Page 17 of 20 FirstFirst ... 7 15 16 17 18 19 ... LastLast
Results 161 to 170 of 197
  1. #161
    Player
    feint2021's Avatar
    Join Date
    Mar 2011
    Posts
    139
    Character
    Oren Ishii
    World
    Diabolos
    Main Class
    Gladiator Lv 50
    God I hope they don't add jump...
    (4)

  2. #162
    Player
    Rentahamster's Avatar
    Join Date
    Mar 2011
    Location
    Lindblum MRD50/THM50/LNC50
    Posts
    2,823
    Character
    Renta Hamster
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Betelgeuzah View Post
    Allocating programmers unfamiliar with the game, the engine and the code to the project is simply not a viable option either.
    You make it sound like SE's stable of programmers are a bunch of idiots or something. They can learn if they have to.

    Most of them over there are all using the same engine, anyway. That was the whole point of Crystal Tools - a unified in-house custom-made engine so that everyone is familiar with the programming, even if they are from different teams.
    (2)

  3. #163
    Player
    Betelgeuzah's Avatar
    Join Date
    Mar 2011
    Posts
    3,083
    Character
    Captain Lalafist
    World
    Odin
    Main Class
    Arcanist Lv 82
    Quote Originally Posted by Rentahamster View Post
    You make it sound like SE's stable of programmers are a bunch of idiots or something. They can learn if they have to.

    Most of them over there are all using the same engine, anyway. That was the whole point of Crystal Tools - a unified in-house custom-made engine so that everyone is familiar with the programming, even if they are from different teams.
    Yes, they can learn- does that mean the process will be any faster? Managing a bunch of ignorant programmers (not saying this in an insulting tone) will not make the process any faster- it will slow them down, if anything. Especially if the feature ends up being full of bugs, and you bet it will be. it's not just about being familiar with the engine or the code either- the people need to work together efficiently, and the existing team, top management aside perhaps, can work with each other better than some random-san's from the 5 floors below can. That's more important than you'd think.

    MMO is not a normal game and can't be developed like one. Even the Crystal tools is a greatly modified version of it- how much does this game remind you of versus or XIII? It's not as simple as being able to program for XIV if you worked for XIII.

    It's a risky move and may end up hurting them more than helping them- not to mention it slows down their other projects.

    They may have pulled some workforce from XI, though, that's reasonable considering the similarities between the two, and the fact both games are worked on in the same dev division.
    (0)
    Last edited by Betelgeuzah; 06-02-2011 at 10:03 PM.

  4. #164
    Player
    Rentahamster's Avatar
    Join Date
    Mar 2011
    Location
    Lindblum MRD50/THM50/LNC50
    Posts
    2,823
    Character
    Renta Hamster
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Betelgeuzah View Post
    Yes, they can learn- does that mean the process will be any faster? Managing a bunch of ignorant programmers (not saying this in an insulting tone) will not make the process any faster- it will slow them down, if anything. Especially if the feature ends up being full of bugs, and you bet it will be. it's not just about being familiar with the engine or the code either- the people need to work together efficiently, and the existing team, top management aside perhaps, can work with each other better than some random-san's from the 5 floors below can. That's more important than you'd think.
    Whatever the case may be, it all pretty much comes down to the fact that the development teams over at Square Enix are horribly managed and terribly unoptimized. It takes them 5 years to make a so-so game whereas other developers take 2 years to make an awesome game.

    Given the vast amount of resources at SE's disposal, they should be many times more productive than they are and than they have been up until now. However, they are not. And like Wada said in his "I'm sorry we just lost 12 billion yen" report, it'll take at least 1 to 2 years to fix.


    EXAMPLE - take a look at this game (First Person Shooter) that is currently in development.

    http://www.gametrailers.com/video/de...-hawken/714433

    Looks pretty damn sweet, huh? It's beautiful, has both great aesthetics and pretty graphics, looks to have great gameplay, and the CEO's philosophies on game balance and promoting good gameplay are pretty spot-on.

    Guess how many people are on the dev team?

    6 employees and 3 interns.


    Step up your game, Square Enix!
    (1)

  5. #165
    Player

    Join Date
    Apr 2011
    Location
    Ul'dah
    Posts
    14
    Quote Originally Posted by Vesperia View Post
    I am so sick of prioritisation. Or prioritization* if you are that way inclined.

    What is this? An intellectual recession or something? Aren't we even allowed to want things anymore?

    Everytime someone asks for something, regardless of how basic and standardised the concept is, apparently it cannot be done because it isn't "a priority". Funny, here was me thinking this was supposed to be a video game competing in an already saturated market.

    We can't even have mounts anymore because it isn't a priority. Lol? If this was an indie company with ten staff members, I could perhaps understand where people were coming from acting like a mount is a luxury we can't afford. But this is a game produced by Square Enix.

    Shouldn't basic things like mounts, jumping, network-coding, and other such features be within their capacities. It's not like any of these are novel ideas with no precedent. They are elementary features.
    Mount = You have teleports. Jump = isn't Final Fantasy. Go play something else
    (2)

  6. #166
    Player
    Rentahamster's Avatar
    Join Date
    Mar 2011
    Location
    Lindblum MRD50/THM50/LNC50
    Posts
    2,823
    Character
    Renta Hamster
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Procas View Post
    Mount = You have teleports. Jump = isn't Final Fantasy. Go play something else
    I'd like to say in the nicest way possible, that that is a horrible counter-argument to Vesperia's post.
    (4)

  7. #167
    Player
    Betelgeuzah's Avatar
    Join Date
    Mar 2011
    Posts
    3,083
    Character
    Captain Lalafist
    World
    Odin
    Main Class
    Arcanist Lv 82
    Quote Originally Posted by Rentahamster View Post
    Whatever the case may be, it all pretty much comes down to the fact that the development teams over at Square Enix are horribly managed and terribly unoptimized. It takes them 5 years to make a so-so game whereas other developers take 2 years to make an awesome game.

    Given the vast amount of resources at SE's disposal, they should be many times more productive than they are and than they have been up until now. However, they are not. And like Wada said in his "I'm sorry we just lost 12 billion yen" report, it'll take at least 1 to 2 years to fix.
    The only relevant fact here is that they had huge trouble with developing crystal tools which caused their games to be delayed significantly. XIII-2 is xoming out in 2 years as opposed to what, 6-7 for XIII? That's what happens when the game engine you develop for actually works like it should.

    XIV is in the frontline of their rehauling dev- and management process plans as well, so I have no idea what this outburst has to do with anything. Unless you want to beat a dead horse, in which case have fun.
    (0)

  8. #168
    Player
    Kailea_Nagisa's Avatar
    Join Date
    Apr 2011
    Posts
    967
    Character
    Kailea Nagisa
    World
    Ragnarok
    Main Class
    Gladiator Lv 90
    The way Vesperia thinks is that he would water flowers over pushing the button to stop a Meltdown.......

    Most of the people complaining and bitching like Vesperia does, have no clue what it takes to make an MMORPG, and what it takes to fix something that is already released, compared to fixing it or adding it before release.
    (2)

  9. #169
    Player
    Rentahamster's Avatar
    Join Date
    Mar 2011
    Location
    Lindblum MRD50/THM50/LNC50
    Posts
    2,823
    Character
    Renta Hamster
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Betelgeuzah View Post
    The only relevant fact here is that they had huge trouble with developing crystal tools which caused their games to be delayed significantly. XIII-2 is xoming out in 2 years as opposed to what, 6-7 for XIII? That's what happens when the game engine you develop for actually works like it should.
    FFXIII-2 is only taking 2 years because the core programming is already finished from FXIII. They hardly have to do anything new, and they can use all the art assets that they threw out from FFXIII.

    http://www.siliconera.com/2010/01/13...-fantasy-xiii/

    FF-Reunion summarized an interview (from Dengeki?) with Isamu Kamikokuryou, Final Fantasy XIII’s art director, where he talks about some of the deleted areas.

    Nora, Snow’s hero squad, at one time had a secret base within Lebreau’s shop. A full space was made for Lightning’s home, which included a park. One of the game’s amusement parks also had a zoo too.

    These areas were running in an unreleased build of Final Fantasy XIII, but were cut from the final version due to considerations about game balance and game volume. Kamikokuryou says there is enough lost Final Fantasy XIII content was removed to make another title.
    Quote Originally Posted by Betelgeuzah View Post
    I have no idea what this outburst has to do with anything.
    It has to do with my disappointment that the greatness of Squaresoft has been slowly but surely degrading over time, and that the games they are creating now lack the vision and the brilliance of the games they made in the past.
    (0)

  10. #170
    Player
    Betelgeuzah's Avatar
    Join Date
    Mar 2011
    Posts
    3,083
    Character
    Captain Lalafist
    World
    Odin
    Main Class
    Arcanist Lv 82
    Quote Originally Posted by Rentahamster View Post
    FFXIII-2 is only taking 2 years because the core programming is already finished from FXIII. They hardly have to do anything new, and they can use all the art assets that they threw out from FFXIII.
    Uh-huh. They can use some of the unused assets, that much is said in the article, the rest is you making stuff up. Unless you want to link me to a different article.

    It has to do with my disappointment that the greatness of Squaresoft has been slowly but surely degrading over time, and that the games they are creating now lack the vision and the brilliance of the games they made in the past.
    and why is it that you felt necessary to post this kind of verbal diarrhea in a thread discussing why priorization is necessary, for a game that does not operate according to SE's previous standards anymore? You also tricked me into actually responding to this bitchfest.

    Sigh.
    (1)
    Last edited by Betelgeuzah; 06-02-2011 at 10:53 PM.

Page 17 of 20 FirstFirst ... 7 15 16 17 18 19 ... LastLast