.

What is also apparent is that making sure the remaining tiny playerbase is enjoying themselves asap has a lower priority than making sure that the game as a whole will be improved as fast as possible for the potential future audience- the audience that SE is working for as we speak. <30k playerbase does not justify these kind of efforts to make sure the game stays afloat. It only justifies closing the shop and moving on.

You don't know what this magical "workable time period" is. Maybe they are not fast enough. Maybe they are. You are once again making up shit.
I don't mean to nitpick, but couldn't you argue the case that the person commenting on what's apparent is less inclined to be "making up shit" than the person actually making shit up?

From an observational standpoint, without inferring any behind-the-scenes-false-hope-miracle-work, it would seem that SE's ability to generate results is severely lacking. And if we aren't paying customers privy to content, then aren't we at the very least testers who can help SE with feedback? You can say we don't deserve content, but shouldn't SE capitalise on the fact that we are here to test it?

And on an unrelated note, Im pretty sure the foundational changes that SE is laying does not prevent them from implementing mounts, jump, and UI changes.