Quote Originally Posted by Zoomie View Post
You're missing it again and its right there in your own math.

A 5000hp PLD takes a hit for 3000 (3000.8 = 2400) and has 2600hp left. PLD gets healed for 1000 which puts him at 3600 (72%hp)
A 6250hp WAR takes a hit for 3000 and has 3250hp left. WAR gets healed for 1000 (1000*1.20 = 1200) which puts him at 4450 (71%hp)

Lets repeat this as bosses don't stop at one hit!

Our now 3600hp PLD takes 2400dmg and has 1200 hp left and is then healed for 1000 leaving them at 2200 (44%hp)

Our now 4450hp WAR takes 3000dmg and has 1450 left and is then healed for 1200 leaving them at 2650 (42%hp)

Sadly the boss comes at us once again and now hits us for exactly 2650...

The PLD takes 2120 (2650*.8) and limps away with 80hp.

The WAR dies...
/removes magician's hat
Why do you all put aside the fact that WAR is supposed to heal itself ? And besides, with the next update, it will mitigate some damage too, with average cooldowns shorter than PLD.